hlcsg v3.4 VL33 (Feb 2 2014) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (vluzacn@163.com) ----- BEGIN hlcsg ----- Command line: C:\VALVEH~1\maps\hlcsg.exe "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\dutch_facility" Arguments: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\dutch_facility" -low -wadautodetect Entering C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\dutch_facility.map Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 4 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] reset logfile [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 33554432 ] [ 33554432 ] max lighting memory [ 50331648 ] [ 50331648 ] priority [ Low ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ off ] [ off ] clip hull type [ simple ] [ simple ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] wad configuration file[ None ] [ None ] wad.cfg group name [ None ] [ None ] nullfile [ None ] [ None ] nullify trigger [ on ] [ on ] min surface area [ 0.000 ] [ 0.000 ] brush union threshold [ 0.000 ] [ 0.000 ] map scaling [ None ] [ None ] light name optimize [ on ] [ on ] UTF8 game_text [ on ] [ on ] Using mapfile wad configuration Wadfiles not in use by the map will be excluded Wadinclude list : [zhlt.wad] CreateBrush: (0.24 seconds) CSGBrush: (0.92 seconds) added 27 additional animating textures. Using Wadfile: \valve hammer editor\halflife.wad - Contains 100 used textures, 76.92 percent of map (3116 textures in wad) Using Wadfile: \valve hammer editor\cstrike.wad - Contains 17 used textures, 13.08 percent of map (123 textures in wad) Using Wadfile: \valve hammer editor\cs_town.wad - Contains 2 used textures, 1.54 percent of map (83 textures in wad) Using Wadfile: \valve hammer editor\de_storm.wad - Contains 2 used textures, 1.54 percent of map (74 textures in wad) Using Wadfile: \program files (x86)\steam\steamapps\common\half-life\valve\dutch_textures1.wad - Contains 9 used textures, 6.92 percent of map (11 textures in wad) Wad files required to run the map: "halflife.wad;cstrike.wad;cs_town.wad;de_storm.wad;dutch_textures1.wad;" Texture usage is at 2.35 mb (of 32.00 mb MAX) 2.03 seconds elapsed ----- END hlcsg ----- hlbsp v3.4 VL33 (Feb 2 2014) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (vluzacn@163.com) ----- BEGIN hlbsp ----- Command line: C:\VALVEH~1\maps\hlbsp.exe "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\dutch_facility" Arguments: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\dutch_facility" -low -chart Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 4 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ on ] [ off ] estimate [ off ] [ off ] max texture memory [ 33554432 ] [ 33554432 ] priority [ Low ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] noinsidefill [ off ] [ off ] noopt [ off ] [ off ] no clipnode merging [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] nobrink [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 65536) remove hull 2 [ off ] [ off ] SolidBSP [hull 0] 500...1000...1500...2000...2500...2848 (0.55 seconds) BSP generation successful, writing portal file 'C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\dutch_facility.prt' SolidBSP [hull 1] 500...1000...1500...2000...2291 (0.37 seconds) SolidBSP [hull 2] 500...1000...1500...2000...2140 (0.33 seconds) SolidBSP [hull 3] 500...1000...1500...2000...2360 (0.45 seconds) Reduced 9844 clipnodes to 8867 Reduced 1656 texinfos to 1333 Reduced 130 texdatas to 127 (5724 bytes to 5592) Reduced 6856 planes to 2425 FixBrinks: Increased 8867 clipnodes to 8909. Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 112/512 7168/32768 (21.9%) planes 2425/32768 48500/655360 ( 7.4%) vertexes 12809/65535 153708/786420 (19.5%) nodes 3888/32767 93312/786408 (11.9%) texinfos 1333/32767 53320/1310680 ( 4.1%) faces 8738/65535 174760/1310700 (13.3%) * worldfaces 6166/32768 0/0 (18.8%) clipnodes 8909/32767 71272/262136 (27.2%) leaves 2735/32760 76580/917280 ( 8.3%) * worldleaves 1763/8192 0/0 (21.5%) marksurfaces 11505/65535 23010/131070 (17.6%) surfedges 44206/512000 176824/2048000 ( 8.6%) edges 22189/256000 88756/1024000 ( 8.7%) texdata [variable] 5592/33554432 ( 0.0%) lightdata [variable] 0/50331648 ( 0.0%) visdata [variable] 0/8388608 ( 0.0%) entdata [variable] 41673/2097152 ( 2.0%) * AllocBlock 22/64 0/0 (34.4%) 127 textures referenced === Total BSP file data space used: 1014475 bytes === Wad files required to run the map: "halflife.wad;cstrike.wad;cs_town.wad;de_storm.wad;dutch_textures1.wad;" 3.92 seconds elapsed ----- END hlbsp ----- hlvis v3.4 VL33 (Feb 2 2014) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (vluzacn@163.com) ----- BEGIN hlvis ----- Command line: C:\VALVEH~1\maps\hlvis.exe "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\dutch_facility" Arguments: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\dutch_facility" -low 1763 portalleafs 6017 numportals -= Current hlvis Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 4 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 33554432 ] [ 33554432 ] max vis distance [ 0 ] [ 0 ] priority [ Low ] [ Normal ] fast vis [ off ] [ off ] full vis [ off ] [ off ] BasePortalVis: (1.51 seconds) LeafThread: (594.21 seconds) average leafs visible: 393 g_visdatasize:197619 compressed from 389623 595.82 seconds elapsed [9m 55s] ----- END hlvis ----- hlrad v3.4 VL33 (Feb 2 2014) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (vluzacn@163.com) ----- BEGIN hlrad ----- Command line: C:\VALVEH~1\maps\hlrad.exe "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\dutch_facility" Arguments: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\dutch_facility" -low -= Current hlrad Settings =- Name | Setting | Default --------------------|---------------------|------------------------- threads [ 4 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 33554432 ] [ 33554432 ] max lighting memory [ 50331648 ] [ 50331648 ] priority [ Low ] [ Normal ] fast rad [ off ] [ off ] vismatrix algorithm [ Sparse ] [ Sparse ] oversampling (-extra)[ off ] [ off ] bounces [ 8 ] [ 8 ] ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ] light limit threshold[ 188.000 ] [ 188.000 ] circus mode [ off ] [ off ] smoothing threshold [ 50.000 ] [ 50.000 ] smoothing threshold 2[ no change ] [ no change ] direct threshold [ 10.000 ] [ 10.000 ] direct light scale [ 1.000 ] [ 1.000 ] coring threshold [ 0.010 ] [ 0.010 ] patch interpolation [ on ] [ on ] texscale [ on ] [ on ] patch subdividing [ on ] [ on ] chop value [ 64.000 ] [ 64.000 ] texchop value [ 32.000 ] [ 32.000 ] global fade [ 1.000 ] [ 1.000 ] global light scale [ 2.000 2.000 2.000 ] [ 2.000 2.000 2.000 ] global gamma [ 0.550 0.550 0.550 ] [ 0.550 0.550 0.550 ] global light scale [ 2.000 ] [ 2.000 ] global sky diffusion [ 1.000 ] [ 1.000 ] spread angles [ on ] [ on ] opaque entities [ on ] [ on ] sky lighting fix [ on ] [ on ] incremental [ off ] [ off ] dump [ off ] [ off ] colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] custom shadows with bounce light [ off ] [ off ] rgb transfers [ off ] [ off ] minimum final light [ 0 ] [ 0 ] size of transfer [ 1 (16bit) ] [ 1 (16bit) ] size of rgbtransfer [ 2 (32bit) ] [ 2 (32bit) ] soft sky [ on ] [ on ] translucent depth [ 2.000 ] [ 2.000 ] block opaque [ on ] [ on ] ignore textures [ off ] [ off ] reflectivity gamma [ 1.760 ] [ 1.760 ] reflectivity scale [ 0.700 ] [ 0.700 ] blur size [ 1.500 ] [ 1.500 ] no emitter range [ off ] [ off ] wall bleeding fix [ on ] [ on ] Load Textures: Using Wadfile: C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\dutch_facility.wa_ 127 textures referenced Reading texlights from 'C:\VALVEH~1\maps\lights.rad' 0 opaque models 0 opaque faces 8738 faces Create Patches : 24099 base patches 232170 square feet [33432484.00 square inches] 75 direct lights and 16386 fast direct lights 1 light styles FindFacePositions: (2.40 seconds) BuildFacelights: (51.32 seconds) BuildVisLeafs: (13.34 seconds) visibility matrix : 10.0 megs MakeScales: (17.23 seconds) Transfer Lists : 19992111 : 19.99M transfers Indices : 18465472 : 17.61M bytes Data : 40054323 : 38.20M bytes Bounce 1 GatherLight: (0.43 seconds) Bounce 2 GatherLight: (0.42 seconds) Bounce 3 GatherLight: (0.43 seconds) Bounce 4 GatherLight: (0.45 seconds) Bounce 5 GatherLight: (0.42 seconds) Bounce 6 GatherLight: (0.43 seconds) Bounce 7 GatherLight: (0.43 seconds) Bounce 8 GatherLight: (0.43 seconds) CreateTriangulations: (0.18 seconds) AddPatchLights: (2.56 seconds) FinalLightFace: (0.03 seconds) 92.25 seconds elapsed [1m 32s] ----- END hlrad -----