hlcsg v3.4 VL33 (Feb 2 2014) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (vluzacn@163.com) ----- BEGIN hlcsg ----- Command line: C:\VALVEH~1\maps\hlcsg.exe "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\dutch_museum" Arguments: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\dutch_museum" -low -wadautodetect Entering C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\dutch_museum.map Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 4 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] reset logfile [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 33554432 ] [ 33554432 ] max lighting memory [ 50331648 ] [ 50331648 ] priority [ Low ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ off ] [ off ] clip hull type [ simple ] [ simple ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] wad configuration file[ None ] [ None ] wad.cfg group name [ None ] [ None ] nullfile [ None ] [ None ] nullify trigger [ on ] [ on ] min surface area [ 0.000 ] [ 0.000 ] brush union threshold [ 0.000 ] [ 0.000 ] map scaling [ None ] [ None ] light name optimize [ on ] [ on ] UTF8 game_text [ on ] [ on ] Using mapfile wad configuration Wadfiles not in use by the map will be excluded Wadinclude list : [zhlt.wad] CreateBrush: (1.00 seconds) CSGBrush: (1.30 seconds) - Warning: Larger than expected texture (651506 bytes): 'HALFLIFE1_DUTCH' added 7 additional animating textures. Using Wadfile: \valve hammer editor\halflife.wad - Contains 22 used textures, 22.92 percent of map (3116 textures in wad) Using Wadfile: \valve hammer editor\de_rats_caravan.wad - Contains 4 used textures, 4.17 percent of map (146 textures in wad) Using Wadfile: \valve hammer editor\maxpayne - texes.wad - Contains 37 used textures, 38.54 percent of map (1767 textures in wad) Using Wadfile: \valve hammer editor\dutch_textures7.wad - Contains 33 used textures, 34.38 percent of map (712 textures in wad) Wad files required to run the map: "halflife.wad;de_rats_caravan.wad;maxpayne - texes.wad;dutch_textures7.wad;" Texture usage is at 3.39 mb (of 32.00 mb MAX) 2.62 seconds elapsed ----- END hlcsg ----- hlbsp v3.4 VL33 (Feb 2 2014) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (vluzacn@163.com) ----- BEGIN hlbsp ----- Command line: C:\VALVEH~1\maps\hlbsp.exe "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\dutch_museum" Arguments: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\dutch_museum" -low -chart Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 4 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ on ] [ off ] estimate [ off ] [ off ] max texture memory [ 33554432 ] [ 33554432 ] priority [ Low ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] noinsidefill [ off ] [ off ] noopt [ off ] [ off ] no clipnode merging [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] nobrink [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 65536) remove hull 2 [ off ] [ off ] SolidBSP [hull 0] 500...1000...1500...2000...2500...3000...3500...4000...4061 (0.81 seconds) BSP generation successful, writing portal file 'C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\dutch_museum.prt' SolidBSP [hull 1] 500...1000...1500...2000...2500...2956 (0.66 seconds) SolidBSP [hull 2] 500...1000...1500...2000...2500...2604 (0.58 seconds) SolidBSP [hull 3] 500...1000...1500...2000...2500...3000...3222 (0.77 seconds) Reduced 11702 clipnodes to 11031 Reduced 1314 texinfos to 1155 Reduced 96 texdatas to 94 (4228 bytes to 4140) Reduced 24622 planes to 6681 FixBrinks: Increased 11031 clipnodes to 11333. Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 63/512 4032/32768 (12.3%) planes 6681/32768 133620/655360 (20.4%) vertexes 15499/65535 185988/786420 (23.6%) nodes 4944/32767 118656/786408 (15.1%) texinfos 1155/32767 46200/1310680 ( 3.5%) faces 11795/65535 235900/1310700 (18.0%) * worldfaces 10564/32768 0/0 (32.2%) clipnodes 11333/32767 90664/262136 (34.6%) leaves 3092/32760 86576/917280 ( 9.4%) * worldleaves 2282/8192 0/0 (27.9%) marksurfaces 14814/65535 29628/131070 (22.6%) surfedges 54935/512000 219740/2048000 (10.7%) edges 27781/256000 111124/1024000 (10.9%) texdata [variable] 4140/33554432 ( 0.0%) lightdata [variable] 0/50331648 ( 0.0%) visdata [variable] 0/8388608 ( 0.0%) entdata [variable] 