hlcsg v3.4 VL33 (Feb 2 2014) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (vluzacn@163.com) ----- BEGIN hlcsg ----- Command line: C:\VALVEH~1\maps\hlcsg.exe "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\dutch_databox" Arguments: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\dutch_databox" -low -wadautodetect Entering C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\dutch_databox.map Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 4 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] reset logfile [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 33554432 ] [ 33554432 ] max lighting memory [ 50331648 ] [ 50331648 ] priority [ Low ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ off ] [ off ] clip hull type [ simple ] [ simple ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] wad configuration file[ None ] [ None ] wad.cfg group name [ None ] [ None ] nullfile [ None ] [ None ] nullify trigger [ on ] [ on ] min surface area [ 0.000 ] [ 0.000 ] brush union threshold [ 0.000 ] [ 0.000 ] map scaling [ None ] [ None ] light name optimize [ on ] [ on ] UTF8 game_text [ on ] [ on ] Using mapfile wad configuration Wadfiles not in use by the map will be excluded Wadinclude list : [zhlt.wad] CreateBrush: (0.12 seconds) CSGBrush: (0.42 seconds) added 13 additional animating textures. Using Wadfile: \valve hammer editor\halflife.wad - Contains 60 used textures, 83.33 percent of map (3116 textures in wad) Using Wadfile: \valve hammer editor\cstrike.wad - Contains 6 used textures, 8.33 percent of map (123 textures in wad) Using Wadfile: \valve hammer editor\cs_town.wad - Contains 3 used textures, 4.17 percent of map (83 textures in wad) Using Wadfile: \valve hammer editor\de_storm.wad - Contains 3 used textures, 4.17 percent of map (74 textures in wad) Wad files required to run the map: "halflife.wad;cstrike.wad;cs_town.wad;de_storm.wad;" Texture usage is at 1.24 mb (of 32.00 mb MAX) 0.87 seconds elapsed ----- END hlcsg ----- hlbsp v3.4 VL33 (Feb 2 2014) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (vluzacn@163.com) ----- BEGIN hlbsp ----- Command line: C:\VALVEH~1\maps\hlbsp.exe "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\dutch_databox" Arguments: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\dutch_databox" -low -chart Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 4 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ on ] [ off ] estimate [ off ] [ off ] max texture memory [ 33554432 ] [ 33554432 ] priority [ Low ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] noinsidefill [ off ] [ off ] noopt [ off ] [ off ] no clipnode merging [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] nobrink [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 65536) remove hull 2 [ off ] [ off ] SolidBSP [hull 0] 500...1000...1500...1795 (0.34 seconds) BSP generation successful, writing portal file 'C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\dutch_databox.prt' SolidBSP [hull 1] 500...1000...1401 (0.23 seconds) SolidBSP [hull 2] 500...1000...1242 (0.19 seconds) SolidBSP [hull 3] 500...1000...1500...1529 (0.27 seconds) Reduced 6013 clipnodes to 5376 Reduced 990 texinfos to 804 Reduced 72 texdatas to 72 (3172 bytes to 3172) Reduced 5154 planes to 1795 FixBrinks: Increased 5376 clipnodes to 5416. Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 50/512 3200/32768 ( 9.8%) planes 1795/32768 35900/655360 ( 5.5%) vertexes 9048/65535 108576/786420 (13.8%) nodes 2467/32767 59208/786408 ( 7.5%) texinfos 804/32767 32160/1310680 ( 2.5%) faces 6283/65535 125660/1310700 ( 9.6%) * worldfaces 4456/32768 0/0 (13.6%) clipnodes 5416/32767 43328/262136 (16.5%) leaves 1720/32760 48160/917280 ( 5.3%) * worldleaves 1182/8192 0/0 (14.4%) marksurfaces 8231/65535 16462/131070 (12.6%) surfedges 31754/512000 127016/2048000 ( 6.2%) edges 15882/256000 63528/1024000 ( 6.2%) texdata [variable] 3172/33554432 ( 0.0%) lightdata [variable] 0/50331648 ( 0.0%) visdata [variable] 0/8388608 ( 0.0%) entdata [variable] 12761/2097152 ( 0.6%) * AllocBlock 18/64 0/0 (28.1%) 72 textures referenced === Total BSP file data space used: 679131 