hlcsg v3.4 VL33 (Feb 2 2014) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (vluzacn@163.com) ----- BEGIN hlcsg ----- Command line: C:\VALVEH~1\maps\hlcsg.exe "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\dutch_desertdust" Arguments: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\dutch_desertdust" -low -wadautodetect Entering C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\dutch_desertdust.map Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 4 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] reset logfile [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 33554432 ] [ 33554432 ] max lighting memory [ 50331648 ] [ 50331648 ] priority [ Low ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ off ] [ off ] clip hull type [ simple ] [ simple ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] wad configuration file[ None ] [ None ] wad.cfg group name [ None ] [ None ] nullfile [ None ] [ None ] nullify trigger [ on ] [ on ] min surface area [ 0.000 ] [ 0.000 ] brush union threshold [ 0.000 ] [ 0.000 ] map scaling [ None ] [ None ] light name optimize [ on ] [ on ] UTF8 game_text [ on ] [ on ] Using mapfile wad configuration Wadfiles not in use by the map will be excluded Wadinclude list : [zhlt.wad] CreateBrush: (1.20 seconds) CSGBrush: (1.70 seconds) - Warning: Larger than expected texture (651506 bytes): 'HALFLIFE1_DUTCH' added 3 additional animating textures. Using Wadfile: \valve hammer editor\halflife.wad - Contains 19 used textures, 27.14 percent of map (3116 textures in wad) Using Wadfile: \valve hammer editor\terrain.wad - Contains 2 used textures, 2.86 percent of map (138 textures in wad) Using Wadfile: \valve hammer editor\duw.wad - Contains 22 used textures, 31.43 percent of map (1683 textures in wad) Using Wadfile: \valve hammer editor\dutch_textures8.wad - Contains 23 used textures, 32.86 percent of map (348 textures in wad) Using Wadfile: \valve hammer editor\dutch_textures7.wad - Contains 4 used textures, 5.71 percent of map (720 textures in wad) Wad files required to run the map: "halflife.wad;terrain.wad;duw.wad;dutch_textures8.wad;dutch_textures7.wad;" Texture usage is at 2.41 mb (of 32.00 mb MAX) 3.23 seconds elapsed ----- END hlcsg ----- hlbsp v3.4 VL33 (Feb 2 2014) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (vluzacn@163.com) ----- BEGIN hlbsp ----- Command line: C:\VALVEH~1\maps\hlbsp.exe "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\dutch_desertdust" Arguments: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\dutch_desertdust" -low -chart Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 4 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ on ] [ off ] estimate [ off ] [ off ] max texture memory [ 33554432 ] [ 33554432 ] priority [ Low ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] noinsidefill [ off ] [ off ] noopt [ off ] [ off ] no clipnode merging [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] nobrink [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 65536) remove hull 2 [ off ] [ off ] SolidBSP [hull 0] 500...1000...1500...2000...2500...3000...3500...4000...4500...5000...5254 (1.00 seconds) BSP generation successful, writing portal file 'C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\dutch_desertdust.prt' SolidBSP [hull 1] 500...1000...1500...2000...2500...3000...3500...4000...4500...5000...5186 (0.97 seconds) SolidBSP [hull 2] 500...1000...1500...2000...2500...3000...3500...4000...4500...4883 (0.83 seconds) SolidBSP [hull 3] 500...1000...1500...2000...2500...3000...3500...4000...4500...5000...5306 (1.03 seconds) Reduced 17079 clipnodes to 15435 Reduced 1866 texinfos to 1344 Reduced 70 texdatas to 70 (3084 bytes to 3084) Reduced 20068 planes to 6156 FixBrinks: Increased 15435 clipnodes to 16450. Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 88/512 5632/32768 (17.2%) planes 6156/32768 123120/655360 (18.8%) vertexes 18079/65535 216948/786420 (27.6%) nodes 5932/32767 142368/786408 (18.1%) texinfos 1344/32767 53760/1310680 ( 4.1%) faces 12992/65535 259840/1310700 (19.8%) * worldfaces 11972/32768 0/0 (36.5%) clipnodes 16450/32767 131600/262136 (50.2%) leaves 3319/32760 92932/917280 (10.1%) * worldleaves 2709/8192 0/0 (33.1%) marksurfaces 16443/65535 32886/131070 (25.1%) surfedges 62479/512000 249916/2048000 (12.2%) edges 31683/256000 126732/1024000 (12.4%) texdata [variable] 3084/33554432 ( 0.0%) lightdata [variable] 0/50331648 ( 0.0%) visdata [variable] 0/8388608 ( 0.0%) entdata [variable] 23554/2097152 ( 1.1%) * AllocBlock 41/64 0/0 (64.1%) 70 textures referenced === Total BSP file data space used: 1462372 bytes === Wad files required to run the map: "halflife.wad;terrain.wad;duw.wad;dutch_textures8.wad;dutch_textures7.wad;" 7.64 seconds elapsed ----- END hlbsp ----- hlvis v3.4 VL33 (Feb 2 2014) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (vluzacn@163.com) ----- BEGIN hlvis ----- Command line: C:\VALVEH~1\maps\hlvis.exe -fast "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\dutch_desertdust" Arguments: -fast "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\dutch_desertdust" -low 2709 portalleafs 8955 numportals -= Current hlvis Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 4 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 33554432 ] [ 33554432 ] max vis distance [ 0 ] [ 0 ] priority [ Low ] [ Normal ] fast vis [ on ] [ off ] full vis [ off ] [ off ] BasePortalVis: (3.34 seconds) average leafs visible: 1747 g_visdatasize:827267 compressed from 918351 3.53 seconds elapsed ----- END hlvis ----- hlrad v3.4 VL33 (Feb 2 2014) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (vluzacn@163.com) ----- BEGIN hlrad ----- Command line: C:\VALVEH~1\maps\hlrad.exe "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\dutch_desertdust" Arguments: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\dutch_desertdust" -low -= Current hlrad Settings =- Name | Setting | Default --------------------|---------------------|------------------------- threads [ 4 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 33554432 ] [ 33554432 ] max lighting memory [ 50331648 ] [ 50331648 ] priority [ Low ] [ Normal ] fast rad [ off ] [ off ] vismatrix algorithm [ Sparse ] [ Sparse ] oversampling (-extra)[ off ] [ off ] bounces [ 8 ] [ 8 ] ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ] light limit threshold[ 188.000 ] [ 188.000 ] circus mode [ off ] [ off ] smoothing threshold [ 50.000 ] [ 50.000 ] smoothing threshold 2[ no change ] [ no change ] direct threshold [ 10.000 ] [ 10.000 ] direct light scale [ 1.000 ] [ 1.000 ] coring threshold [ 0.010 ] [ 0.010 ] patch interpolation [ on ] [ on ] texscale [ on ] [ on ] patch subdividing [ on ] [ on ] chop value [ 64.000 ] [ 64.000 ] texchop value [ 32.000 ] [ 32.000 ] global fade [ 1.000 ] [ 1.000 ] global light scale [ 2.000 2.000 2.000 ] [ 2.000 2.000 2.000 ] global gamma [ 0.550 0.550 0.550 ] [ 0.550 0.550 0.550 ] global light scale [ 2.000 ] [ 2.000 ] global sky diffusion [ 1.000 ] [ 1.000 ] spread angles [ on ] [ on ] opaque entities [ on ] [ on ] sky lighting fix [ on ] [ on ] incremental [ off ] [ off ] dump [ off ] [ off ] colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] custom shadows with bounce light [ off ] [ off ] rgb transfers [ off ] [ off ] minimum final light [ 0 ] [ 0 ] size of transfer [ 1 (16bit) ] [ 1 (16bit) ] size of rgbtransfer [ 2 (32bit) ] [ 2 (32bit) ] soft sky [ on ] [ on ] translucent depth [ 2.000 ] [ 2.000 ] block opaque [ on ] [ on ] ignore textures [ off ] [ off ] reflectivity gamma [ 1.760 ] [ 1.760 ] reflectivity scale [ 0.700 ] [ 0.700 ] blur size [ 1.500 ] [ 1.500 ] no emitter range [ off ] [ off ] wall bleeding fix [ on ] [ on ] Load Textures: Using Wadfile: C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\dutch_desertdust.wa_ 70 textures referenced Reading texlights from 'C:\VALVEH~1\maps\lights.rad' 0 opaque models 0 opaque faces 12992 faces Create Patches : 41192 base patches 514148 square feet [74037392.00 square inches] 457 direct lights and 16386 fast direct lights 1 light styles FindFacePositions: (4.27 seconds) BuildFacelights: (140.87 seconds) BuildVisLeafs: (64.20 seconds) visibility matrix : 14.9 megs MakeScales: (46.22 seconds) Transfer Lists : 32847018 : 32.85M transfers Indices : 23589212 : 22.50M bytes Data : 65815158 : 62.77M bytes Bounce 1 GatherLight: (0.67 seconds) Bounce 2 GatherLight: (0.67 seconds) Bounce 3 GatherLight: (0.67 seconds) Bounce 4 GatherLight: (0.67 seconds) Bounce 5 GatherLight: (0.67 seconds) Bounce 6 GatherLight: (0.69 seconds) Bounce 7 GatherLight: (0.67 seconds) Bounce 8 GatherLight: (0.67 seconds) CreateTriangulations: (0.50 seconds) AddPatchLights: (8.19 seconds) FinalLightFace: (0.06 seconds) 271.59 seconds elapsed [4m 31s] ----- END hlrad -----