hlcsg v3.4 VL33 (Feb 2 2014) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (vluzacn@163.com) ----- BEGIN hlcsg ----- Command line: C:\VALVEH~1\maps\hlcsg.exe "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\dutch_camping" Arguments: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\dutch_camping" -low -wadautodetect Entering C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\dutch_camping.map Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 4 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] reset logfile [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 33554432 ] [ 33554432 ] max lighting memory [ 50331648 ] [ 50331648 ] priority [ Low ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ off ] [ off ] clip hull type [ simple ] [ simple ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] wad configuration file[ None ] [ None ] wad.cfg group name [ None ] [ None ] nullfile [ None ] [ None ] nullify trigger [ on ] [ on ] min surface area [ 0.000 ] [ 0.000 ] brush union threshold [ 0.000 ] [ 0.000 ] map scaling [ None ] [ None ] light name optimize [ on ] [ on ] UTF8 game_text [ on ] [ on ] Using mapfile wad configuration Wadfiles not in use by the map will be excluded Wadinclude list : [zhlt.wad] CreateBrush: (0.38 seconds) CSGBrush: (0.71 seconds) added 2 additional animating textures. Including Wadfile: \valve hammer editor\compiling\vluzacns-zhlt-v34\tools\zhlt.wad - Contains 2 used textures, 1.87 percent of map (19 textures in wad) Using Wadfile: \valve hammer editor\halflife.wad - Contains 58 used textures, 54.21 percent of map (3116 textures in wad) Using Wadfile: \valve hammer editor\dutch_textures4.wad - Contains 17 used textures, 15.89 percent of map (22 textures in wad) Using Wadfile: \valve hammer editor\dutch_textures3.wad - Contains 1 used texture, 0.93 percent of map (45 textures in wad) Using Wadfile: \valve hammer editor\cstrike.wad - Contains 4 used textures, 3.74 percent of map (123 textures in wad) Using Wadfile: \valve hammer editor\cs_town.wad - Contains 15 used textures, 14.02 percent of map (83 textures in wad) Using Wadfile: \valve hammer editor\de_storm.wad - Contains 6 used textures, 5.61 percent of map (74 textures in wad) Using Wadfile: \valve hammer editor\cs_cbble.wad - Contains 4 used textures, 3.74 percent of map (53 textures in wad) Wad files required to run the map: "halflife.wad;dutch_textures4.wad;dutch_textures3.wad;cstrike.wad;cs_town.wad;de_storm.wad;cs_cbble.wad;" Texture usage is at 2.49 mb (of 32.00 mb MAX) 1.88 seconds elapsed ----- END hlcsg ----- hlbsp v3.4 VL33 (Feb 2 2014) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (vluzacn@163.com) ----- BEGIN hlbsp ----- Command line: C:\VALVEH~1\maps\hlbsp.exe "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\dutch_camping" Arguments: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\dutch_camping" -low -chart Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 4 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ on ] [ off ] estimate [ off ] [ off ] max texture memory [ 33554432 ] [ 33554432 ] priority [ Low ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] noinsidefill [ off ] [ off ] noopt [ off ] [ off ] no clipnode merging [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] nobrink [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 65536) remove hull 2 [ off ] [ off ] SolidBSP [hull 0] 500...1000...1500...2000...2500...2792 (0.47 seconds) BSP generation successful, writing portal file 'C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\dutch_camping.prt' SolidBSP [hull 1] 500...1000...1500...2000...2432 (0.34 seconds) SolidBSP [hull 2] 500...1000...1500...2000...2211 (0.30 seconds) SolidBSP [hull 3] 500...1000...1500...2000...2500...2925 (0.45 seconds) Reduced 14591 clipnodes to 12714 Reduced 1554 texinfos to 1377 Reduced 107 texdatas to 105 (6936 bytes to 5736) Reduced 10348 planes to 4134 FixBrinks: Increased 12714 clipnodes to 12787. Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 117/512 7488/32768 (22.9%) planes 4134/32768 82680/655360 (12.6%) vertexes 16134/65535 193608/786420 (24.6%) nodes 4969/32767 119256/786408 (15.2%) texinfos 1377/32767 55080/1310680 ( 4.2%) faces 11726/65535 234520/1310700 (17.9%) * worldfaces 7061/32768 0/0 (21.5%) clipnodes 12787/32767 102296/262136 (39.0%) leaves 3447/32760 96516/917280 (10.5%) * worldleaves 1725/8192 0/0 (21.1%) marksurfaces 14313/65535 28626/131070 (21.8%) surfedges 56906/512000 227624/2048000 (11.1%) edges 28539/256000 114156/1024000 (11.1%) texdata [variable] 5736/33554432 ( 0.0%) lightdata [variable] 0/50331648 ( 0.0%) visdata [variable] 0/8388608 ( 0.0%) entdata [variable] 27266/2097152 ( 1.3%) * AllocBlock 30/64 0/0 (46.9%) 105 textures referenced === Total BSP file data space used: 1294852 bytes === Wad files required to run the map: "halflife.wad;dutch_textures4.wad;dutch_textures3.wad;cstrike.wad;cs_town.wad;de_storm.wad;cs_cbble.wad;" 4.65 seconds elapsed ----- END hlbsp ----- hlvis v3.4 VL33 (Feb 2 2014) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (vluzacn@163.com) ----- BEGIN hlvis ----- Command line: C:\VALVEH~1\maps\hlvis.exe -fast "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\dutch_camping" Arguments: -fast "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\dutch_camping" -low 1725 portalleafs 6144 numportals -= Current hlvis Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 4 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 33554432 ] [ 33554432 ] max vis distance [ 0 ] [ 0 ] priority [ Low ] [ Normal ] fast vis [ on ] [ off ] full vis [ off ] [ off ] BasePortalVis: (1.55 seconds) average leafs visible: 1381 g_visdatasize:354918 compressed from 372600 1.66 seconds elapsed ----- END hlvis ----- hlrad v3.4 VL33 (Feb 2 2014) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (vluzacn@163.com) ----- BEGIN hlrad ----- Command line: C:\VALVEH~1\maps\hlrad.exe "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\dutch_camping" Arguments: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\dutch_camping" -low -= Current hlrad Settings =- Name | Setting | Default --------------------|---------------------|------------------------- threads [ 4 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 33554432 ] [ 33554432 ] max lighting memory [ 50331648 ] [ 50331648 ] priority [ Low ] [ Normal ] fast rad [ off ] [ off ] vismatrix algorithm [ Sparse ] [ Sparse ] oversampling (-extra)[ off ] [ off ] bounces [ 8 ] [ 8 ] ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ] light limit threshold[ 188.000 ] [ 188.000 ] circus mode [ off ] [ off ] smoothing threshold [ 50.000 ] [ 50.000 ] smoothing threshold 2[ no change ] [ no change ] direct threshold [ 10.000 ] [ 10.000 ] direct light scale [ 1.000 ] [ 1.000 ] coring threshold [ 0.010 ] [ 0.010 ] patch interpolation [ on ] [ on ] texscale [ on ] [ on ] patch subdividing [ on ] [ on ] chop value [ 64.000 ] [ 64.000 ] texchop value [ 32.000 ] [ 32.000 ] global fade [ 1.000 ] [ 1.000 ] global light scale [ 2.000 2.000 2.000 ] [ 2.000 2.000 2.000 ] global gamma [ 0.550 0.550 0.550 ] [ 0.550 0.550 0.550 ] global light scale [ 2.000 ] [ 2.000 ] global sky diffusion [ 1.000 ] [ 1.000 ] spread angles [ on ] [ on ] opaque entities [ on ] [ on ] sky lighting fix [ on ] [ on ] incremental [ off ] [ off ] dump [ off ] [ off ] colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] custom shadows with bounce light [ off ] [ off ] rgb transfers [ off ] [ off ] minimum final light [ 0 ] [ 0 ] size of transfer [ 1 (16bit) ] [ 1 (16bit) ] size of rgbtransfer [ 2 (32bit) ] [ 2 (32bit) ] soft sky [ on ] [ on ] translucent depth [ 2.000 ] [ 2.000 ] block opaque [ on ] [ on ] ignore textures [ off ] [ off ] reflectivity gamma [ 1.760 ] [ 1.760 ] reflectivity scale [ 0.700 ] [ 0.700 ] blur size [ 1.500 ] [ 1.500 ] no emitter range [ off ] [ off ] wall bleeding fix [ on ] [ on ] Load Textures: Using Wadfile: C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\dutch_camping.wa_ 105 textures referenced Reading texlights from 'C:\VALVEH~1\maps\lights.rad' 0 opaque models 0 opaque faces 11726 faces Create Patches : 35757 base patches 554533 square feet [79852760.00 square inches] 29 direct lights and 16386 fast direct lights 1 light styles FindFacePositions: (4.60 seconds) BuildFacelights: (77.73 seconds) BuildVisLeafs: (61.98 seconds) visibility matrix : 28.0 megs MakeScales: (46.42 seconds) Transfer Lists : 53218309 : 53.22M transfers Indices : 52723760 : 50.28M bytes Data : 106540376 : 101.60M bytes Bounce 1 GatherLight: (1.14 seconds) Bounce 2 GatherLight: (1.13 seconds) Bounce 3 GatherLight: (1.16 seconds) Bounce 4 GatherLight: (1.13 seconds) Bounce 5 GatherLight: (1.13 seconds) Bounce 6 GatherLight: (1.13 seconds) Bounce 7 GatherLight: (1.13 seconds) Bounce 8 GatherLight: (1.12 seconds) CreateTriangulations: (0.33 seconds) AddPatchLights: (4.72 seconds) FinalLightFace: (0.03 seconds) 206.77 seconds elapsed [3m 26s] ----- END hlrad -----