bytes === Wad files required to run the map: "halflife.wad;cstrike.wad;cs_town.wad;de_storm.wad;" 2.37 seconds elapsed ----- END hlbsp ----- hlvis v3.4 VL33 (Feb 2 2014) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (vluzacn@163.com) ----- BEGIN hlvis ----- Command line: C:\VALVEH~1\maps\hlvis.exe "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\dutch_databox" Arguments: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\dutch_databox" -low 1182 portalleafs 3826 numportals -= Current hlvis Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 4 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 33554432 ] [ 33554432 ] max vis distance [ 0 ] [ 0 ] priority [ Low ] [ Normal ] fast vis [ off ] [ off ] full vis [ off ] [ off ] BasePortalVis: (0.61 seconds) LeafThread: (144.39 seconds) average leafs visible: 312 g_visdatasize:99724 compressed from 174936 145.07 seconds elapsed [2m 25s] ----- END hlvis ----- hlrad v3.4 VL33 (Feb 2 2014) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (vluzacn@163.com) ----- BEGIN hlrad ----- Command line: C:\VALVEH~1\maps\hlrad.exe "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\dutch_databox" Arguments: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\dutch_databox" -low -= Current hlrad Settings =- Name | Setting | Default --------------------|---------------------|------------------------- threads [ 4 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 33554432 ] [ 33554432 ] max lighting memory [ 50331648 ] [ 50331648 ] priority [ Low ] [ Normal ] fast rad [ off ] [ off ] vismatrix algorithm [ Sparse ] [ Sparse ] oversampling (-extra)[ off ] [ off ] bounces [ 8 ] [ 8 ] ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ] light limit threshold[ 188.000 ] [ 188.000 ] circus mode [ off ] [ off ] smoothing threshold [ 50.000 ] [ 50.000 ] smoothing threshold 2[ no change ] [ no change ] direct threshold [ 10.000 ] [ 10.000 ] direct light scale [ 1.000 ] [ 1.000 ] coring threshold [ 0.010 ] [ 0.010 ] patch interpolation [ on ] [ on ] texscale [ on ] [ on ] patch subdividing [ on ] [ on ] chop value [ 64.000 ] [ 64.000 ] texchop value [ 32.000 ] [ 32.000 ] global fade [ 1.000 ] [ 1.000 ] global light scale [ 2.000 2.000 2.000 ] [ 2.000 2.000 2.000 ] global gamma [ 0.550 0.550 0.550 ] [ 0.550 0.550 0.550 ] global light scale [ 2.000 ] [ 2.000 ] global sky diffusion [ 1.000 ] [ 1.000 ] spread angles [ on ] [ on ] opaque entities [ on ] [ on ] sky lighting fix [ on ] [ on ] incremental [ off ] [ off ] dump [ off ] [ off ] colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] custom shadows with bounce light [ off ] [ off ] rgb transfers [ off ] [ off ] minimum final light [ 0 ] [ 0 ] size of transfer [ 1 (16bit) ] [ 1 (16bit) ] size of rgbtransfer [ 2 (32bit) ] [ 2 (32bit) ] soft sky [ on ] [ on ] translucent depth [ 2.000 ] [ 2.000 ] block opaque [ on ] [ on ] ignore textures [ off ] [ off ] reflectivity gamma [ 1.760 ] [ 1.760 ] reflectivity scale [ 0.700 ] [ 0.700 ] blur size [ 1.500 ] [ 1.500 ] no emitter range [ off ] [ off ] wall bleeding fix [ on ] [ on ] Load Textures: Using Wadfile: C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\dutch_databox.wa_ 72 textures referenced Reading texlights from 'C:\VALVEH~1\maps\lights.rad' 0 opaque models 0 opaque faces 6283 faces Create Patches : 19039 base patches 236999 square feet [34127920.00 square inches] 30 direct lights and 16386 fast direct lights 1 light styles FindFacePositions: (1.64 seconds) BuildFacelights: (37.91 seconds) BuildVisLeafs: (8.00 seconds) visibility matrix : 8.0 megs MakeScales: (9.67 seconds) Transfer Lists : 13283824 : 13.28M transfers Indices : 11076920 : 10.56M bytes Data : 26615438 : 25.38M bytes Bounce 1 GatherLight: (0.28 seconds) Bounce 2 GatherLight: (0.28 seconds) Bounce 3 GatherLight: (0.27 seconds) Bounce 4 GatherLight: (0.28 seconds) Bounce 5 GatherLight: (0.28 seconds) Bounce 6 GatherLight: (0.27 seconds) Bounce 7 GatherLight: (0.27 seconds) Bounce 8 GatherLight: (0.30 seconds) CreateTriangulations: (0.20 seconds) AddPatchLights: (3.16 seconds) FinalLightFace: (0.02 seconds) 64.22 seconds elapsed [1m 4s] ----- END hlrad -----