hlcsg v3.4 VL33 (Feb 2 2014) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (vluzacn@163.com) ----- BEGIN hlcsg ----- Command line: C:\VALVEH~1\maps\hlcsg.exe "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\dutch_aimcenter" Arguments: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\dutch_aimcenter" -low -wadautodetect Entering C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\dutch_aimcenter.map Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 4 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] reset logfile [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 33554432 ] [ 33554432 ] max lighting memory [ 50331648 ] [ 50331648 ] priority [ Low ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ off ] [ off ] clip hull type [ simple ] [ simple ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] wad configuration file[ None ] [ None ] wad.cfg group name [ None ] [ None ] nullfile [ None ] [ None ] nullify trigger [ on ] [ on ] min surface area [ 0.000 ] [ 0.000 ] brush union threshold [ 0.000 ] [ 0.000 ] map scaling [ None ] [ None ] light name optimize [ on ] [ on ] UTF8 game_text [ on ] [ on ] Using mapfile wad configuration Wadfiles not in use by the map will be excluded Wadinclude list : [zhlt.wad] CreateBrush: (0.09 seconds) CSGBrush: (0.31 seconds) added 2 additional animating textures. Using Wadfile: \valve hammer editor\halflife.wad - Contains 14 used textures, 26.42 percent of map (3116 textures in wad) Using Wadfile: \valve hammer editor\terrain.wad - Contains 2 used textures, 3.77 percent of map (138 textures in wad) Using Wadfile: \valve hammer editor\dutch_textures6.wad - Contains 16 used textures, 30.19 percent of map (93 textures in wad) Using Wadfile: \valve hammer editor\vendetta.wad - Contains 21 used textures, 39.62 percent of map (858 textures in wad) Wad files required to run the map: "halflife.wad;terrain.wad;dutch_textures6.wad;vendetta.wad;" Texture usage is at 2.07 mb (of 32.00 mb MAX) 0.75 seconds elapsed ----- END hlcsg ----- hlbsp v3.4 VL33 (Feb 2 2014) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (vluzacn@163.com) ----- BEGIN hlbsp ----- Command line: C:\VALVEH~1\maps\hlbsp.exe "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\dutch_aimcenter" Arguments: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\dutch_aimcenter" -low -chart Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 4 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ on ] [ off ] estimate [ off ] [ off ] max texture memory [ 33554432 ] [ 33554432 ] priority [ Low ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] noinsidefill [ off ] [ off ] noopt [ off ] [ off ] no clipnode merging [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] nobrink [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 65536) remove hull 2 [ off ] [ off ] SolidBSP [hull 0] 500...1000...1063 (0.12 seconds) BSP generation successful, writing portal file 'C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\dutch_aimcenter.prt' SolidBSP [hull 1] 500...1000...1185 (0.17 seconds) SolidBSP [hull 2] 500...1000...1142 (0.14 seconds) SolidBSP [hull 3] 500...1000...1188 (0.17 seconds) Reduced 7994 clipnodes to 7569 Reduced 597 texinfos to 551 Reduced 53 texdatas to 53 (2336 bytes to 2336) Reduced 5130 planes to 2455 FixBrinks: Increased 7569 clipnodes to 7633. Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 166/512 10624/32768 (32.4%) planes 2455/32768 49100/655360 ( 7.5%) vertexes 9249/65535 110988/786420 (14.1%) nodes 2364/32767 56736/786408 ( 7.2%) texinfos 551/32767 22040/1310680 ( 1.7%) faces 6638/65535 132760/1310700 (10.1%) * worldfaces 4074/32768 0/0 (12.4%) clipnodes 7633/32767 61064/262136 (23.3%) leaves 1893/32760 53004/917280 ( 5.8%) * worldleaves 678/8192 0/0 ( 8.3%) marksurfaces 7714/65535 15428/131070 (11.8%) surfedges 30068/512000 120272/2048000 ( 5.9%) edges 15786/256000 63144/1024000 ( 6.2%) texdata [variable] 2336/33554432 ( 0.0%) lightdata [variable] 0/50331648 ( 0.0%) visdata [variable] 0/8388608 ( 0.0%) entdata [variable] 30343/2097152 ( 1.4%) * AllocBlock 38/64 0/0 (59.4%) 53 textures referenced === Total BSP file data space used: 