hlcsg v3.4 VL33 (Feb 2 2014) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (vluzacn@163.com) ----- BEGIN hlcsg ----- Command line: C:\VALVEH~1\maps\hlcsg.exe "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\dutch_deserttown" Arguments: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\dutch_deserttown" -low -wadautodetect Entering C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\dutch_deserttown.map Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 4 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] reset logfile [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 33554432 ] [ 33554432 ] max lighting memory [ 50331648 ] [ 50331648 ] priority [ Low ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ off ] [ off ] clip hull type [ simple ] [ simple ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] wad configuration file[ None ] [ None ] wad.cfg group name [ None ] [ None ] nullfile [ None ] [ None ] nullify trigger [ on ] [ on ] min surface area [ 0.000 ] [ 0.000 ] brush union threshold [ 0.000 ] [ 0.000 ] map scaling [ None ] [ None ] light name optimize [ on ] [ on ] UTF8 game_text [ on ] [ on ] Using mapfile wad configuration Wadfiles not in use by the map will be excluded Wadinclude list : [zhlt.wad] CreateBrush: (1.44 seconds) CSGBrush: (1.42 seconds) added 6 additional animating textures. Using Wadfile: \valve hammer editor\halflife.wad - Contains 47 used textures, 35.61 percent of map (3116 textures in wad) Using Wadfile: \valve hammer editor\czcs_italy.wad - Contains 63 used textures, 47.73 percent of map (199 textures in wad) Using Wadfile: \valve hammer editor\czde_dust.wad - Contains 19 used textures, 14.39 percent of map (92 textures in wad) Using Wadfile: \valve hammer editor\dutch_textures3.wad - Contains 3 used textures, 2.27 percent of map (45 textures in wad) Wad files required to run the map: "halflife.wad;czcs_italy.wad;czde_dust.wad;dutch_textures3.wad;" Texture usage is at 4.87 mb (of 32.00 mb MAX) 3.75 seconds elapsed ----- END hlcsg ----- hlbsp v3.4 VL33 (Feb 2 2014) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (vluzacn@163.com) ----- BEGIN hlbsp ----- Command line: C:\VALVEH~1\maps\hlbsp.exe "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\dutch_deserttown" Arguments: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\dutch_deserttown" -low -chart Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 4 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ on ] [ off ] estimate [ off ] [ off ] max texture memory [ 33554432 ] [ 33554432 ] priority [ Low ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] noinsidefill [ off ] [ off ] noopt [ off ] [ off ] no clipnode merging [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] nobrink [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 65536) remove hull 2 [ off ] [ off ] SolidBSP [hull 0] 500...1000...1500...2000...2500...3000...3500...4000...4500...4739 (0.92 seconds) BSP generation successful, writing portal file 'C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\dutch_deserttown.prt' SolidBSP [hull 1] 500...1000...1500...2000...2500...3000...3500...4000...4482 (0.83 seconds) SolidBSP [hull 2] 500...1000...1500...2000...2500...3000...3500...4000...4058 (0.70 seconds) SolidBSP [hull 3] 500...1000...1500...2000...2500...3000...3500...4000...4500...4908 (0.94 seconds) Reduced 20312 clipnodes to 18573 Reduced 2843 texinfos to 2151 Reduced 132 texdatas to 131 (5812 bytes to 5768) Reduced 24180 planes to 9000 FixBrinks: Increased 18573 clipnodes to 18790. Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 189/512 12096/32768 (36.9%) planes 9000/32768 180000/655360 (27.5%) vertexes 25290/65535 303480/786420 (38.6%) nodes 8227/32767 197448/786408 (25.1%) texinfos 2151/32767 86040/1310680 ( 6.6%) faces 18638/65535 372760/1310700 (28.4%) * worldfaces 13353/32768 0/0 (40.8%) clipnodes 18790/32767 150320/262136 (57.3%) leaves 5851/32760 163828/917280 (17.9%) * worldleaves 2745/8192 0/0 (33.5%) marksurfaces 23898/65535 47796/131070 (36.5%) surfedges 90109/512000 360436/2048000 (17.6%) edges 45135/256000 180540/1024000 (17.6%) texdata [variable] 5768/33554432 ( 0.0%) lightdata [variable] 0/50331648 ( 0.0%) visdata [variable] 0/8388608 ( 0.0%) entdata [variable] 36402/2097152 ( 1.7%) * AllocBlock 53/64 0/0 (82.8%) 131 textures referenced === Total BSP file data space used: 2096914 bytes === Wad files required to run the map: "halflife.wad;czcs_italy.wad;czde_dust.wad;dutch_textures3.wad;" 8.28 seconds elapsed ----- END hlbsp ----- hlvis v3.4 VL33 (Feb 2 2014) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (vluzacn@163.com) ----- BEGIN hlvis ----- Command line: C:\VALVEH~1\maps\hlvis.exe -fast "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\dutch_deserttown" Arguments: -fast "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\dutch_deserttown" -low 2745 portalleafs 9618 numportals -= Current hlvis Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 4 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 33554432 ] [ 33554432 ] max vis distance [ 0 ] [ 0 ] priority [ Low ] [ Normal ] fast vis [ on ] [ off ] full vis [ off ] [ off ] BasePortalVis: (4.55 seconds) average leafs visible: 1919 g_visdatasize:824272 compressed from 944280 4.75 seconds elapsed ----- END hlvis ----- hlrad v3.4 VL33 (Feb 2 2014) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (vluzacn@163.com) ----- BEGIN hlrad ----- Command line: C:\VALVEH~1\maps\hlrad.exe "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\dutch_deserttown" Arguments: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\dutch_deserttown" -low -= Current hlrad Settings =- Name | Setting | Default --------------------|---------------------|------------------------- threads [ 4 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 33554432 ] [ 33554432 ] max lighting memory [ 50331648 ] [ 50331648 ] priority [ Low ] [ Normal ] fast rad [ off ] [ off ] vismatrix algorithm [ Sparse ] [ Sparse ] oversampling (-extra)[ off ] [ off ] bounces [ 8 ] [ 8 ] ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ] light limit threshold[ 188.000 ] [ 188.000 ] circus mode [ off ] [ off ] smoothing threshold [ 50.000 ] [ 50.000 ] smoothing threshold 2[ no change ] [ no change ] direct threshold [ 10.000 ] [ 10.000 ] direct light scale [ 1.000 ] [ 1.000 ] coring threshold [ 0.010 ] [ 0.010 ] patch interpolation [ on ] [ on ] texscale [ on ] [ on ] patch subdividing [ on ] [ on ] chop value [ 64.000 ] [ 64.000 ] texchop value [ 32.000 ] [ 32.000 ] global fade [ 1.000 ] [ 1.000 ] global light scale [ 2.000 2.000 2.000 ] [ 2.000 2.000 2.000 ] global gamma [ 0.550 0.550 0.550 ] [ 0.550 0.550 0.550 ] global light scale [ 2.000 ] [ 2.000 ] global sky diffusion [ 1.000 ] [ 1.000 ] spread angles [ on ] [ on ] opaque entities [ on ] [ on ] sky lighting fix [ on ] [ on ] incremental [ off ] [ off ] dump [ off ] [ off ] colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] custom shadows with bounce light [ off ] [ off ] rgb transfers [ off ] [ off ] minimum final light [ 0 ] [ 0 ] size of transfer [ 1 (16bit) ] [ 1 (16bit) ] size of rgbtransfer [ 2 (32bit) ] [ 2 (32bit) ] soft sky [ on ] [ on ] translucent depth [ 2.000 ] [ 2.000 ] block opaque [ on ] [ on ] ignore textures [ off ] [ off ] reflectivity gamma [ 1.760 ] [ 1.760 ] reflectivity scale [ 0.700 ] [ 0.700 ] blur size [ 1.500 ] [ 1.500 ] no emitter range [ off ] [ off ] wall bleeding fix [ on ] [ on ] Load Textures: Using Wadfile: C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\dutch_deserttown.wa_ 131 textures referenced Reading texlights from 'C:\VALVEH~1\maps\lights.rad' 0 opaque models 0 opaque faces 18638 faces Create Patches : 56924 base patches 526900 square feet [75873608.00 square inches] 60 direct lights and 16386 fast direct lights 1 light styles FindFacePositions: (6.08 seconds) BuildFacelights: (125.17 seconds) BuildVisLeafs: (116.44 seconds) visibility matrix : 27.6 megs MakeScales: (93.78 seconds) Transfer Lists : 60279099 : 60.28M transfers Indices : 48353004 : 46.11M bytes Data : 120725628 : 115.13M bytes Bounce 1 GatherLight: (1.22 seconds) Bounce 2 GatherLight: (1.22 seconds) Bounce 3 GatherLight: (1.23 seconds) Bounce 4 GatherLight: (1.23 seconds) Bounce 5 GatherLight: (1.25 seconds) Bounce 6 GatherLight: (1.23 seconds) Bounce 7 GatherLight: (1.23 seconds) Bounce 8 GatherLight: (1.23 seconds) CreateTriangulations: (0.73 seconds) AddPatchLights: (8.39 seconds) FinalLightFace: (0.08 seconds) 363.15 seconds elapsed [6m 3s] ----- END hlrad -----