9772/2097152 ( 0.5%) * AllocBlock 33/64 0/0 (51.6%) 94 textures referenced === Total BSP file data space used: 1276040 bytes === Wad files required to run the map: "halflife.wad;de_rats_caravan.wad;maxpayne - texes.wad;dutch_textures7.wad;" 5.89 seconds elapsed ----- END hlbsp ----- hlvis v3.4 VL33 (Feb 2 2014) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (vluzacn@163.com) ----- BEGIN hlvis ----- Command line: C:\VALVEH~1\maps\hlvis.exe -fast "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\dutch_museum" Arguments: -fast "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\dutch_museum" -low 2282 portalleafs 8979 numportals -= Current hlvis Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 4 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 33554432 ] [ 33554432 ] max vis distance [ 0 ] [ 0 ] priority [ Low ] [ Normal ] fast vis [ on ] [ off ] full vis [ off ] [ off ] BasePortalVis: (3.25 seconds) average leafs visible: 1808 g_visdatasize:590305 compressed from 652652 3.41 seconds elapsed ----- END hlvis ----- hlrad v3.4 VL33 (Feb 2 2014) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (vluzacn@163.com) ----- BEGIN hlrad ----- Command line: C:\VALVEH~1\maps\hlrad.exe "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\dutch_museum" Arguments: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\dutch_museum" -low -= Current hlrad Settings =- Name | Setting | Default --------------------|---------------------|------------------------- threads [ 4 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 33554432 ] [ 33554432 ] max lighting memory [ 50331648 ] [ 50331648 ] priority [ Low ] [ Normal ] fast rad [ off ] [ off ] vismatrix algorithm [ Sparse ] [ Sparse ] oversampling (-extra)[ off ] [ off ] bounces [ 8 ] [ 8 ] ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ] light limit threshold[ 188.000 ] [ 188.000 ] circus mode [ off ] [ off ] smoothing threshold [ 50.000 ] [ 50.000 ] smoothing threshold 2[ no change ] [ no change ] direct threshold [ 10.000 ] [ 10.000 ] direct light scale [ 1.000 ] [ 1.000 ] coring threshold [ 0.010 ] [ 0.010 ] patch interpolation [ on ] [ on ] texscale [ on ] [ on ] patch subdividing [ on ] [ on ] chop value [ 64.000 ] [ 64.000 ] texchop value [ 32.000 ] [ 32.000 ] global fade [ 1.000 ] [ 1.000 ] global light scale [ 2.000 2.000 2.000 ] [ 2.000 2.000 2.000 ] global gamma [ 0.550 0.550 0.550 ] [ 0.550 0.550 0.550 ] global light scale [ 2.000 ] [ 2.000 ] global sky diffusion [ 1.000 ] [ 1.000 ] spread angles [ on ] [ on ] opaque entities [ on ] [ on ] sky lighting fix [ on ] [ on ] incremental [ off ] [ off ] dump [ off ] [ off ] colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] custom shadows with bounce light [ off ] [ off ] rgb transfers [ off ] [ off ] minimum final light [ 0 ] [ 0 ] size of transfer [ 1 (16bit) ] [ 1 (16bit) ] size of rgbtransfer [ 2 (32bit) ] [ 2 (32bit) ] soft sky [ on ] [ on ] translucent depth [ 2.000 ] [ 2.000 ] block opaque [ on ] [ on ] ignore textures [ off ] [ off ] reflectivity gamma [ 1.760 ] [ 1.760 ] reflectivity scale [ 0.700 ] [ 0.700 ] blur size [ 1.500 ] [ 1.500 ] no emitter range [ off ] [ off ] wall bleeding fix [ on ] [ on ] Load Textures: Using Wadfile: C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\dutch_museum.wa_ 94 textures referenced Reading texlights from 'C:\VALVEH~1\maps\lights.rad' 0 opaque models 0 opaque faces 11795 faces Create Patches : 36194 base patches 300603 square feet [43286944.00 square inches] 3712 direct lights and 17497 fast direct lights 1 light styles FindFacePositions: (3.39 seconds) BuildFacelights: (443.33 seconds) BuildVisLeafs: (86.22 seconds) visibility matrix : 43.7 megs MakeScales: (52.55 seconds) Transfer Lists : 106158637 : 106.16M transfers Indices : 68028720 : 64.88M bytes Data : 212424404 : 202.58M bytes Bounce 1 GatherLight: (2.23 seconds) Bounce 2 GatherLight: (2.25 seconds) Bounce 3 GatherLight: (2.25 seconds) Bounce 4 GatherLight: (2.20 seconds) Bounce 5 GatherLight: (2.20 seconds) Bounce 6 GatherLight: (2.19 seconds) Bounce 7 GatherLight: (2.25 seconds) Bounce 8 GatherLight: (2.28 seconds) CreateTriangulations: (0.39 seconds) AddPatchLights: (6.25 seconds) FinalLightFace: (0.05 seconds) 612.97 seconds elapsed [10m 12s] ----- END hlrad -----