hlcsg v3.4 VL33 (Feb 2 2014) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (vluzacn@163.com) ----- BEGIN hlcsg ----- Command line: C:\VALVEH~1\maps\hlcsg.exe "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\dutch_oilrig" Arguments: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\dutch_oilrig" -low -wadautodetect Entering C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\dutch_oilrig.map Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 4 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] reset logfile [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 33554432 ] [ 33554432 ] max lighting memory [ 50331648 ] [ 50331648 ] priority [ Low ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ off ] [ off ] clip hull type [ simple ] [ simple ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] wad configuration file[ None ] [ None ] wad.cfg group name [ None ] [ None ] nullfile [ None ] [ None ] nullify trigger [ on ] [ on ] min surface area [ 0.000 ] [ 0.000 ] brush union threshold [ 0.000 ] [ 0.000 ] map scaling [ None ] [ None ] light name optimize [ on ] [ on ] UTF8 game_text [ on ] [ on ] Using mapfile wad configuration Wadfiles not in use by the map will be excluded Wadinclude list : [zhlt.wad] CreateBrush: (0.39 seconds) CSGBrush: (1.16 seconds) added 18 additional animating textures. Using Wadfile: \valve hammer editor\halflife.wad - Contains 92 used textures, 100.00 percent of map (3116 textures in wad) Wad files required to run the map: "halflife.wad;" Texture usage is at 0.95 mb (of 32.00 mb MAX) 2.02 seconds elapsed ----- END hlcsg ----- hlbsp v3.4 VL33 (Feb 2 2014) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (vluzacn@163.com) ----- BEGIN hlbsp ----- Command line: C:\VALVEH~1\maps\hlbsp.exe "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\dutch_oilrig" Arguments: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\dutch_oilrig" -low -chart Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 4 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ on ] [ off ] estimate [ off ] [ off ] max texture memory [ 33554432 ] [ 33554432 ] priority [ Low ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] noinsidefill [ off ] [ off ] noopt [ off ] [ off ] no clipnode merging [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] nobrink [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 65536) remove hull 2 [ off ] [ off ] SolidBSP [hull 0] 500...1000...1500...2000...2500...3000...3500...4000...4500...4737 (0.98 seconds) BSP generation successful, writing portal file 'C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\dutch_oilrig.prt' SolidBSP [hull 1] 500...1000...1500...2000...2500...2932 (0.48 seconds) SolidBSP [hull 2] 500...1000...1500...2000...2500...2795 (0.45 seconds) SolidBSP [hull 3] 500...1000...1500...2000...2500...3000...3242 (0.56 seconds) Reduced 10548 clipnodes to 9237 Reduced 2143 texinfos to 1371 Reduced 92 texdatas to 91 (4052 bytes to 4008) Reduced 8036 planes to 3180 FixBrinks: Increased 9237 clipnodes to 9370. Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 52/512 3328/32768 (10.2%) planes 3180/32768 63600/655360 ( 9.7%) vertexes 14418/65535 173016/786420 (22.0%) nodes 5556/32767 133344/786408 (17.0%) texinfos 1371/32767 54840/1310680 ( 4.2%) faces 11164/65535 223280/1310700 (17.0%) * worldfaces 9370/32768 0/0 (28.6%) clipnodes 9370/32767 74960/262136 (28.6%) leaves 3557/32760 99596/917280 (10.9%) * worldleaves 2790/8192 0/0 (34.1%) marksurfaces 14037/65535 28074/131070 (21.4%) surfedges 53315/512000 213260/2048000 (10.4%) edges 26689/256000 106756/1024000 (10.4%) texdata [variable] 4008/33554432 ( 0.0%) lightdata [variable] 0/50331648 ( 0.0%) visdata [variable] 0/8388608 ( 0.0%) entdata [variable] 12113/2097152 ( 0.6%) * AllocBlock 17/64 0/0 (26.6%) 91 textures referenced === Total BSP file data space used: 1190175 bytes === Wad files required to run the map: "halflife.wad;" 5.03 seconds elapsed ----- END hlbsp ----- hlvis