hlcsg v3.4 VL33 (Feb 2 2014) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (vluzacn@163.com) ----- BEGIN hlcsg ----- Command line: C:\VALVEH~1\maps\hlcsg.exe "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\dutch_deadcity" Arguments: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\dutch_deadcity" -low -wadautodetect Entering C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\dutch_deadcity.map Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 4 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] reset logfile [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 33554432 ] [ 33554432 ] max lighting memory [ 50331648 ] [ 50331648 ] priority [ Low ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ off ] [ off ] clip hull type [ simple ] [ simple ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] wad configuration file[ None ] [ None ] wad.cfg group name [ None ] [ None ] nullfile [ None ] [ None ] nullify trigger [ on ] [ on ] min surface area [ 0.000 ] [ 0.000 ] brush union threshold [ 0.000 ] [ 0.000 ] map scaling [ None ] [ None ] light name optimize [ on ] [ on ] UTF8 game_text [ on ] [ on ] Using mapfile wad configuration Wadfiles not in use by the map will be excluded Wadinclude list : [zhlt.wad] CreateBrush: (0.09 seconds) CSGBrush: (0.62 seconds) added 2 additional animating textures. Using Wadfile: \valve hammer editor\halflife.wad - Contains 4 used textures, 12.90 percent of map (3116 textures in wad) Using Wadfile: \valve hammer editor\terrain.wad - Contains 7 used textures, 22.58 percent of map (138 textures in wad) Using Wadfile: \valve hammer editor\dutch_textures6.wad - Contains 3 used textures, 9.68 percent of map (103 textures in wad) Using Wadfile: \valve hammer editor\vendetta.wad - Contains 16 used textures, 51.61 percent of map (858 textures in wad) Using Wadfile: \valve hammer editor\metal648.wad - Contains 1 used texture, 3.23 percent of map (279 textures in wad) Wad files required to run the map: "halflife.wad;terrain.wad;dutch_textures6.wad;vendetta.wad;metal648.wad;" Texture usage is at 1.40 mb (of 32.00 mb MAX) 0.98 seconds elapsed ----- END hlcsg ----- hlbsp v3.4 VL33 (Feb 2 2014) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (vluzacn@163.com) ----- BEGIN hlbsp ----- Command line: C:\VALVEH~1\maps\hlbsp.exe "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\dutch_deadcity" Arguments: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\dutch_deadcity" -low -chart Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 4 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ on ] [ off ] estimate [ off ] [ off ] max texture memory [ 33554432 ] [ 33554432 ] priority [ Low ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] noinsidefill [ off ] [ off ] noopt [ off ] [ off ] no clipnode merging [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] nobrink [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 65536) remove hull 2 [ off ] [ off ] SolidBSP [hull 0] 500...1000...1500...2000...2089 (0.36 seconds) BSP generation successful, writing portal file 'C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\dutch_deadcity.prt' SolidBSP [hull 1] 500...1000...1500...1909 (0.28 seconds) SolidBSP [hull 2] 500...1000...1500...1771 (0.25 seconds) SolidBSP [hull 3] 500...1000...1500...2000...2069 (0.33 seconds) Reduced 5983 clipnodes to 5066 Reduced 874 texinfos to 328 Reduced 31 texdatas to 30 (1368 bytes to 1324) Reduced 3112 planes to 1320 FixBrinks: Increased 5066 clipnodes to 5157. Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 24/512 1536/32768 ( 4.7%) planes 1320/32768 26400/655360 ( 4.0%) vertexes 8149/65535 97788/786420 (12.4%) nodes 1890/32767 45360/786408 ( 5.8%) texinfos 328/32767 13120/1310680 ( 1.0%) faces 5781/65535 115620/1310700 ( 8.8%) * worldfaces 5615/32768 0/0 (17.1%) clipnodes 5157/32767 41256/262136 (15.7%) leaves 1075/32760 30100/917280 ( 3.3%) * worldleaves 933/8192 0/0 (11.4%) marksurfaces 7137/65535 14274/131070 (10.9%) surfedges 28203/512000 112812/2048000 ( 5.5%) edges 14148/256000 56592/1024000 ( 5.5%) texdata [variable] 1324/33554432 ( 0.0%) lightdata [variable] 0/50331648 ( 0.0%) visdata [variable] 0/8388608 ( 0.0%) entdata [variable] 3686/2097152 ( 0.2%) * AllocBlock 25/64 0/0 (39.1%) 30 textures referenced === Total BSP file data space used: 559868 bytes === Wad files required to run the map: "halflife.wad;terrain.wad;dutch_textures6.wad;vendetta.wad;metal648.wad;" 2.61 seconds elapsed ----- END hlbsp ----- hlvis v3.4 VL33 (Feb 2 2014) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (vluzacn@163.com) ----- BEGIN hlvis ----- Command line: C:\VALVEH~1\maps\hlvis.exe "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\dutch_deadcity" Arguments: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\dutch_deadcity" -low 933 portalleafs 3061 numportals -= Current hlvis Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 4 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 33554432 ] [ 33554432 ] max vis distance [ 0 ] [ 0 ] priority [ Low ] [ Normal ] fast vis [ off ] [ off ] full vis [ off ] [ off ] BasePortalVis: (0.41 seconds) LeafThread: (172.92 seconds) average leafs visible: 345 g_visdatasize:84267 compressed from 109161 173.39 seconds elapsed [2m 53s] ----- END hlvis ----- hlrad v3.4 VL33 (Feb 2 2014) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (vluzacn@163.com) ----- BEGIN hlrad ----- Command line: C:\VALVEH~1\maps\hlrad.exe "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\dutch_deadcity" Arguments: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\dutch_deadcity" -low -= Current hlrad Settings =- Name | Setting | Default --------------------|---------------------|------------------------- threads [ 4 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 33554432 ] [ 33554432 ] max lighting memory [ 50331648 ] [ 50331648 ] priority [ Low ] [ Normal ] fast rad [ off ] [ off ] vismatrix algorithm [ Sparse ] [ Sparse ] oversampling (-extra)[ off ] [ off ] bounces [ 8 ] [ 8 ] ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ] light limit threshold[ 188.000 ] [ 188.000 ] circus mode [ off ] [ off ] smoothing threshold [ 50.000 ] [ 50.000 ] smoothing threshold 2[ no change ] [ no change ] direct threshold [ 10.000 ] [ 10.000 ] direct light scale [ 1.000 ] [ 1.000 ] coring threshold [ 0.010 ] [ 0.010 ] patch interpolation [ on ] [ on ] texscale [ on ] [ on ] patch subdividing [ on ] [ on ] chop value [ 64.000 ] [ 64.000 ] texchop value [ 32.000 ] [ 32.000 ] global fade [ 1.000 ] [ 1.000 ] global light scale [ 2.000 2.000 2.000 ] [ 2.000 2.000 2.000 ] global gamma [ 0.550 0.550 0.550 ] [ 0.550 0.550 0.550 ] global light scale [ 2.000 ] [ 2.000 ] global sky diffusion [ 1.000 ] [ 1.000 ] spread angles [ on ] [ on ] opaque entities [ on ] [ on ] sky lighting fix [ on ] [ on ] incremental [ off ] [ off ] dump [ off ] [ off ] colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] custom shadows with bounce light [ off ] [ off ] rgb transfers [ off ] [ off ] minimum final light [ 0 ] [ 0 ] size of transfer [ 1 (16bit) ] [ 1 (16bit) ] size of rgbtransfer [ 2 (32bit) ] [ 2 (32bit) ] soft sky [ on ] [ on ] translucent depth [ 2.000 ] [ 2.000 ] block opaque [ on ] [ on ] ignore textures [ off ] [ off ] reflectivity gamma [ 1.760 ] [ 1.760 ] reflectivity scale [ 0.700 ] [ 0.700 ] blur size [ 1.500 ] [ 1.500 ] no emitter range [ off ] [ off ] wall bleeding fix [ on ] [ on ] Load Textures: Using Wadfile: C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\dutch_deadcity.wa_ 30 textures referenced Reading texlights from 'C:\VALVEH~1\maps\lights.rad' 0 opaque models 0 opaque faces 5781 faces Create Patches : 26270 base patches 192791 square feet [27761922.00 square inches] 305 direct lights and 16386 fast direct lights 1 light styles FindFacePositions: (3.17 seconds) BuildFacelights: (60.67 seconds) BuildVisLeafs: (22.02 seconds) visibility matrix : 13.8 megs MakeScales: (20.95 seconds) Transfer Lists : 33827209 : 33.83M transfers Indices : 15299632 : 14.59M bytes Data : 67731482 : 64.59M bytes Bounce 1 GatherLight: (0.67 seconds) Bounce 2 GatherLight: (0.66 seconds) Bounce 3 GatherLight: (0.66 seconds) Bounce 4 GatherLight: (0.67 seconds) Bounce 5 GatherLight: (0.67 seconds) Bounce 6 GatherLight: (0.67 seconds) Bounce 7 GatherLight: (0.67 seconds) Bounce 8 GatherLight: (0.67 seconds) CreateTriangulations: (0.36 seconds) AddPatchLights: (6.00 seconds) FinalLightFace: (0.03 seconds) 120.01 seconds elapsed [2m 0s] ----- END hlrad -----