hlcsg v3.4 VL33 (Feb 2 2014) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (vluzacn@163.com) ----- BEGIN hlcsg ----- Command line: C:\VALVEH~1\maps\hlcsg.exe "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\dutch_mining" Arguments: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\dutch_mining" -low -wadautodetect Entering C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\dutch_mining.map Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 4 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] reset logfile [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 33554432 ] [ 33554432 ] max lighting memory [ 50331648 ] [ 50331648 ] priority [ Low ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ off ] [ off ] clip hull type [ simple ] [ simple ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] wad configuration file[ None ] [ None ] wad.cfg group name [ None ] [ None ] nullfile [ None ] [ None ] nullify trigger [ on ] [ on ] min surface area [ 0.000 ] [ 0.000 ] brush union threshold [ 0.000 ] [ 0.000 ] map scaling [ None ] [ None ] light name optimize [ on ] [ on ] UTF8 game_text [ on ] [ on ] Using mapfile wad configuration Wadfiles not in use by the map will be excluded Wadinclude list : [zhlt.wad] CreateBrush: (1.30 seconds) CSGBrush: (1.58 seconds) added 16 additional animating textures. Using Wadfile: \valve hammer editor\halflife.wad - Contains 40 used textures, 20.20 percent of map (3116 textures in wad) Using Wadfile: \valve hammer editor\terrain.wad - Contains 15 used textures, 7.58 percent of map (138 textures in wad) Using Wadfile: \valve hammer editor\dutch_textures6.wad - Contains 10 used textures, 5.05 percent of map (103 textures in wad) Using Wadfile: \valve hammer editor\vendetta.wad - Contains 103 used textures, 52.02 percent of map (858 textures in wad) Using Wadfile: \valve hammer editor\metal648.wad - Contains 30 used textures, 15.15 percent of map (279 textures in wad) Wad files required to run the map: "halflife.wad;terrain.wad;dutch_textures6.wad;vendetta.wad;metal648.wad;" Texture usage is at 5.13 mb (of 32.00 mb MAX) 4.16 seconds elapsed ----- END hlcsg ----- hlbsp v3.4 VL33 (Feb 2 2014) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (vluzacn@163.com) ----- BEGIN hlbsp ----- Command line: C:\VALVEH~1\maps\hlbsp.exe "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\dutch_mining" Arguments: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\dutch_mining" -low -chart Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 4 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ on ] [ off ] estimate [ off ] [ off ] max texture memory [ 33554432 ] [ 33554432 ] priority [ Low ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] noinsidefill [ off ] [ off ] noopt [ off ] [ off ] no clipnode merging [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] nobrink [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 65536) remove hull 2 [ off ] [ off ] SolidBSP [hull 0] 500...1000...1500...2000...2500...3000...3500...4000...4500...5000...5500...5831 (1.16 seconds) BSP generation successful, writing portal file 'C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\dutch_mining.prt' SolidBSP [hull 1] 500...1000...1500...2000...2500...3000...3500...4000...4500...5000...5500...5583 (1.06 seconds) SolidBSP [hull 2] 500...1000...1500...2000...2500...3000...3500...4000...4500...4563 (0.81 seconds) SolidBSP [hull 3] 500...1000...1500...2000...2500...3000...3500...4000...4500...5000...5500...5781 (1.09 seconds) Reduced 20461 clipnodes to 18157 Reduced 4015 texinfos to 3178 Reduced 198 texdatas to 195 (8716 bytes to 8584) Reduced 18612 planes to 6819 FixBrinks: Increased 18157 clipnodes to 18407. Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 142/512 9088/32768 (27.7%) planes 6819/32768 136380/655360 (20.8%) vertexes 23955/65535 287460/786420 (36.6%) nodes 8017/32767 192408/786408 (24.5%) texinfos 3178/32767 127120/1310680 ( 9.7%) faces 16814/65535 336280/1310700 (25.7%) * worldfaces 12908/32768 0/0 (39.4%) clipnodes 18407/32767 147256/262136 (56.2%) leaves 5327/32760 149156/917280 (16.3%) * worldleaves 3675/8192 0/0 (44.9%) marksurfaces 21902/65535 43804/131070 (33.4%) surfedges 80576/512000 322304/2048000 (15.7%) edges 41409/256000 165636/1024000 (16.2%) texdata [variable] 8584/33554432 ( 0.0%) lightdata [variable] 0/50331648 ( 0.0%) visdata [variable] 0/8388608 ( 0.0%) entdata [variable] 41433/2097152 ( 2.0%) * AllocBlock 41/64 0/0 (64.1%) 195 textures referenced === Total BSP file data space used: 1966909 bytes === Wad files required to run the map: "halflife.wad;terrain.wad;dutch_textures6.wad;vendetta.wad;metal648.wad;" 8.77 seconds elapsed ----- END hlbsp ----- hlvis v3.4 VL33 (Feb 2 2014) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (vluzacn@163.com) ----- BEGIN hlvis ----- Command line: C:\VALVEH~1\maps\hlvis.exe -fast "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\dutch_mining" Arguments: -fast "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\dutch_mining" -low 3675 portalleafs 12927 numportals -= Current hlvis Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 4 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 33554432 ] [ 33554432 ] max vis distance [ 0 ] [ 0 ] priority [ Low ] [ Normal ] fast vis [ on ] [ off ] full vis [ off ] [ off ] BasePortalVis: (7.59 seconds) average leafs visible: 1820 g_visdatasize:1282691 compressed from 1690500 7.89 seconds elapsed ----- END hlvis ----- hlrad v3.4 VL33 (Feb 2 2014) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (vluzacn@163.com) ----- BEGIN hlrad ----- Command line: C:\VALVEH~1\maps\hlrad.exe "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\dutch_mining" Arguments: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\dutch_mining" -low -= Current hlrad Settings =- Name | Setting | Default --------------------|---------------------|------------------------- threads [ 4 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 33554432 ] [ 33554432 ] max lighting memory [ 50331648 ] [ 50331648 ] priority [ Low ] [ Normal ] fast rad [ off ] [ off ] vismatrix algorithm [ Sparse ] [ Sparse ] oversampling (-extra)[ off ] [ off ] bounces [ 8 ] [ 8 ] ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ] light limit threshold[ 188.000 ] [ 188.000 ] circus mode [ off ] [ off ] smoothing threshold [ 50.000 ] [ 50.000 ] smoothing threshold 2[ no change ] [ no change ] direct threshold [ 10.000 ] [ 10.000 ] direct light scale [ 1.000 ] [ 1.000 ] coring threshold [ 0.010 ] [ 0.010 ] patch interpolation [ on ] [ on ] texscale [ on ] [ on ] patch subdividing [ on ] [ on ] chop value [ 64.000 ] [ 64.000 ] texchop value [ 32.000 ] [ 32.000 ] global fade [ 1.000 ] [ 1.000 ] global light scale [ 2.000 2.000 2.000 ] [ 2.000 2.000 2.000 ] global gamma [ 0.550 0.550 0.550 ] [ 0.550 0.550 0.550 ] global light scale [ 2.000 ] [ 2.000 ] global sky diffusion [ 1.000 ] [ 1.000 ] spread angles [ on ] [ on ] opaque entities [ on ] [ on ] sky lighting fix [ on ] [ on ] incremental [ off ] [ off ] dump [ off ] [ off ] colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] custom shadows with bounce light [ off ] [ off ] rgb transfers [ off ] [ off ] minimum final light [ 0 ] [ 0 ] size of transfer [ 1 (16bit) ] [ 1 (16bit) ] size of rgbtransfer [ 2 (32bit) ] [ 2 (32bit) ] soft sky [ on ] [ on ] translucent depth [ 2.000 ] [ 2.000 ] block opaque [ on ] [ on ] ignore textures [ off ] [ off ] reflectivity gamma [ 1.760 ] [ 1.760 ] reflectivity scale [ 0.700 ] [ 0.700 ] blur size [ 1.500 ] [ 1.500 ] no emitter range [ off ] [ off ] wall bleeding fix [ on ] [ on ] Load Textures: Using Wadfile: C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\dutch_mining.wa_ 195 textures referenced Reading texlights from 'C:\VALVEH~1\maps\lights.rad' 0 opaque models 0 opaque faces 16814 faces Create Patches : 45268 base patches 397021 square feet [57171028.00 square inches] 2291 direct lights and 16386 fast direct lights 1 light styles FindFacePositions: (4.22 seconds) BuildFacelights: (225.75 seconds) BuildVisLeafs: (69.75 seconds) visibility matrix : 17.3 megs MakeScales: (57.92 seconds) Transfer Lists : 33336232 : 33.34M transfers Indices : 34513676 : 32.91M bytes Data : 66806330 : 63.71M bytes Bounce 1 GatherLight: (0.72 seconds) Bounce 2 GatherLight: (0.70 seconds) Bounce 3 GatherLight: (0.70 seconds) Bounce 4 GatherLight: (0.70 seconds) Bounce 5 GatherLight: (0.70 seconds) Bounce 6 GatherLight: (0.69 seconds) Bounce 7 GatherLight: (0.70 seconds) Bounce 8 GatherLight: (0.69 seconds) CreateTriangulations: (0.36 seconds) AddPatchLights: (4.80 seconds) FinalLightFace: (0.06 seconds) 370.81 seconds elapsed [6m 10s] ----- END hlrad -----