v3.4 VL33 (Feb 2 2014) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (vluzacn@163.com) ----- BEGIN hlvis ----- Command line: C:\VALVEH~1\maps\hlvis.exe -fast "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\dutch_oilrig" Arguments: -fast "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\dutch_oilrig" -low 2790 portalleafs 10466 numportals -= Current hlvis Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 4 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 33554432 ] [ 33554432 ] max vis distance [ 0 ] [ 0 ] priority [ Low ] [ Normal ] fast vis [ on ] [ off ] full vis [ off ] [ off ] BasePortalVis: (5.50 seconds) average leafs visible: 2165 g_visdatasize:893203 compressed from 973710 5.72 seconds elapsed ----- END hlvis ----- hlrad v3.4 VL33 (Feb 2 2014) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (vluzacn@163.com) ----- BEGIN hlrad ----- Command line: C:\VALVEH~1\maps\hlrad.exe "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\dutch_oilrig" Arguments: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\dutch_oilrig" -low -= Current hlrad Settings =- Name | Setting | Default --------------------|---------------------|------------------------- threads [ 4 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 33554432 ] [ 33554432 ] max lighting memory [ 50331648 ] [ 50331648 ] priority [ Low ] [ Normal ] fast rad [ off ] [ off ] vismatrix algorithm [ Sparse ] [ Sparse ] oversampling (-extra)[ off ] [ off ] bounces [ 8 ] [ 8 ] ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ] light limit threshold[ 188.000 ] [ 188.000 ] circus mode [ off ] [ off ] smoothing threshold [ 50.000 ] [ 50.000 ] smoothing threshold 2[ no change ] [ no change ] direct threshold [ 10.000 ] [ 10.000 ] direct light scale [ 1.000 ] [ 1.000 ] coring threshold [ 0.010 ] [ 0.010 ] patch interpolation [ on ] [ on ] texscale [ on ] [ on ] patch subdividing [ on ] [ on ] chop value [ 64.000 ] [ 64.000 ] texchop value [ 32.000 ] [ 32.000 ] global fade [ 1.000 ] [ 1.000 ] global light scale [ 2.000 2.000 2.000 ] [ 2.000 2.000 2.000 ] global gamma [ 0.550 0.550 0.550 ] [ 0.550 0.550 0.550 ] global light scale [ 2.000 ] [ 2.000 ] global sky diffusion [ 1.000 ] [ 1.000 ] spread angles [ on ] [ on ] opaque entities [ on ] [ on ] sky lighting fix [ on ] [ on ] incremental [ off ] [ off ] dump [ off ] [ off ] colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] custom shadows with bounce light [ off ] [ off ] rgb transfers [ off ] [ off ] minimum final light [ 0 ] [ 0 ] size of transfer [ 1 (16bit) ] [ 1 (16bit) ] size of rgbtransfer [ 2 (32bit) ] [ 2 (32bit) ] soft sky [ on ] [ on ] translucent depth [ 2.000 ] [ 2.000 ] block opaque [ on ] [ on ] ignore textures [ off ] [ off ] reflectivity gamma [ 1.760 ] [ 1.760 ] reflectivity scale [ 0.700 ] [ 0.700 ] blur size [ 1.500 ] [ 1.500 ] no emitter range [ off ] [ off ] wall bleeding fix [ on ] [ on ] Load Textures: Using Wadfile: C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\dutch_oilrig.wa_ 91 textures referenced Reading texlights from 'C:\VALVEH~1\maps\lights.rad' 0 opaque models 0 opaque faces 11164 faces Create Patches : 22572 base patches 500600 square feet [72086536.00 square inches] 49 direct lights and 16386 fast direct lights 1 light styles FindFacePositions: (2.39 seconds) BuildFacelights: (66.89 seconds) BuildVisLeafs: (22.47 seconds) visibility matrix : 9.1 megs MakeScales: (16.44 seconds) Transfer Lists : 15731089 : 15.73M transfers Indices : 19729512 : 18.82M bytes Data : 31528187 : 30.07M bytes Bounce 1 GatherLight: (0.34 seconds) Bounce 2 GatherLight: (0.33 seconds) Bounce 3 GatherLight: (0.33 seconds) Bounce 4 GatherLight: (0.34 seconds) Bounce 5 GatherLight: (0.34 seconds) Bounce 6 GatherLight: (0.34 seconds) Bounce 7 GatherLight: (0.34 seconds) Bounce 8 GatherLight: (0.33 seconds) CreateTriangulations: (0.14 seconds) AddPatchLights: (1.67 seconds) FinalLightFace: (0.03 seconds) 114.33 seconds elapsed [1m 54s] ----- END hlrad -----