HalfLife DeathMatch ------------------------------------------------------------------------------- Title : Beemer File name : dm_beemer.zip Game type : Deathmatch Mapping : beer hunter Released : March 2005 Players : 8-12 ------------------------------------------------------------------------------- Info ---- A small-ish map based on a city street theme, there's a mix of external and internal areas to suit different weapon types. This is the second version, its been cleaned up and I've tried to make the item placement a bit more balanced. R_speeds for internal areas are ok although some of the outdoor bits are way too high. The silver roofed H building has the highest poly count, avoid this bit if you've got a low spec system. I could've chopped these areas out or made them into very narrow corridors but decided to leave them as-is. Credits ------- Giggles and the crew for play testing. Jinx for feedback, fountain, AHL specific stuff and pointing me in the direction of AHL and other helpful tutorials - http://ahlmd.telefragged.com/ http://www.cryotank.net/ http://www.planet-action.net/ AHL forum peeps for helpful suggestions http://www.aq2zone.com/ Sounds - Shockwave Sound http://www.shockwave-sound.com Textures - HalfLife, Counter Strike and customs, Jose @ http://land.heim.at/ Xtender www.fuchtelworld.de And anyone else i may have missed. Installing ---------- Unzip into the \valve folder with create Folders on. .BSP files go into \maps .TGA's go in \gfx\env .MDL's go in \models\beemer .WAV's go in \sound\beemer History ------- Map originally inspired by some .RMF map files that i saw in a mapping competition in the TS forums. Two map sections are loosely based on .RMF's by Schmung and Insulaner, had to rework them so there's prolly little left of the originals. Trouble Shooting ---------------- The breakable/exploding stuff will only break/explode once and won't respawn. The breakables were put in for another version of the map used for ActionHL and The Specialists mods where stuff will respawn after a while. Trees have blue "leaves" - the trees use new rendering technology used in DOD v1 and CS 1.6, installing either of these mods will update HalfLife with the code needed to render the trees correctly. As of writing its not enough to patch HalfLife (non Steam) as AFAIK Valve haven't included this technology in the latest patch. ------------------------------------------------------------------------------- Distribution, Copyright and Legal Garbage ----------------------------------------- The software may be distributed for non-commercial purposes only, the authors reserve all rights. All custom media and textures are copyright their respective owners. Thx for reading this far :)