soundscapes_manifest { "file" "scripts/soundscapes.txt" // Gmod "file" "scripts/soundscapes_garrysmod.txt" // HL2 "file" "scripts/soundscapes_lostcoast.txt" "file" "scripts/soundscapes_citadel_episodic.txt" "file" "scripts/soundscapes_city_episodic.txt" "file" "scripts/soundscapes_canals.txt" "file" "scripts/soundscapes_klab.txt" "file" "scripts/soundscapes_elab.txt" "file" "scripts/soundscapes_streetwar.txt" "file" "scripts/soundscapes_citadel.txt" "file" "scripts/soundscapes_town.txt" "file" "scripts/soundscapes_coast.txt" "file" "scripts/soundscapes_prison.txt" "file" "scripts/soundscapes_trainyard.txt" // CS:S "file" "scripts/soundscapes_dust.txt" "file" "scripts/soundscapes_italy.txt" "file" "scripts/soundscapes_aztec.txt" "file" "scripts/soundscapes_dust2.txt" "file" "scripts/soundscapes_cbble.txt" "file" "scripts/soundscapes_havana.txt" "file" "scripts/soundscapes_piranesi.txt" "file" "scripts/soundscapes_chateau.txt" "file" "scripts/soundscapes_office.txt" "file" "scripts/soundscapes_prodigy.txt" "file" "scripts/soundscapes_tides.txt" "file" "scripts/soundscapes_compound.txt" "file" "scripts/soundscapes_train.txt" "file" "scripts/soundscapes_general.txt" "file" "scripts/soundscapes_inferno.txt" "file" "scripts/soundscapes_port.txt" "file" "scripts/soundscapes_assault.txt" "file" "scripts/soundscapes_nuke.txt" "file" "scripts/soundscapes_militia.txt" // EP2 "file" "scripts/soundscapes_silo.txt" "file" "scripts/soundscapes_outland.txt" "file" "scripts/soundscapes_outland2.txt" // TF2 "file" "scripts/soundscapes_2fort.txt" "file" "scripts/soundscapes_dustbowl.txt" "file" "scripts/soundscapes_well.txt" "file" "scripts/soundscapes_badlands.txt" "file" "scripts/soundscapes_gravelpit.txt" "file" "scripts/soundscapes_hydro.txt" "file" "scripts/soundscapes_granary.txt" "file" "scripts/soundscapes_goldrush.txt" "file" "scripts/soundscapes_ravine.txt" "file" "scripts/soundscapes_lumberyard.txt" "file" "scripts/soundscapes_pipeline.txt" "file" "scripts/soundscapes_sawmill.txt" "file" "scripts/soundscapes_egypt.txt" "file" "scripts/soundscapes_nucleus.txt" "file" "scripts/soundscapes_viaduct.txt" "file" "scripts/soundscapes_gorge.txt" "file" "scripts/soundscapes_doublecross.txt" "file" "scripts/soundscapes_medieval.txt" "file" "scripts/soundscapes_thundermountain.txt" "file" "scripts/soundscapes_hightower.txt" "file" "scripts/soundscapes_upward.txt" "file" "scripts/soundscapes_cp_coldfront.txt" "file" "scripts/soundscapes_halloween.txt" "file" "scripts/soundscapes_mountainlab.txt" "file" "scripts/soundscapes_nightfall.txt" "file" "scripts/soundscapes_lakeside.txt" "file" "scripts/soundscapes_barnblitz.txt" "file" "scripts/soundscapes_harbor.txt" "file" "scripts/soundscapes_deathpit.txt" "file" "scripts/soundscapes_mannworks.txt" "file" "scripts/soundscapes_cactusvalley.txt" "file" "scripts/soundscapes_soho.txt" // DOD:S "file" "scripts/soundscapes_colmar.txt" "file" "scripts/soundscapes_kalt.txt" "file" "scripts/soundscapes_flash.txt" "file" "scripts/soundscapes_anzio.txt" "file" "scripts/soundscapes_avalanche.txt" "file" "scripts/soundscapes_donner.txt" "file" "scripts/soundscapes_argentan.txt" "file" "scripts/soundscapes_jagd.txt" "file" "scripts/soundscapes_dod_palermo.txt" // Portal "file" "scripts/soundscapes_portal.txt" "file" "scripts/soundscapes_testchmb_portal.txt" "file" "scripts/soundscapes_escape_portal.txt" // NightmareChurch "file" "scripts/soundscapes_church.txt" "file" "scripts/soundscapes_outside.txt" "file" "scripts/soundscapes_sewer.txt" "file" "scripts/soundscapes_dad.txt" "file" "scripts/soundscapes_kitchen.txt" }