727839 bytes === Wad files required to run the map: "halflife.wad;terrain.wad;dutch_textures6.wad;vendetta.wad;" 2.05 seconds elapsed ----- END hlbsp ----- hlvis v3.4 VL33 (Feb 2 2014) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (vluzacn@163.com) ----- BEGIN hlvis ----- Command line: C:\VALVEH~1\maps\hlvis.exe -fast "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\dutch_aimcenter" Arguments: -fast "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\dutch_aimcenter" -low 678 portalleafs 2357 numportals -= Current hlvis Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 4 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 33554432 ] [ 33554432 ] max vis distance [ 0 ] [ 0 ] priority [ Low ] [ Normal ] fast vis [ on ] [ off ] full vis [ off ] [ off ] BasePortalVis: (0.20 seconds) average leafs visible: 152 g_visdatasize:30205 compressed from 57630 0.28 seconds elapsed ----- END hlvis ----- hlrad v3.4 VL33 (Feb 2 2014) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (vluzacn@163.com) ----- BEGIN hlrad ----- Command line: C:\VALVEH~1\maps\hlrad.exe "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\dutch_aimcenter" Arguments: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\dutch_aimcenter" -low -= Current hlrad Settings =- Name | Setting | Default --------------------|---------------------|------------------------- threads [ 4 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 33554432 ] [ 33554432 ] max lighting memory [ 50331648 ] [ 50331648 ] priority [ Low ] [ Normal ] fast rad [ off ] [ off ] vismatrix algorithm [ Sparse ] [ Sparse ] oversampling (-extra)[ off ] [ off ] bounces [ 8 ] [ 8 ] ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ] light limit threshold[ 188.000 ] [ 188.000 ] circus mode [ off ] [ off ] smoothing threshold [ 50.000 ] [ 50.000 ] smoothing threshold 2[ no change ] [ no change ] direct threshold [ 10.000 ] [ 10.000 ] direct light scale [ 1.000 ] [ 1.000 ] coring threshold [ 0.010 ] [ 0.010 ] patch interpolation [ on ] [ on ] texscale [ on ] [ on ] patch subdividing [ on ] [ on ] chop value [ 64.000 ] [ 64.000 ] texchop value [ 32.000 ] [ 32.000 ] global fade [ 1.000 ] [ 1.000 ] global light scale [ 2.000 2.000 2.000 ] [ 2.000 2.000 2.000 ] global gamma [ 0.550 0.550 0.550 ] [ 0.550 0.550 0.550 ] global light scale [ 2.000 ] [ 2.000 ] global sky diffusion [ 1.000 ] [ 1.000 ] spread angles [ on ] [ on ] opaque entities [ on ] [ on ] sky lighting fix [ on ] [ on ] incremental [ off ] [ off ] dump [ off ] [ off ] colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] custom shadows with bounce light [ off ] [ off ] rgb transfers [ off ] [ off ] minimum final light [ 0 ] [ 0 ] size of transfer [ 1 (16bit) ] [ 1 (16bit) ] size of rgbtransfer [ 2 (32bit) ] [ 2 (32bit) ] soft sky [ on ] [ on ] translucent depth [ 2.000 ] [ 2.000 ] block opaque [ on ] [ on ] ignore textures [ off ] [ off ] reflectivity gamma [ 1.760 ] [ 1.760 ] reflectivity scale [ 0.700 ] [ 0.700 ] blur size [ 1.500 ] [ 1.500 ] no emitter range [ off ] [ off ] wall bleeding fix [ on ] [ on ] Load Textures: Using Wadfile: C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\dutch_aimcenter.wa_ 53 textures referenced Reading texlights from 'C:\VALVEH~1\maps\lights.rad' 0 opaque models 0 opaque faces 6638 faces Create Patches : 52969 base patches 810481 square feet [116709352.00 square inches] 19731 direct lights and 16386 fast direct lights 1 light styles FindFacePositions: (7.77 seconds) BuildFacelights: (868.62 seconds) BuildVisLeafs: (78.01 seconds) visibility matrix : 136.6 megs MakeScales: (122.82 seconds) Transfer Lists : 392928623 : 392.93M transfers Indices : 55785900 : 53.20M bytes Data : 786005230 : 749.59M bytes Bounce 1 GatherLight: (7.77 seconds) Bounce 2 GatherLight: (7.75 seconds) Bounce 3 GatherLight: (8.06 seconds) Bounce 4 GatherLight: (7.77 seconds) Bounce 5 GatherLight: (7.77 seconds) Bounce 6 GatherLight: (7.77 seconds) Bounce 7 GatherLight: (7.77 seconds) Bounce 8 GatherLight: (7.77 seconds) CreateTriangulations: (2.11 seconds) AddPatchLights: (20.48 seconds) FinalLightFace: (0.06 seconds) 1164.37 seconds elapsed [19m 24s] ----- END hlrad -----