hlcsg v3.4 VL33 (Feb 2 2014) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (vluzacn@163.com) ----- BEGIN hlcsg ----- Command line: C:\VALVEH~1\maps\hlcsg.exe "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\dutch_aztec" Arguments: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\dutch_aztec" -low -wadautodetect Entering C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\dutch_aztec.map Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 4 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] reset logfile [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 33554432 ] [ 33554432 ] max lighting memory [ 50331648 ] [ 50331648 ] priority [ Low ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ off ] [ off ] clip hull type [ simple ] [ simple ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] wad configuration file[ None ] [ None ] wad.cfg group name [ None ] [ None ] nullfile [ None ] [ None ] nullify trigger [ on ] [ on ] min surface area [ 0.000 ] [ 0.000 ] brush union threshold [ 0.000 ] [ 0.000 ] map scaling [ None ] [ None ] light name optimize [ on ] [ on ] UTF8 game_text [ on ] [ on ] Using mapfile wad configuration Wadfiles not in use by the map will be excluded Wadinclude list : [zhlt.wad] CreateBrush: (0.45 seconds) CSGBrush: (1.12 seconds) added 7 additional animating textures. Using Wadfile: \valve hammer editor\halflife.wad - Contains 14 used textures, 19.18 percent of map (3116 textures in wad) Using Wadfile: \valve hammer editor\duw.wad - Contains 4 used textures, 5.48 percent of map (1683 textures in wad) Using Wadfile: \valve hammer editor\dutch_textures8.wad - Contains 48 used textures, 65.75 percent of map (376 textures in wad) Using Wadfile: \valve hammer editor\dutch_textures7.wad - Contains 7 used textures, 9.59 percent of map (719 textures in wad) Wad files required to run the map: "halflife.wad;duw.wad;dutch_textures8.wad;dutch_textures7.wad;" Texture usage is at 2.50 mb (of 32.00 mb MAX) 1.81 seconds elapsed ----- END hlcsg ----- hlbsp v3.4 VL33 (Feb 2 2014) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (vluzacn@163.com) ----- BEGIN hlbsp ----- Command line: C:\VALVEH~1\maps\hlbsp.exe "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\dutch_aztec" Arguments: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\dutch_aztec" -low -chart Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 4 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ on ] [ off ] estimate [ off ] [ off ] max texture memory [ 33554432 ] [ 33554432 ] priority [ Low ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] noinsidefill [ off ] [ off ] noopt [ off ] [ off ] no clipnode merging [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] nobrink [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 65536) remove hull 2 [ off ] [ off ] SolidBSP [hull 0] 500...1000...1500...2000...2500...3000...3500...3690 (0.55 seconds) BSP generation successful, writing portal file 'C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\dutch_aztec.prt' SolidBSP [hull 1] 500...1000...1500...2000...2500...3000...3500...3567 (0.58 seconds) SolidBSP [hull 2] 500...1000...1500...2000...2500...3000...3351 (0.52 seconds) SolidBSP [hull 3] 500...1000...1500...2000...2500...3000...3500...3958 (0.64 seconds) Reduced 12288 clipnodes to 10930 Reduced 1166 texinfos to 968 Reduced 73 texdatas to 73 (3216 bytes to 3216) Reduced 14420 planes to 4870 FixBrinks: Increased 10930 clipnodes to 10992. Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 59/512 3776/32768 (11.5%) planes 4870/32768 97400/655360 (14.9%) vertexes 14933/65535 179196/786420 (22.8%) nodes 4248/32767 101952/786408 (13.0%) texinfos 968/32767 38720/1310680 ( 3.0%) faces 11111/65535 222220/1310700 (17.0%) * worldfaces 9926/32768 0/0 (30.3%) clipnodes 10992/32767 87936/262136 (33.5%) leaves 2611/32760 73108/917280 ( 8.0%) * worldleaves 2125/8192 0/0 (25.9%) marksurfaces 13864/65535 27728/131070 (21.2%) surfedges 52441/512000 209764/2048000 (10.2%) edges 26912/256000 107648/1024000 (10.5%) texdata [variable] 3216/33554432 ( 0.0%) lightdata [variable] 0/50331648 ( 0.0%) visdata [variable] 0/8388608 ( 0.0%) entdata [variable] 23434/2097152 ( 1.1%) * AllocBlock 34/64 