hlcsg v3.4 VL33 (Feb 2 2014) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (vluzacn@163.com) ----- BEGIN hlcsg ----- Command line: C:\VALVEH~1\maps\hlcsg.exe "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\dutch_cityblock" Arguments: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\dutch_cityblock" -low -wadautodetect Entering C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\dutch_cityblock.map Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 4 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] reset logfile [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 33554432 ] [ 33554432 ] max lighting memory [ 50331648 ] [ 50331648 ] priority [ Low ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ off ] [ off ] clip hull type [ simple ] [ simple ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] wad configuration file[ None ] [ None ] wad.cfg group name [ None ] [ None ] nullfile [ None ] [ None ] nullify trigger [ on ] [ on ] min surface area [ 0.000 ] [ 0.000 ] brush union threshold [ 0.000 ] [ 0.000 ] map scaling [ None ] [ None ] light name optimize [ on ] [ on ] UTF8 game_text [ on ] [ on ] Using mapfile wad configuration Wadfiles not in use by the map will be excluded Wadinclude list : [zhlt.wad] CreateBrush: (0.12 seconds) CSGBrush: (0.56 seconds) added 4 additional animating textures. Using Wadfile: \valve hammer editor\halflife.wad - Contains 20 used textures, 31.75 percent of map (3116 textures in wad) Using Wadfile: \valve hammer editor\dutch_textures8.wad - Contains 9 used textures, 14.29 percent of map (480 textures in wad) Using Wadfile: \valve hammer editor\dutch_textures7.wad - Contains 14 used textures, 22.22 percent of map (719 textures in wad) Using Wadfile: \valve hammer editor\blazcity.wad - Contains 5 used textures, 7.94 percent of map (29 textures in wad) Using Wadfile: \valve hammer editor\blazurban.wad - Contains 6 used textures, 9.52 percent of map (72 textures in wad) Using Wadfile: \program files (x86)\steam\steamapps\common\half-life\valve\maxpayne - texes.wad - Contains 9 used textures, 14.29 percent of map (1767 textures in wad) Wad files required to run the map: "halflife.wad;dutch_textures8.wad;dutch_textures7.wad;blazcity.wad;blazurban.wad;maxpayne - texes.wad;" Texture usage is at 2.39 mb (of 32.00 mb MAX) 0.89 seconds elapsed ----- END hlcsg ----- hlbsp v3.4 VL33 (Feb 2 2014) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (vluzacn@163.com) ----- BEGIN hlbsp ----- Command line: C:\VALVEH~1\maps\hlbsp.exe "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\dutch_cityblock" Arguments: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\dutch_cityblock" -low -chart Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 4 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ on ] [ off ] estimate [ off ] [ off ] max texture memory [ 33554432 ] [ 33554432 ] priority [ Low ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] noinsidefill [ off ] [ off ] noopt [ off ] [ off ] no clipnode merging [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] nobrink [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 65536) remove hull 2 [ off ] [ off ] SolidBSP [hull 0] 500...1000...1311 (0.20 seconds) BSP generation successful, writing portal file 'C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\dutch_cityblock.prt' SolidBSP [hull 1] 500...1000...1405 (0.22 seconds) SolidBSP [hull 2] 500...1000...1391 (0.23 seconds) SolidBSP [hull 3] 500...1000...1433 (0.22 seconds) Reduced 5832 clipnodes to 5093 Reduced 568 texinfos to 491 Reduced 63 texdatas to 62 (2776 bytes to 2732) Reduced 3950 planes to 1587 FixBrinks: Increased 5093 clipnodes to 5114. Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 82/512 5248/32768 (16.0%) planes 1587/32768 31740/655360 ( 4.8%) vertexes 10219/65535 122628/786420 (15.6%) nodes 1964/32767 47136/786408 ( 6.0%) texinfos 491/32767 19640/1310680 ( 1.5%) faces 6944/65535 138880/1310700 (10.6%) * worldfaces 6082/32768 0/0 (18.6%) clipnodes 5114/32767 40912/262136 (15.6%) leaves 1320/32760 36960/917280 ( 4.0%) * worldleaves 723/8192 0/0 ( 8.8%) marksurfaces 8019/65535 16038/131070 (12.2%) surfedges 34660/512000 138640/2048000 ( 6.8%) edges 17331/256000 69324/1024000 ( 6.8%) texdata [variable] 2732/33554432 ( 0.0%) lightdata [variable] 0/50331648 ( 0.0%) visdata [variable] 