hlcsg v3.4 VL33 (Feb 2 2014) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (vluzacn@163.com) ----- BEGIN hlcsg ----- Command line: C:\VALVEH~1\maps\hlcsg.exe "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\dutch_forestkills" Arguments: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\dutch_forestkills" -low -wadautodetect Entering C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\dutch_forestkills.map Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 4 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] reset logfile [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 33554432 ] [ 33554432 ] max lighting memory [ 50331648 ] [ 50331648 ] priority [ Low ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ off ] [ off ] clip hull type [ simple ] [ simple ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] wad configuration file[ None ] [ None ] wad.cfg group name [ None ] [ None ] nullfile [ None ] [ None ] nullify trigger [ on ] [ on ] min surface area [ 0.000 ] [ 0.000 ] brush union threshold [ 0.000 ] [ 0.000 ] map scaling [ None ] [ None ] light name optimize [ on ] [ on ] UTF8 game_text [ on ] [ on ] Using mapfile wad configuration Wadfiles not in use by the map will be excluded Wadinclude list : [zhlt.wad] CreateBrush: (0.13 seconds) CSGBrush: (0.38 seconds) Using Wadfile: \valve hammer editor\halflife.wad - Contains 2 used textures, 11.11 percent of map (3116 textures in wad) Using Wadfile: \valve hammer editor\water.wad - Contains 1 used texture, 5.56 percent of map (80 textures in wad) Using Wadfile: \valve hammer editor\terrain.wad - Contains 1 used texture, 5.56 percent of map (138 textures in wad) Using Wadfile: \valve hammer editor\duw.wad - Contains 8 used textures, 44.44 percent of map (1683 textures in wad) Using Wadfile: \valve hammer editor\dutch_textures8.wad - Contains 6 used textures, 33.33 percent of map (110 textures in wad) Wad files required to run the map: "halflife.wad;water.wad;terrain.wad;duw.wad;dutch_textures8.wad;" Texture usage is at 0.69 mb (of 32.00 mb MAX) 0.65 seconds elapsed ----- END hlcsg ----- hlbsp v3.4 VL33 (Feb 2 2014) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (vluzacn@163.com) ----- BEGIN hlbsp ----- Command line: C:\VALVEH~1\maps\hlbsp.exe "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\dutch_forestkills" Arguments: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\dutch_forestkills" -low -chart Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 4 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ on ] [ off ] estimate [ off ] [ off ] max texture memory [ 33554432 ] [ 33554432 ] priority [ Low ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] noinsidefill [ off ] [ off ] noopt [ off ] [ off ] no clipnode merging [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] nobrink [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 65536) remove hull 2 [ off ] [ off ] SolidBSP [hull 0] 500...1000...1500...1541 (0.19 seconds) BSP generation successful, writing portal file 'C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\dutch_forestkills.prt' SolidBSP [hull 1] 500...1000...1500...1861 (0.23 seconds) SolidBSP [hull 2] 500...1000...1500...1918 (0.25 seconds) SolidBSP [hull 3] 500...1000...1500...2000...2035 (0.26 seconds) Reduced 7036 clipnodes to 6370 Reduced 271 texinfos to 260 Reduced 18 texdatas to 18 (796 bytes to 796) Reduced 6452 planes to 2888 FixBrinks: Increased 6370 clipnodes to 6851. Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 42/512 2688/32768 ( 8.2%) planes 2888/32768 57760/655360 ( 8.8%) vertexes 7919/65535 95028/786420 (12.1%) nodes 1988/32767 47712/786408 ( 6.1%) texinfos 260/32767 10400/1310680 ( 0.8%) faces 5824/65535 116480/1310700 ( 8.9%) * worldfaces 4574/32768 0/0 (14.0%) clipnodes 6851/32767 54808/262136 (20.9%) leaves 1308/32760 36624/917280 ( 4.0%) * worldleaves 927/8192 0/0 (11.3%) marksurfaces 6647/65535 13294/131070 (10.1%) surfedges 27686/512000 110744/2048000 ( 5.4%) edges 13844/256000 55376/1024000 ( 5.4%) texdata [variable] 796/33554432 ( 0.0%) lightdata [variable] 0/50331648 ( 0.0%) visdata [variable] 0/8388608 ( 0.0%) entdata [variable] 5810/2097152 ( 0.3%) * AllocBlock 27/64 0/0 (42.2%) 18 