hlcsg v3.4 VL33 (Feb 2 2014) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (vluzacn@163.com) ----- BEGIN hlcsg ----- Command line: C:\VALVEH~1\maps\hlcsg.exe "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\dutch_funpark" Arguments: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\dutch_funpark" -low -wadautodetect Entering C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\dutch_funpark.map Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 4 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] reset logfile [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 33554432 ] [ 33554432 ] max lighting memory [ 50331648 ] [ 50331648 ] priority [ Low ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ off ] [ off ] clip hull type [ simple ] [ simple ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] wad configuration file[ None ] [ None ] wad.cfg group name [ None ] [ None ] nullfile [ None ] [ None ] nullify trigger [ on ] [ on ] min surface area [ 0.000 ] [ 0.000 ] brush union threshold [ 0.000 ] [ 0.000 ] map scaling [ None ] [ None ] light name optimize [ on ] [ on ] UTF8 game_text [ on ] [ on ] Using mapfile wad configuration Wadfiles not in use by the map will be excluded Wadinclude list : [zhlt.wad] CreateBrush: (0.58 seconds) CSGBrush: (0.74 seconds) added 4 additional animating textures. Using Wadfile: \valve hammer editor\halflife.wad - Contains 26 used textures, 36.11 percent of map (3116 textures in wad) Using Wadfile: \valve hammer editor\tfc2.wad - Contains 12 used textures, 16.67 percent of map (395 textures in wad) Using Wadfile: \valve hammer editor\terrain.wad - Contains 1 used texture, 1.39 percent of map (138 textures in wad) Using Wadfile: \valve hammer editor\aom-real.wad - Contains 31 used textures, 43.06 percent of map (511 textures in wad) Using Wadfile: \valve hammer editor\dutch_textures6.wad - Contains 2 used textures, 2.78 percent of map (41 textures in wad) Wad files required to run the map: "halflife.wad;tfc2.wad;terrain.wad;aom-real.wad;dutch_textures6.wad;" Texture usage is at 1.85 mb (of 32.00 mb MAX) 2.52 seconds elapsed ----- END hlcsg ----- hlbsp v3.4 VL33 (Feb 2 2014) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (vluzacn@163.com) ----- BEGIN hlbsp ----- Command line: C:\VALVEH~1\maps\hlbsp.exe "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\dutch_funpark" Arguments: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\dutch_funpark" -low -chart Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 4 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ on ] [ off ] estimate [ off ] [ off ] max texture memory [ 33554432 ] [ 33554432 ] priority [ Low ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] noinsidefill [ off ] [ off ] noopt [ off ] [ off ] no clipnode merging [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] nobrink [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 65536) remove hull 2 [ off ] [ off ] SolidBSP [hull 0] 500...1000...1500...2000...2428 (0.41 seconds) BSP generation successful, writing portal file 'C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\dutch_funpark.prt' SolidBSP [hull 1] 500...1000...1500...2000...2500...2842 (0.47 seconds) SolidBSP [hull 2] 500...1000...1500...2000...2481 (0.39 seconds) SolidBSP [hull 3] 500...1000...1500...2000...2500...2786 (0.48 seconds) Reduced 15025 clipnodes to 13078 Reduced 1349 texinfos to 1061 Reduced 72 texdatas to 70 (3172 bytes to 3084) Reduced 10730 planes to 3716 FixBrinks: Increased 13078 clipnodes to 13278. Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 53/512 3392/32768 (10.4%) planes 3716/32768 74320/655360 (11.3%) vertexes 15429/65535 185148/786420 (23.5%) nodes 4802/32767 115248/786408 (14.7%) texinfos 1061/32767 42440/1310680 ( 3.2%) faces 11784/65535 235680/1310700 (18.0%) * worldfaces 6640/32768 0/0 (20.3%) clipnodes 13278/32767 106224/262136 (40.5%) leaves 2956/32760 82768/917280 ( 9.0%) * worldleaves 1401/8192 0/0 (17.1%) marksurfaces 14231/65535 28462/131070 (21.7%) surfedges 55745/512000 222980/2048000 (10.9%) edges 27958/256000 111832/1024000 (10.9%) texdata [variable] 3084/33554432 ( 0.0%) lightdata [variable] 0/50331648 ( 0.0%) visdata [variable] 0/8388608 ( 0.0%) entdata [variable] 24092/2097152 ( 