0/8388608 ( 0.0%) entdata [variable] 10445/2097152 ( 0.5%) * AllocBlock 28/64 0/0 (43.8%) 62 textures referenced === Total BSP file data space used: 680323 bytes === Wad files required to run the map: "halflife.wad;dutch_textures8.wad;dutch_textures7.wad;blazcity.wad;blazurban.wad;maxpayne - texes.wad;" 2.27 seconds elapsed ----- END hlbsp ----- hlvis v3.4 VL33 (Feb 2 2014) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (vluzacn@163.com) ----- BEGIN hlvis ----- Command line: C:\VALVEH~1\maps\hlvis.exe -fast "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\dutch_cityblock" Arguments: -fast "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\dutch_cityblock" -low 723 portalleafs 2149 numportals -= Current hlvis Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 4 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 33554432 ] [ 33554432 ] max vis distance [ 0 ] [ 0 ] priority [ Low ] [ Normal ] fast vis [ on ] [ off ] full vis [ off ] [ off ] BasePortalVis: (0.20 seconds) average leafs visible: 477 g_visdatasize:60785 compressed from 65793 0.25 seconds elapsed ----- END hlvis ----- hlrad v3.4 VL33 (Feb 2 2014) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (vluzacn@163.com) ----- BEGIN hlrad ----- Command line: C:\VALVEH~1\maps\hlrad.exe "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\dutch_cityblock" Arguments: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\dutch_cityblock" -low -= Current hlrad Settings =- Name | Setting | Default --------------------|---------------------|------------------------- threads [ 4 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 33554432 ] [ 33554432 ] max lighting memory [ 50331648 ] [ 50331648 ] priority [ Low ] [ Normal ] fast rad [ off ] [ off ] vismatrix algorithm [ Sparse ] [ Sparse ] oversampling (-extra)[ off ] [ off ] bounces [ 8 ] [ 8 ] ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ] light limit threshold[ 188.000 ] [ 188.000 ] circus mode [ off ] [ off ] smoothing threshold [ 50.000 ] [ 50.000 ] smoothing threshold 2[ no change ] [ no change ] direct threshold [ 10.000 ] [ 10.000 ] direct light scale [ 1.000 ] [ 1.000 ] coring threshold [ 0.010 ] [ 0.010 ] patch interpolation [ on ] [ on ] texscale [ on ] [ on ] patch subdividing [ on ] [ on ] chop value [ 64.000 ] [ 64.000 ] texchop value [ 32.000 ] [ 32.000 ] global fade [ 1.000 ] [ 1.000 ] global light scale [ 2.000 2.000 2.000 ] [ 2.000 2.000 2.000 ] global gamma [ 0.550 0.550 0.550 ] [ 0.550 0.550 0.550 ] global light scale [ 2.000 ] [ 2.000 ] global sky diffusion [ 1.000 ] [ 1.000 ] spread angles [ on ] [ on ] opaque entities [ on ] [ on ] sky lighting fix [ on ] [ on ] incremental [ off ] [ off ] dump [ off ] [ off ] colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] custom shadows with bounce light [ off ] [ off ] rgb transfers [ off ] [ off ] minimum final light [ 0 ] [ 0 ] size of transfer [ 1 (16bit) ] [ 1 (16bit) ] size of rgbtransfer [ 2 (32bit) ] [ 2 (32bit) ] soft sky [ on ] [ on ] translucent depth [ 2.000 ] [ 2.000 ] block opaque [ on ] [ on ] ignore textures [ off ] [ off ] reflectivity gamma [ 1.760 ] [ 1.760 ] reflectivity scale [ 0.700 ] [ 0.700 ] blur size [ 1.500 ] [ 1.500 ] no emitter range [ off ] [ off ] wall bleeding fix [ on ] [ on ] Load Textures: Using Wadfile: C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\dutch_cityblock.wa_ 62 textures referenced Reading texlights from 'C:\VALVEH~1\maps\lights.rad' 0 opaque models 0 opaque faces 6944 faces Create Patches : 29873 base patches 367182 square feet [52874328.00 square inches] 117 direct lights and 16386 fast direct lights 1 light styles FindFacePositions: (2.72 seconds) BuildFacelights: (61.58 seconds) BuildVisLeafs: (23.77 seconds) visibility matrix : 18.1 megs MakeScales: (27.45 seconds) Transfer Lists : 33312779 : 33.31M transfers Indices : 16920136 : 16.14M bytes Data : 66702283 : 63.61M bytes Bounce 1 GatherLight: (0.69 seconds) Bounce 2 GatherLight: (0.67 seconds) Bounce 3 GatherLight: (0.67 seconds) Bounce 4 GatherLight: (0.67 seconds) Bounce 5 GatherLight: (0.69 seconds) Bounce 6 GatherLight: (0.69 seconds) Bounce 7 GatherLight: (0.69 seconds) Bounce 8 GatherLight: (0.67 seconds) CreateTriangulations: (0.42 seconds) AddPatchLights: (7.19 seconds) FinalLightFace: (0.03 seconds) 130.18 seconds elapsed [2m 10s] ----- END hlrad -----