textures referenced === Total BSP file data space used: 607520 bytes === Wad files required to run the map: "halflife.wad;water.wad;terrain.wad;duw.wad;dutch_textures8.wad;" 2.36 seconds elapsed ----- END hlbsp ----- hlvis v3.4 VL33 (Feb 2 2014) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (vluzacn@163.com) ----- BEGIN hlvis ----- Command line: C:\VALVEH~1\maps\hlvis.exe -fast "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\dutch_forestkills" Arguments: -fast "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\dutch_forestkills" -low 927 portalleafs 3530 numportals -= Current hlvis Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 4 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 33554432 ] [ 33554432 ] max vis distance [ 0 ] [ 0 ] priority [ Low ] [ Normal ] fast vis [ on ] [ off ] full vis [ off ] [ off ] BasePortalVis: (0.68 seconds) average leafs visible: 587 g_visdatasize:97031 compressed from 107532 0.76 seconds elapsed ----- END hlvis ----- hlrad v3.4 VL33 (Feb 2 2014) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (vluzacn@163.com) ----- BEGIN hlrad ----- Command line: C:\VALVEH~1\maps\hlrad.exe "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\dutch_forestkills" Arguments: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\dutch_forestkills" -low -= Current hlrad Settings =- Name | Setting | Default --------------------|---------------------|------------------------- threads [ 4 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 33554432 ] [ 33554432 ] max lighting memory [ 50331648 ] [ 50331648 ] priority [ Low ] [ Normal ] fast rad [ off ] [ off ] vismatrix algorithm [ Sparse ] [ Sparse ] oversampling (-extra)[ off ] [ off ] bounces [ 8 ] [ 8 ] ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ] light limit threshold[ 188.000 ] [ 188.000 ] circus mode [ off ] [ off ] smoothing threshold [ 50.000 ] [ 50.000 ] smoothing threshold 2[ no change ] [ no change ] direct threshold [ 10.000 ] [ 10.000 ] direct light scale [ 1.000 ] [ 1.000 ] coring threshold [ 0.010 ] [ 0.010 ] patch interpolation [ on ] [ on ] texscale [ on ] [ on ] patch subdividing [ on ] [ on ] chop value [ 64.000 ] [ 64.000 ] texchop value [ 32.000 ] [ 32.000 ] global fade [ 1.000 ] [ 1.000 ] global light scale [ 2.000 2.000 2.000 ] [ 2.000 2.000 2.000 ] global gamma [ 0.550 0.550 0.550 ] [ 0.550 0.550 0.550 ] global light scale [ 2.000 ] [ 2.000 ] global sky diffusion [ 1.000 ] [ 1.000 ] spread angles [ on ] [ on ] opaque entities [ on ] [ on ] sky lighting fix [ on ] [ on ] incremental [ off ] [ off ] dump [ off ] [ off ] colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] custom shadows with bounce light [ off ] [ off ] rgb transfers [ off ] [ off ] minimum final light [ 0 ] [ 0 ] size of transfer [ 1 (16bit) ] [ 1 (16bit) ] size of rgbtransfer [ 2 (32bit) ] [ 2 (32bit) ] soft sky [ on ] [ on ] translucent depth [ 2.000 ] [ 2.000 ] block opaque [ on ] [ on ] ignore textures [ off ] [ off ] reflectivity gamma [ 1.760 ] [ 1.760 ] reflectivity scale [ 0.700 ] [ 0.700 ] blur size [ 1.500 ] [ 1.500 ] no emitter range [ off ] [ off ] wall bleeding fix [ on ] [ on ] Load Textures: Using Wadfile: C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\dutch_forestkills.wa_ 18 textures referenced Reading texlights from 'C:\VALVEH~1\maps\lights.rad' 0 opaque models 0 opaque faces 5824 faces Create Patches : 28784 base patches 710625 square feet [102330064.00 square inches] 1 direct lights and 16386 fast direct lights 1 light styles FindFacePositions: (3.73 seconds) BuildFacelights: (68.52 seconds) BuildVisLeafs: (25.75 seconds) visibility matrix : 15.4 megs MakeScales: (26.81 seconds) Transfer Lists : 32138531 : 32.14M transfers Indices : 21168388 : 20.19M bytes Data : 64355749 : 61.37M bytes Bounce 1 GatherLight: (0.67 seconds) Bounce 2 GatherLight: (0.67 seconds) Bounce 3 GatherLight: (0.67 seconds) Bounce 4 GatherLight: (0.67 seconds) Bounce 5 GatherLight: (0.67 seconds) Bounce 6 GatherLight: (0.87 seconds) Bounce 7 GatherLight: (0.72 seconds) Bounce 8 GatherLight: (0.69 seconds) CreateTriangulations: (0.50 seconds) AddPatchLights: (9.50 seconds) FinalLightFace: (0.04 seconds) 142.02 seconds elapsed [2m 22s] ----- END hlrad -----