hlcsg v3.4 VL33 (Feb 2 2014) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (vluzacn@163.com) ----- BEGIN hlcsg ----- Command line: C:\VALVEH~1\maps\hlcsg.exe "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\dutch_graffcity" Arguments: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\dutch_graffcity" -low -wadautodetect Entering C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\dutch_graffcity.map Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 4 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] reset logfile [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 33554432 ] [ 33554432 ] max lighting memory [ 50331648 ] [ 50331648 ] priority [ Low ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ off ] [ off ] clip hull type [ simple ] [ simple ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] wad configuration file[ None ] [ None ] wad.cfg group name [ None ] [ None ] nullfile [ None ] [ None ] nullify trigger [ on ] [ on ] min surface area [ 0.000 ] [ 0.000 ] brush union threshold [ 0.000 ] [ 0.000 ] map scaling [ None ] [ None ] light name optimize [ on ] [ on ] UTF8 game_text [ on ] [ on ] Using mapfile wad configuration Wadfiles not in use by the map will be excluded Wadinclude list : [zhlt.wad] CreateBrush: (0.46 seconds) CSGBrush: (0.89 seconds) added 4 additional animating textures. Using Wadfile: \valve hammer editor\halflife.wad - Contains 32 used textures, 21.33 percent of map (3116 textures in wad) Using Wadfile: \valve hammer editor\dutch_textures3.wad - Contains 4 used textures, 2.67 percent of map (45 textures in wad) Using Wadfile: \valve hammer editor\xt_snowflake.wad - Contains 46 used textures, 30.67 percent of map (274 textures in wad) Using Wadfile: \valve hammer editor\terrain.wad - Contains 4 used textures, 2.67 percent of map (138 textures in wad) Using Wadfile: \valve hammer editor\xmas.wad - Contains 26 used textures, 17.33 percent of map (457 textures in wad) Using Wadfile: \valve hammer editor\dutch_textures5.wad - Contains 38 used textures, 25.33 percent of map (38 textures in wad) Wad files required to run the map: "halflife.wad;dutch_textures3.wad;xt_snowflake.wad;terrain.wad;xmas.wad;dutch_textures5.wad;" Texture usage is at 5.69 mb (of 32.00 mb MAX) 2.10 seconds elapsed ----- END hlcsg ----- hlbsp v3.4 VL33 (Feb 2 2014) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (vluzacn@163.com) ----- BEGIN hlbsp ----- Command line: C:\VALVEH~1\maps\hlbsp.exe "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\dutch_graffcity" Arguments: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\dutch_graffcity" -low -chart Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 4 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ on ] [ off ] estimate [ off ] [ off ] max texture memory [ 33554432 ] [ 33554432 ] priority [ Low ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] noinsidefill [ off ] [ off ] noopt [ off ] [ off ] no clipnode merging [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] nobrink [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 65536) remove hull 2 [ off ] [ off ] SolidBSP [hull 0] 500...1000...1500...2000...2500...3000...3015 (0.60 seconds) BSP generation successful, writing portal file 'C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\dutch_graffcity.prt' SolidBSP [hull 1] 500...1000...1500...2000...2500...2974 (0.48 seconds) SolidBSP [hull 2] 500...1000...1500...2000...2500...2702 (0.39 seconds) SolidBSP [hull 3] 500...1000...1500...2000...2500...3000...3072 (0.48 seconds) Reduced 17961 clipnodes to 16512 Reduced 2070 texinfos to 1887 Reduced 150 texdatas to 149 (6604 bytes to 6560) Reduced 10866 planes to 4834 FixBrinks: Increased 16512 clipnodes to 16646. Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 229/512 14656/32768 (44.7%) planes 4834/32768 96680/655360 (14.8%) vertexes 24036/65535 288432/786420 (36.7%) nodes 6123/32767 146952/786408 (18.7%) texinfos 1887/32767 75480/1310680 ( 5.8%) faces 17729/65535 354580/1310700 (27.1%) * worldfaces 11870/32768 0/0 (36.2%) clipnodes 16646/32767 133168/262136 (50.8%) leaves 4317/32760 120876/917280 (13.2%) * worldleaves 1760/8192 0/0 (21.5%) marksurfaces 20544/65535 41088/131070 (31.3%) surfedges 84800/512000 339200/2048000 (16.6%) edges 42609/256000 170436/1024000 (16.6%) texdata [variable] 6560/33554432 ( 0.0%) lightdata [variable] 0/50331648 ( 0.0%) visdata [variable] 0/8388608 ( 0.0%) entdata [variable] 42046/2097152 ( 2.0%) * AllocBlock 69/64 0/0 (107.8%) 149 textures referenced === Total BSP file data space used: 1830154 bytes === Wad files required to run the map: "halflife.wad;dutch_textures3.wad;xt_snowflake.wad;terrain.wad;xmas.wad;dutch_textures5.wad;" 5.94 seconds elapsed ----- END hlbsp ----- hlvis v3.4 VL33 (Feb 2 2014) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (vluzacn@163.com) ----- BEGIN hlvis ----- Command line: C:\VALVEH~1\maps\hlvis.exe "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\dutch_graffcity" Arguments: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\dutch_graffcity" -low 1760 portalleafs 5646 numportals -= Current hlvis Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 4 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 33554432 ] [ 33554432 ] max vis distance [ 0 ] [ 0 ] priority [ Low ] [ Normal ] fast vis [ off ] [ off ] full vis [ off ] [ off ] BasePortalVis: (1.26 seconds) LeafThread: (195.18 seconds) average leafs visible: 274 g_visdatasize:168973 compressed from 387200 196.55 seconds elapsed [3m 16s] ----- END hlvis ----- hlrad v3.4 VL33 (Feb 2 2014) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (vluzacn@163.com) ----- BEGIN hlrad ----- Command line: C:\VALVEH~1\maps\hlrad.exe "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\dutch_graffcity" Arguments: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\dutch_graffcity" -low -= Current hlrad Settings =- Name | Setting | Default --------------------|---------------------|------------------------- threads [ 4 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 33554432 ] [ 33554432 ] max lighting memory [ 50331648 ] [ 50331648 ] priority [ Low ] [ Normal ] fast rad [ off ] [ off ] vismatrix algorithm [ Sparse ] [ Sparse ] oversampling (-extra)[ off ] [ off ] bounces [ 8 ] [ 8 ] ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ] light limit threshold[ 188.000 ] [ 188.000 ] circus mode [ off ] [ off ] smoothing threshold [ 50.000 ] [ 50.000 ] smoothing threshold 2[ no change ] [ no change ] direct threshold [ 10.000 ] [ 10.000 ] direct light scale [ 1.000 ] [ 1.000 ] coring threshold [ 0.010 ] [ 0.010 ] patch interpolation [ on ] [ on ] texscale [ on ] [ on ] patch subdividing [ on ] [ on ] chop value [ 64.000 ] [ 64.000 ] texchop value [ 32.000 ] [ 32.000 ] global fade [ 1.000 ] [ 1.000 ] global light scale [ 2.000 2.000 2.000 ] [ 2.000 2.000 2.000 ] global gamma [ 0.550 0.550 0.550 ] [ 0.550 0.550 0.550 ] global light scale [ 2.000 ] [ 2.000 ] global sky diffusion [ 1.000 ] [ 1.000 ] spread angles [ on ] [ on ] opaque entities [ on ] [ on ] sky lighting fix [ on ] [ on ] incremental [ off ] [ off ] dump [ off ] [ off ] colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] custom shadows with bounce light [ off ] [ off ] rgb transfers [ off ] [ off ] minimum final light [ 0 ] [ 0 ] size of transfer [ 1 (16bit) ] [ 1 (16bit) ] size of rgbtransfer [ 2 (32bit) ] [ 2 (32bit) ] soft sky [ on ] [ on ] translucent depth [ 2.000 ] [ 2.000 ] block opaque [ on ] [ on ] ignore textures [ off ] [ off ] reflectivity gamma [ 1.760 ] [ 1.760 ] reflectivity scale [ 0.700 ] [ 0.700 ] blur size [ 1.500 ] [ 1.500 ] no emitter range [ off ] [ off ] wall bleeding fix [ on ] [ on ] Load Textures: Using Wadfile: C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\dutch_graffcity.wa_ 149 textures referenced Reading texlights from 'C:\VALVEH~1\maps\lights.rad' 0 opaque models 0 opaque faces 17729 faces Create Patches : 77333 base patches 1105550 square feet [159199200.00 square inches] 28 direct lights and 16386 fast direct lights 1 light styles FindFacePositions: (11.35 seconds) BuildFacelights: (147.29 seconds) BuildVisLeafs: (109.41 seconds) visibility matrix : 73.9 megs MakeScales: (209.71 seconds) Transfer Lists : 163200234 : 163.20M transfers Indices : 85034900 : 81.10M bytes Data : 326621460 : 311.49M bytes Bounce 1 GatherLight: (3.44 seconds) Bounce 2 GatherLight: (3.28 seconds) Bounce 3 GatherLight: (3.30 seconds) Bounce 4 GatherLight: (3.29 seconds) Bounce 5 GatherLight: (3.27 seconds) Bounce 6 GatherLight: (3.29 seconds) Bounce 7 GatherLight: (3.32 seconds) Bounce 8 GatherLight: (3.39 seconds) CreateTriangulations: (1.07 seconds) AddPatchLights: (19.26 seconds) FinalLightFace: (0.10 seconds) 527.80 seconds elapsed [8m 47s] ----- END hlrad -----