hlcsg v3.4 VL33 (Feb 2 2014) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (vluzacn@163.com) ----- BEGIN hlcsg ----- Command line: C:\VALVEH~1\maps\hlcsg.exe "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\dutch_crossfire_v1" Arguments: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\dutch_crossfire_v1" -low -wadautodetect Entering C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\dutch_crossfire_v1.map Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 4 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] reset logfile [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 33554432 ] [ 33554432 ] max lighting memory [ 50331648 ] [ 50331648 ] priority [ Low ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ off ] [ off ] clip hull type [ simple ] [ simple ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] wad configuration file[ None ] [ None ] wad.cfg group name [ None ] [ None ] nullfile [ None ] [ None ] nullify trigger [ on ] [ on ] min surface area [ 0.000 ] [ 0.000 ] brush union threshold [ 0.000 ] [ 0.000 ] map scaling [ None ] [ None ] light name optimize [ on ] [ on ] UTF8 game_text [ on ] [ on ] Using mapfile wad configuration Wadfiles not in use by the map will be excluded Wadinclude list : [zhlt.wad] CreateBrush: (0.09 seconds) CSGBrush: (0.62 seconds) added 15 additional animating textures. Using Wadfile: \valve hammer editor\halflife.wad - Contains 61 used textures, 91.04 percent of map (3116 textures in wad) Using Wadfile: \valve hammer editor\cstrike.wad - Contains 4 used textures, 5.97 percent of map (123 textures in wad) Using Wadfile: \program files (x86)\steam\steamapps\common\half-life\valve\dutch_textures1.wad - Contains 2 used textures, 2.99 percent of map (30 textures in wad) Wad files required to run the map: "halflife.wad;cstrike.wad;dutch_textures1.wad;" Texture usage is at 0.82 mb (of 32.00 mb MAX) 1.00 seconds elapsed ----- END hlcsg ----- hlbsp v3.4 VL33 (Feb 2 2014) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (vluzacn@163.com) ----- BEGIN hlbsp ----- Command line: C:\VALVEH~1\maps\hlbsp.exe "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\dutch_crossfire_v1" Arguments: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\dutch_crossfire_v1" -low -chart Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 4 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ on ] [ off ] estimate [ off ] [ off ] max texture memory [ 33554432 ] [ 33554432 ] priority [ Low ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] noinsidefill [ off ] [ off ] noopt [ off ] [ off ] no clipnode merging [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] nobrink [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 65536) remove hull 2 [ off ] [ off ] SolidBSP [hull 0] 500...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-672,-0,-1360)-(-544,0,-1360) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "") 1000...1500...1665 (0.25 seconds) BSP generation successful, writing portal file 'C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\dutch_crossfire_v1.prt' SolidBSP [hull 1] 500...1000...1470 (0.20 seconds) SolidBSP [hull 2] 500...1000...1333 (0.17 seconds) SolidBSP [hull 3] 500...1000...1470 (0.20 seconds) Reduced 4217 clipnodes to 3743 Reduced 217 texinfos to 148 Reduced 67 texdatas to 65 (2952 bytes to 2864) Reduced 4394 planes to 1225 FixBrinks: Increased 3743 clipnodes to 3791. Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 9/512 576/32768 ( 1.8%) planes 1225/32768 24500/655360 ( 3.7%) vertexes 5113/65535 61356/786420 ( 7.8%) nodes 1670/32767 40080/786408 ( 5.1%) texinfos 148/32767 5920/1310680 ( 0.5%) faces 3578/65535 71560/1310700 ( 5.5%) * worldfaces 3530/32768 0/0 (10.8%) clipnodes 3791/32767 30328/262136 (11.6%) leaves 875/32760 24500/917280 ( 2.7%) * worldleaves 826/8192 0/0 (10.1%) marksurfaces 4526/65535 9052/131070 ( 6.9%) surfedges 17528/512000 70112/2048000 ( 3.4%) edges 8869/256000 35476/1024000 ( 3.5%) texdata [variable] 2864/33554432 ( 0.0%) lightdata [variable] 0/50331648 ( 0.0%) visdata [variable] 0/8388608 ( 0.0%) entdata [variable] 20655/2097152 ( 1.0%) * AllocBlock 15/64 0/0 (23.4%) 65 textures referenced === Total BSP file data space used: 396979 bytes === Wad files required to run the map: "halflife.wad;cstrike.wad;dutch_textures1.wad;" 1.72 seconds elapsed ----- END hlbsp ----- hlvis v3.4 VL33 (Feb 2 2014) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (vluzacn@163.com) ----- BEGIN hlvis ----- Command line: C:\VALVEH~1\maps\hlvis.exe "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\dutch_crossfire_v1" Arguments: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\dutch_crossfire_v1" -low 826 portalleafs 2430 numportals -= Current hlvis Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 4 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 33554432 ] [ 33554432 ] max vis distance [ 0 ] [ 0 ] priority [ Low ] [ Normal ] fast vis [ off ] [ off ] full vis [ off ] [ off ] BasePortalVis: (0.23 seconds) LeafThread: (7.42 seconds) average leafs visible: 160 g_visdatasize:41069 compressed from 85904 7.72 seconds elapsed ----- END hlvis ----- hlrad v3.4 VL33 (Feb 2 2014) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (vluzacn@163.com) ----- BEGIN hlrad ----- Command line: C:\VALVEH~1\maps\hlrad.exe "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\dutch_crossfire_v1" Arguments: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\dutch_crossfire_v1" -low -= Current hlrad Settings =- Name | Setting | Default --------------------|---------------------|------------------------- threads [ 4 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 33554432 ] [ 33554432 ] max lighting memory [ 50331648 ] [ 50331648 ] priority [ Low ] [ Normal ] fast rad [ off ] [ off ] vismatrix algorithm [ Sparse ] [ Sparse ] oversampling (-extra)[ off ] [ off ] bounces [ 8 ] [ 8 ] ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ] light limit threshold[ 188.000 ] [ 188.000 ] circus mode [ off ] [ off ] smoothing threshold [ 50.000 ] [ 50.000 ] smoothing threshold 2[ no change ] [ no change ] direct threshold [ 10.000 ] [ 10.000 ] direct light scale [ 1.000 ] [ 1.000 ] coring threshold [ 0.010 ] [ 0.010 ] patch interpolation [ on ] [ on ] texscale [ on ] [ on ] patch subdividing [ on ] [ on ] chop value [ 64.000 ] [ 64.000 ] texchop value [ 32.000 ] [ 32.000 ] global fade [ 1.000 ] [ 1.000 ] global light scale [ 2.000 2.000 2.000 ] [ 2.000 2.000 2.000 ] global gamma [ 0.550 0.550 0.550 ] [ 0.550 0.550 0.550 ] global light scale [ 2.000 ] [ 2.000 ] global sky diffusion [ 1.000 ] [ 1.000 ] spread angles [ on ] [ on ] opaque entities [ on ] [ on ] sky lighting fix [ on ] [ on ] incremental [ off ] [ off ] dump [ off ] [ off ] colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] custom shadows with bounce light [ off ] [ off ] rgb transfers [ off ] [ off ] minimum final light [ 0 ] [ 0 ] size of transfer [ 1 (16bit) ] [ 1 (16bit) ] size of rgbtransfer [ 2 (32bit) ] [ 2 (32bit) ] soft sky [ on ] [ on ] translucent depth [ 2.000 ] [ 2.000 ] block opaque [ on ] [ on ] ignore textures [ off ] [ off ] reflectivity gamma [ 1.760 ] [ 1.760 ] reflectivity scale [ 0.700 ] [ 0.700 ] blur size [ 1.500 ] [ 1.500 ] no emitter range [ off ] [ off ] wall bleeding fix [ on ] [ on ] Load Textures: Using Wadfile: C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\dutch_crossfire_v1.wa_ 65 textures referenced Reading texlights from 'C:\VALVEH~1\maps\lights.rad' 0 opaque models 0 opaque faces 3578 faces Create Patches : 14792 base patches 270005 square feet [38880744.00 square inches] 69 direct lights and 16386 fast direct lights 1 light styles FindFacePositions: (1.34 seconds) BuildFacelights: (25.67 seconds) BuildVisLeafs: (3.55 seconds) visibility matrix : 3.8 megs MakeScales: (4.22 seconds) Transfer Lists : 7557459 : 7.56M transfers Indices : 4504084 : 4.30M bytes Data : 15159102 : 14.46M bytes Bounce 1 GatherLight: (0.16 seconds) Bounce 2 GatherLight: (0.16 seconds) Bounce 3 GatherLight: (0.16 seconds) Bounce 4 GatherLight: (0.16 seconds) Bounce 5 GatherLight: (0.16 seconds) Bounce 6 GatherLight: (0.14 seconds) Bounce 7 GatherLight: (0.16 seconds) Bounce 8 GatherLight: (0.16 seconds) CreateTriangulations: (0.19 seconds) AddPatchLights: (3.27 seconds) FinalLightFace: (0.03 seconds) 40.73 seconds elapsed ----- END hlrad -----