0/0 (53.1%) 73 textures referenced === Total BSP file data space used: 1176098 bytes === Wad files required to run the map: "halflife.wad;duw.wad;dutch_textures8.wad;dutch_textures7.wad;" 5.05 seconds elapsed ----- END hlbsp ----- hlvis v3.4 VL33 (Feb 2 2014) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (vluzacn@163.com) ----- BEGIN hlvis ----- Command line: C:\VALVEH~1\maps\hlvis.exe -fast "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\dutch_aztec" Arguments: -fast "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\dutch_aztec" -low 2125 portalleafs 7091 numportals -= Current hlvis Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 4 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 33554432 ] [ 33554432 ] max vis distance [ 0 ] [ 0 ] priority [ Low ] [ Normal ] fast vis [ on ] [ off ] full vis [ off ] [ off ] BasePortalVis: (1.94 seconds) average leafs visible: 1141 g_visdatasize:497366 compressed from 565250 2.06 seconds elapsed ----- END hlvis ----- hlrad v3.4 VL33 (Feb 2 2014) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (vluzacn@163.com) ----- BEGIN hlrad ----- Command line: C:\VALVEH~1\maps\hlrad.exe "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\dutch_aztec" Arguments: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\dutch_aztec" -low -= Current hlrad Settings =- Name | Setting | Default --------------------|---------------------|------------------------- threads [ 4 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 33554432 ] [ 33554432 ] max lighting memory [ 50331648 ] [ 50331648 ] priority [ Low ] [ Normal ] fast rad [ off ] [ off ] vismatrix algorithm [ Sparse ] [ Sparse ] oversampling (-extra)[ off ] [ off ] bounces [ 8 ] [ 8 ] ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ] light limit threshold[ 188.000 ] [ 188.000 ] circus mode [ off ] [ off ] smoothing threshold [ 50.000 ] [ 50.000 ] smoothing threshold 2[ no change ] [ no change ] direct threshold [ 10.000 ] [ 10.000 ] direct light scale [ 1.000 ] [ 1.000 ] coring threshold [ 0.010 ] [ 0.010 ] patch interpolation [ on ] [ on ] texscale [ on ] [ on ] patch subdividing [ on ] [ on ] chop value [ 64.000 ] [ 64.000 ] texchop value [ 32.000 ] [ 32.000 ] global fade [ 1.000 ] [ 1.000 ] global light scale [ 2.000 2.000 2.000 ] [ 2.000 2.000 2.000 ] global gamma [ 0.550 0.550 0.550 ] [ 0.550 0.550 0.550 ] global light scale [ 2.000 ] [ 2.000 ] global sky diffusion [ 1.000 ] [ 1.000 ] spread angles [ on ] [ on ] opaque entities [ on ] [ on ] sky lighting fix [ on ] [ on ] incremental [ off ] [ off ] dump [ off ] [ off ] colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] custom shadows with bounce light [ off ] [ off ] rgb transfers [ off ] [ off ] minimum final light [ 0 ] [ 0 ] size of transfer [ 1 (16bit) ] [ 1 (16bit) ] size of rgbtransfer [ 2 (32bit) ] [ 2 (32bit) ] soft sky [ on ] [ on ] translucent depth [ 2.000 ] [ 2.000 ] block opaque [ on ] [ on ] ignore textures [ off ] [ off ] reflectivity gamma [ 1.760 ] [ 1.760 ] reflectivity scale [ 0.700 ] [ 0.700 ] blur size [ 1.500 ] [ 1.500 ] no emitter range [ off ] [ off ] wall bleeding fix [ on ] [ on ] Load Textures: Using Wadfile: C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\dutch_aztec.wa_ 73 textures referenced Reading texlights from 'C:\VALVEH~1\maps\lights.rad' 0 opaque models 0 opaque faces 11111 faces Create Patches : 37761 base patches 516345 square feet [74353696.00 square inches] 746 direct lights and 16386 fast direct lights 1 light styles FindFacePositions: (5.45 seconds) BuildFacelights: (115.64 seconds) BuildVisLeafs: (42.87 seconds) visibility matrix : 14.1 megs MakeScales: (37.75 seconds) Transfer Lists : 29480992 : 29.48M transfers Indices : 22332776 : 21.30M bytes Data : 59071778 : 56.34M bytes Bounce 1 GatherLight: (0.59 seconds) Bounce 2 GatherLight: (0.61 seconds) Bounce 3 GatherLight: (0.61 seconds) Bounce 4 GatherLight: (0.59 seconds) Bounce 5 GatherLight: (0.61 seconds) Bounce 6 GatherLight: (0.61 seconds) Bounce 7 GatherLight: (0.59 seconds) Bounce 8 GatherLight: (0.61 seconds) CreateTriangulations: (0.41 seconds) AddPatchLights: (5.92 seconds) FinalLightFace: (0.05 seconds) 214.81 seconds elapsed [3m 34s] ----- END hlrad -----