1.1%) * AllocBlock 40/64 0/0 (62.5%) 70 textures referenced === Total BSP file data space used: 1235670 bytes === Wad files required to run the map: "halflife.wad;tfc2.wad;terrain.wad;aom-real.wad;dutch_textures6.wad;" 5.45 seconds elapsed ----- END hlbsp ----- hlvis v3.4 VL33 (Feb 2 2014) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (vluzacn@163.com) ----- BEGIN hlvis ----- Command line: C:\VALVEH~1\maps\hlvis.exe -fast "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\dutch_funpark" Arguments: -fast "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\dutch_funpark" -low 1401 portalleafs 4909 numportals -= Current hlvis Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 4 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 33554432 ] [ 33554432 ] max vis distance [ 0 ] [ 0 ] priority [ Low ] [ Normal ] fast vis [ on ] [ off ] full vis [ off ] [ off ] BasePortalVis: (1.24 seconds) average leafs visible: 1169 g_visdatasize:237441 compressed from 246576 1.34 seconds elapsed ----- END hlvis ----- hlrad v3.4 VL33 (Feb 2 2014) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (vluzacn@163.com) ----- BEGIN hlrad ----- Command line: C:\VALVEH~1\maps\hlrad.exe "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\dutch_funpark" Arguments: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\dutch_funpark" -low -= Current hlrad Settings =- Name | Setting | Default --------------------|---------------------|------------------------- threads [ 4 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 33554432 ] [ 33554432 ] max lighting memory [ 50331648 ] [ 50331648 ] priority [ Low ] [ Normal ] fast rad [ off ] [ off ] vismatrix algorithm [ Sparse ] [ Sparse ] oversampling (-extra)[ off ] [ off ] bounces [ 8 ] [ 8 ] ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ] light limit threshold[ 188.000 ] [ 188.000 ] circus mode [ off ] [ off ] smoothing threshold [ 50.000 ] [ 50.000 ] smoothing threshold 2[ no change ] [ no change ] direct threshold [ 10.000 ] [ 10.000 ] direct light scale [ 1.000 ] [ 1.000 ] coring threshold [ 0.010 ] [ 0.010 ] patch interpolation [ on ] [ on ] texscale [ on ] [ on ] patch subdividing [ on ] [ on ] chop value [ 64.000 ] [ 64.000 ] texchop value [ 32.000 ] [ 32.000 ] global fade [ 1.000 ] [ 1.000 ] global light scale [ 2.000 2.000 2.000 ] [ 2.000 2.000 2.000 ] global gamma [ 0.550 0.550 0.550 ] [ 0.550 0.550 0.550 ] global light scale [ 2.000 ] [ 2.000 ] global sky diffusion [ 1.000 ] [ 1.000 ] spread angles [ on ] [ on ] opaque entities [ on ] [ on ] sky lighting fix [ on ] [ on ] incremental [ off ] [ off ] dump [ off ] [ off ] colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] custom shadows with bounce light [ off ] [ off ] rgb transfers [ off ] [ off ] minimum final light [ 0 ] [ 0 ] size of transfer [ 1 (16bit) ] [ 1 (16bit) ] size of rgbtransfer [ 2 (32bit) ] [ 2 (32bit) ] soft sky [ on ] [ on ] translucent depth [ 2.000 ] [ 2.000 ] block opaque [ on ] [ on ] ignore textures [ off ] [ off ] reflectivity gamma [ 1.760 ] [ 1.760 ] reflectivity scale [ 0.700 ] [ 0.700 ] blur size [ 1.500 ] [ 1.500 ] no emitter range [ off ] [ off ] wall bleeding fix [ on ] [ on ] Load Textures: Using Wadfile: C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\dutch_funpark.wa_ 70 textures referenced Reading texlights from 'C:\VALVEH~1\maps\lights.rad' 0 opaque models 0 opaque faces 11784 faces Create Patches : 42740 base patches 633971 square feet [91291872.00 square inches] 203 direct lights and 16386 fast direct lights 1 light styles FindFacePositions: (4.01 seconds) BuildFacelights: (114.19 seconds) BuildVisLeafs: (105.62 seconds) visibility matrix : 68.3 megs MakeScales: (84.01 seconds) Transfer Lists : 152415653 : 152.42M transfers Indices : 113230220 : 107.98M bytes Data : 304958050 : 290.83M bytes Bounce 1 GatherLight: (3.45 seconds) Bounce 2 GatherLight: (3.42 seconds) Bounce 3 GatherLight: (3.45 seconds) Bounce 4 GatherLight: (3.43 seconds) Bounce 5 GatherLight: (3.42 seconds) Bounce 6 GatherLight: (3.44 seconds) Bounce 7 GatherLight: (3.43 seconds) Bounce 8 GatherLight: (3.43 seconds) CreateTriangulations: (0.54 seconds) AddPatchLights: (9.74 seconds) FinalLightFace: (0.05 seconds) 347.55 seconds elapsed [5m 47s] ----- END hlrad -----