¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤ Chlorine Factory Specs ¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤ ¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤Map name and Author Info¤¤¤¤¤¤¤¤¤¤¤¤¤¤ Title :Chlorine Factory Filename :chlorine.bsp Author :Andy Fischer - Lambda_Gman Author Email :firewater_fischer@yahoo.com Homepage :www.angelfire.com/tx/partywagon1 (slightly a cob-web page right now) Clan Homepage :lambdacorps.cjb.net Description :DeathMatch, fairly large map Previous Maps :This is my first attempt at mapping ¤¤¤¤¤¤¤¤¤¤¤¤¤Gameplay Information¤¤¤¤¤¤¤¤¤¤¤ Deathmatch : Yes Max Players: 8 - 32 Secrets: 1 concealed gauss 1 underwater egon 1 well hidden rpg Space style: Very large but mostly enclosed into many smaller areas CDtrack: None ¤¤¤¤¤¤¤¤¤¤¤¤Contruction¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤ Editor(s) used :WorldCraft 3.3 Compiler used :Q2Beaver with Zoner's HL Compile tools Compile Machine :500Mhz PIII - 256MB of RAM Compile time :alittle over 2 hours on highest-quality Test time : 91 Builds tested 30 minutes each until no problems could be found anywhere. Test Machines :#1 500Mhz P3, 256Mb, Voodoo3 16Mb OGL/3DFX #2 K6-2 350, 128Mb, 8mb D3D #3 PII 266, 32Mb, software render #4 PII 266, 96Mb, Voodoo 3000 OGL/3DFX #5 K6 300, 64mb, software render(aka the P.O.S.) No noticeable slowdowns on any machines. ¤¤¤¤¤¤¤¤¤¤¤¤¤Installation¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤ Unzip the files in this zip file. Place the map, "chlorine.bsp" in your half-life/valve/maps directory ¤¤¤¤¤¤¤¤¤¤¤¤¤My Will for this Map¤¤¤¤¤¤¤¤¤¤¤¤¤¤ I don't want this map to be put on a CD Archive of any kind unless it includes my credits. Do not use this map for a base to build another map, because A) i spent alot of work on this map and B) if you make it any bigger than it already is you'll need an assload of ram to compile it at all. Don't separate this map from this txt file if you're putting it up somewhere for download or sending it to a friend. I want people to be able to find out who made it.