hlcsg v3.4 VL33 (Feb 2 2014) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (vluzacn@163.com) ----- BEGIN hlcsg ----- Command line: C:\VALVEH~1\maps\hlcsg.exe "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\dutch_gasstation" Arguments: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\dutch_gasstation" -low -wadautodetect Entering C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\dutch_gasstation.map Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 4 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] reset logfile [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 33554432 ] [ 33554432 ] max lighting memory [ 50331648 ] [ 50331648 ] priority [ Low ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ off ] [ off ] clip hull type [ simple ] [ simple ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] wad configuration file[ None ] [ None ] wad.cfg group name [ None ] [ None ] nullfile [ None ] [ None ] nullify trigger [ on ] [ on ] min surface area [ 0.000 ] [ 0.000 ] brush union threshold [ 0.000 ] [ 0.000 ] map scaling [ None ] [ None ] light name optimize [ on ] [ on ] UTF8 game_text [ on ] [ on ] Using mapfile wad configuration Wadfiles not in use by the map will be excluded Wadinclude list : [zhlt.wad] CreateBrush: (0.09 seconds) CSGBrush: (0.47 seconds) Using Wadfile: \valve hammer editor\halflife.wad - Contains 4 used textures, 17.39 percent of map (3116 textures in wad) Using Wadfile: \valve hammer editor\dutch_textures8.wad - Contains 3 used textures, 13.04 percent of map (480 textures in wad) Using Wadfile: \valve hammer editor\dutch_textures7.wad - Contains 5 used textures, 21.74 percent of map (719 textures in wad) Using Wadfile: \valve hammer editor\blazcity.wad - Contains 2 used textures, 8.70 percent of map (29 textures in wad) Using Wadfile: \program files (x86)\steam\steamapps\common\half-life\valve\maxpayne - texes.wad - Contains 9 used textures, 39.13 percent of map (1767 textures in wad) Wad files required to run the map: "halflife.wad;dutch_textures8.wad;dutch_textures7.wad;blazcity.wad;maxpayne - texes.wad;" Texture usage is at 1.17 mb (of 32.00 mb MAX) 1.39 seconds elapsed ----- END hlcsg ----- hlbsp v3.4 VL33 (Feb 2 2014) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (vluzacn@163.com) ----- BEGIN hlbsp ----- Command line: C:\VALVEH~1\maps\hlbsp.exe "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\dutch_gasstation" Arguments: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\dutch_gasstation" -low -chart Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 4 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ on ] [ off ] estimate [ off ] [ off ] max texture memory [ 33554432 ] [ 33554432 ] priority [ Low ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] noinsidefill [ off ] [ off ] noopt [ off ] [ off ] no clipnode merging [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] nobrink [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 65536) remove hull 2 [ off ] [ off ] SolidBSP [hull 0] 500...1000...1081 (0.14 seconds) BSP generation successful, writing portal file 'C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\dutch_gasstation.prt' SolidBSP [hull 1] 500...1000...1103 (0.13 seconds) SolidBSP [hull 2] 500...1000...1021 (0.11 seconds) SolidBSP [hull 3] 500...1000...1247 (0.15 seconds) Reduced 3480 clipnodes to 2898 Reduced 209 texinfos to 158 Reduced 23 texdatas to 23 (1016 bytes to 1016) Reduced 3198 planes to 1124 FixBrinks: Increased 2898 clipnodes to 2909. Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 21/512 1344/32768 ( 4.1%) planes 1124/32768 22480/655360 ( 3.4%) vertexes 6591/65535 79092/786420 (10.1%) nodes 1106/32767 26544/786408 ( 3.4%) texinfos 158/32767 6320/1310680 ( 0.5%) faces 4674/65535 93480/1310700 ( 7.1%) * worldfaces 4544/32768 0/0 (13.9%) clipnodes 2909/32767 23272/262136 ( 8.9%) leaves 672/32760 18816/917280 ( 2.1%) * worldleaves 561/8192 0/0 ( 6.8%) marksurfaces 5438/65535 10876/131070 ( 8.3%) surfedges 22958/512000 91832/2048000 ( 4.5%) edges 11565/256000 46260/1024000 ( 4.5%) texdata [variable] 1016/33554432 ( 0.0%) lightdata [variable] 0/50331648 ( 0.0%) visdata [variable] 0/8388608 ( 0.0%) entdata [variable] 2586/2097152 ( 0.1%) * AllocBlock 26/64 0/0 (40.6%) 23 textures referenced === Total BSP file data space used: 423918 bytes === Wad files required to run the map: "halflife.wad;dutch_textures8.wad;dutch_textures7.wad;blazcity.wad;maxpayne - texes.wad;" 1.56 seconds elapsed ----- END hlbsp ----- hlvis v3.4 VL33 (Feb 2 2014) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (vluzacn@163.com) ----- BEGIN hlvis ----- Command line: C:\VALVEH~1\maps\hlvis.exe -fast "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\dutch_gasstation" Arguments: -fast "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\dutch_gasstation" -low 561 portalleafs 1678 numportals -= Current hlvis Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 4 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 33554432 ] [ 33554432 ] max vis distance [ 0 ] [ 0 ] priority [ Low ] [ Normal ] fast vis [ on ] [ off ] full vis [ off ] [ off ] BasePortalVis: (0.12 seconds) average leafs visible: 313 g_visdatasize:38215 compressed from 39831 0.17 seconds elapsed ----- END hlvis ----- hlrad v3.4 VL33 (Feb 2 2014) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (vluzacn@163.com) ----- BEGIN hlrad ----- Command line: C:\VALVEH~1\maps\hlrad.exe "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\dutch_gasstation" Arguments: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\dutch_gasstation" -low -= Current hlrad Settings =- Name | Setting | Default --------------------|---------------------|------------------------- threads [ 4 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 33554432 ] [ 33554432 ] max lighting memory [ 50331648 ] [ 50331648 ] priority [ Low ] [ Normal ] fast rad [ off ] [ off ] vismatrix algorithm [ Sparse ] [ Sparse ] oversampling (-extra)[ off ] [ off ] bounces [ 8 ] [ 8 ] ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ] light limit threshold[ 188.000 ] [ 188.000 ] circus mode [ off ] [ off ] smoothing threshold [ 50.000 ] [ 50.000 ] smoothing threshold 2[ no change ] [ no change ] direct threshold [ 10.000 ] [ 10.000 ] direct light scale [ 1.000 ] [ 1.000 ] coring threshold [ 0.010 ] [ 0.010 ] patch interpolation [ on ] [ on ] texscale [ on ] [ on ] patch subdividing [ on ] [ on ] chop value [ 64.000 ] [ 64.000 ] texchop value [ 32.000 ] [ 32.000 ] global fade [ 1.000 ] [ 1.000 ] global light scale [ 2.000 2.000 2.000 ] [ 2.000 2.000 2.000 ] global gamma [ 0.550 0.550 0.550 ] [ 0.550 0.550 0.550 ] global light scale [ 2.000 ] [ 2.000 ] global sky diffusion [ 1.000 ] [ 1.000 ] spread angles [ on ] [ on ] opaque entities [ on ] [ on ] sky lighting fix [ on ] [ on ] incremental [ off ] [ off ] dump [ off ] [ off ] colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] custom shadows with bounce light [ off ] [ off ] rgb transfers [ off ] [ off ] minimum final light [ 0 ] [ 0 ] size of transfer [ 1 (16bit) ] [ 1 (16bit) ] size of rgbtransfer [ 2 (32bit) ] [ 2 (32bit) ] soft sky [ on ] [ on ] translucent depth [ 2.000 ] [ 2.000 ] block opaque [ on ] [ on ] ignore textures [ off ] [ off ] reflectivity gamma [ 1.760 ] [ 1.760 ] reflectivity scale [ 0.700 ] [ 0.700 ] blur size [ 1.500 ] [ 1.500 ] no emitter range [ off ] [ off ] wall bleeding fix [ on ] [ on ] Load Textures: Using Wadfile: C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\dutch_gasstation.wa_ 23 textures referenced Reading texlights from 'C:\VALVEH~1\maps\lights.rad' 0 opaque models 0 opaque faces 4674 faces Create Patches : 27309 base patches 572940 square feet [82503472.00 square inches] 1 direct lights and 16386 fast direct lights 1 light styles FindFacePositions: (2.68 seconds) BuildFacelights: (48.72 seconds) BuildVisLeafs: (43.85 seconds) visibility matrix : 29.8 megs MakeScales: (27.97 seconds) Transfer Lists : 48338888 : 48.34M transfers Indices : 26649572 : 25.42M bytes Data : 96757513 : 92.28M bytes Bounce 1 GatherLight: (1.00 seconds) Bounce 2 GatherLight: (0.97 seconds) Bounce 3 GatherLight: (0.96 seconds) Bounce 4 GatherLight: (0.97 seconds) Bounce 5 GatherLight: (0.96 seconds) Bounce 6 GatherLight: (0.97 seconds) Bounce 7 GatherLight: (0.96 seconds) Bounce 8 GatherLight: (0.96 seconds) CreateTriangulations: (0.49 seconds) AddPatchLights: (9.66 seconds) FinalLightFace: (0.03 seconds) 142.74 seconds elapsed [2m 22s] ----- END hlrad -----