hlcsg v3.4 VL33 (Feb 2 2014) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (vluzacn@163.com) ----- BEGIN hlcsg ----- Command line: C:\VALVEH~1\maps\hlcsg.exe "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\dutch_partybar" Arguments: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\dutch_partybar" -low -wadautodetect Entering C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\dutch_partybar.map Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 4 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] reset logfile [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 33554432 ] [ 33554432 ] max lighting memory [ 50331648 ] [ 50331648 ] priority [ Low ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ off ] [ off ] clip hull type [ simple ] [ simple ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] wad configuration file[ None ] [ None ] wad.cfg group name [ None ] [ None ] nullfile [ None ] [ None ] nullify trigger [ on ] [ on ] min surface area [ 0.000 ] [ 0.000 ] brush union threshold [ 0.000 ] [ 0.000 ] map scaling [ None ] [ None ] light name optimize [ on ] [ on ] UTF8 game_text [ on ] [ on ] Using mapfile wad configuration Wadfiles not in use by the map will be excluded Wadinclude list : [zhlt.wad] CreateBrush: (1.87 seconds) CSGBrush: (1.84 seconds) - Warning: Larger than expected texture (651506 bytes): 'HALFLIFE1_DUTCH' added 13 additional animating textures. Using Wadfile: \valve hammer editor\halflife.wad - Contains 40 used textures, 25.32 percent of map (3116 textures in wad) Using Wadfile: \valve hammer editor\de_rats_caravan.wad - Contains 6 used textures, 3.80 percent of map (146 textures in wad) Using Wadfile: \valve hammer editor\maxpayne - texes.wad - Contains 55 used textures, 34.81 percent of map (1767 textures in wad) Using Wadfile: \valve hammer editor\dutch_textures7.wad - Contains 56 used textures, 35.44 percent of map (720 textures in wad) Using Wadfile: \valve hammer editor\water.wad - Contains 1 used texture, 0.63 percent of map (80 textures in wad) Wad files required to run the map: "halflife.wad;de_rats_caravan.wad;maxpayne - texes.wad;dutch_textures7.wad;water.wad;" Texture usage is at 6.23 mb (of 32.00 mb MAX) 4.27 seconds elapsed ----- END hlcsg ----- hlbsp v3.4 VL33 (Feb 2 2014) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (vluzacn@163.com) ----- BEGIN hlbsp ----- Command line: C:\VALVEH~1\maps\hlbsp.exe "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\dutch_partybar" Arguments: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\dutch_partybar" -low -chart Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 4 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ on ] [ off ] estimate [ off ] [ off ] max texture memory [ 33554432 ] [ 33554432 ] priority [ Low ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] noinsidefill [ off ] [ off ] noopt [ off ] [ off ] no clipnode merging [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] nobrink [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 65536) remove hull 2 [ off ] [ off ] SolidBSP [hull 0] 500...1000...1500...2000...2500...3000...3500...4000...4500...5000...5500...6000...6006 (1.39 seconds) BSP generation successful, writing portal file 'C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\dutch_partybar.prt' SolidBSP [hull 1] 500...1000...1500...2000...2500...3000...3500...4000...4405 (1.03 seconds) SolidBSP [hull 2] 500...1000...1500...2000...2500...3000...3500...4000...4108 (0.92 seconds) SolidBSP [hull 3] 500...1000...1500...2000...2500...3000...3500...4000...4500...4831 (1.17 seconds) Reduced 19267 clipnodes to 18147 Reduced 2230 texinfos to 1934 Reduced 158 texdatas to 157 (6956 bytes to 6912) Reduced 34952 planes to 10286 FixBrinks: Increased 18147 clipnodes to 18499. Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 120/512 7680/32768 (23.4%) planes 10286/32768 205720/655360 (31.4%) vertexes 23216/65535 278592/786420 (35.4%) nodes 7853/32767 188472/786408 (24.0%) texinfos 1934/32767 77360/1310680 ( 5.9%) faces 17268/65535 345360/1310700 (26.3%) * worldfaces 14781/32768 0/0 (45.1%) clipnodes 18499/32767 147992/262136 (56.5%) leaves 5268/32760 147504/917280 (16.1%) * worldleaves 3515/8192 0/0 (42.9%) marksurfaces 22558/65535 45116/131070 (34.4%) surfedges 80597/512000 322388/2048000 (15.7%) edges 40806/256000 163224/1024000 (15.9%) texdata [variable] 6912/33554432 ( 0.0%) lightdata [variable] 0/50331648 ( 0.0%) visdata [variable] 0/8388608 ( 0.0%) entdata [variable] 29172/2097152 ( 1.4%) * AllocBlock 46/64 0/0 (71.9%) 157 textures referenced === Total BSP file data space used: 1965492 bytes === Wad files required to run the map: "halflife.wad;de_rats_caravan.wad;maxpayne - texes.wad;dutch_textures7.wad;water.wad;" 10.12 seconds elapsed ----- END hlbsp ----- hlvis v3.4 VL33 (Feb 2 2014) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (vluzacn@163.com) ----- BEGIN hlvis ----- Command line: C:\VALVEH~1\maps\hlvis.exe -fast "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\dutch_partybar" Arguments: -fast "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\dutch_partybar" -low 3515 portalleafs 13706 numportals -= Current hlvis Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 4 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 33554432 ] [ 33554432 ] max vis distance [ 0 ] [ 0 ] priority [ Low ] [ Normal ] fast vis [ on ] [ off ] full vis [ off ] [ off ] BasePortalVis: (7.81 seconds) average leafs visible: 2767 g_visdatasize:1394698 compressed from 1546600 8.09 seconds elapsed ----- END hlvis ----- hlrad v3.4 VL33 (Feb 2 2014) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (vluzacn@163.com) ----- BEGIN hlrad ----- Command line: C:\VALVEH~1\maps\hlrad.exe "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\dutch_partybar" Arguments: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\dutch_partybar" -low -= Current hlrad Settings =- Name | Setting | Default --------------------|---------------------|------------------------- threads [ 4 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 33554432 ] [ 33554432 ] max lighting memory [ 50331648 ] [ 50331648 ] priority [ Low ] [ Normal ] fast rad [ off ] [ off ] vismatrix algorithm [ Sparse ] [ Sparse ] oversampling (-extra)[ off ] [ off ] bounces [ 8 ] [ 8 ] ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ] light limit threshold[ 188.000 ] [ 188.000 ] circus mode [ off ] [ off ] smoothing threshold [ 50.000 ] [ 50.000 ] smoothing threshold 2[ no change ] [ no change ] direct threshold [ 10.000 ] [ 10.000 ] direct light scale [ 1.000 ] [ 1.000 ] coring threshold [ 0.010 ] [ 0.010 ] patch interpolation [ on ] [ on ] texscale [ on ] [ on ] patch subdividing [ on ] [ on ] chop value [ 64.000 ] [ 64.000 ] texchop value [ 32.000 ] [ 32.000 ] global fade [ 1.000 ] [ 1.000 ] global light scale [ 2.000 2.000 2.000 ] [ 2.000 2.000 2.000 ] global gamma [ 0.550 0.550 0.550 ] [ 0.550 0.550 0.550 ] global light scale [ 2.000 ] [ 2.000 ] global sky diffusion [ 1.000 ] [ 1.000 ] spread angles [ on ] [ on ] opaque entities [ on ] [ on ] sky lighting fix [ on ] [ on ] incremental [ off ] [ off ] dump [ off ] [ off ] colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] custom shadows with bounce light [ off ] [ off ] rgb transfers [ off ] [ off ] minimum final light [ 0 ] [ 0 ] size of transfer [ 1 (16bit) ] [ 1 (16bit) ] size of rgbtransfer [ 2 (32bit) ] [ 2 (32bit) ] soft sky [ on ] [ on ] translucent depth [ 2.000 ] [ 2.000 ] block opaque [ on ] [ on ] ignore textures [ off ] [ off ] reflectivity gamma [ 1.760 ] [ 1.760 ] reflectivity scale [ 0.700 ] [ 0.700 ] blur size [ 1.500 ] [ 1.500 ] no emitter range [ off ] [ off ] wall bleeding fix [ on ] [ on ] Load Textures: Using Wadfile: C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\dutch_partybar.wa_ 157 textures referenced Reading texlights from 'C:\VALVEH~1\maps\lights.rad' 0 opaque models 0 opaque faces 17268 faces Create Patches : 51487 base patches 388719 square feet [55975640.00 square inches] 4716 direct lights and 18979 fast direct lights 1 light styles FindFacePositions: (5.41 seconds) BuildFacelights: (737.11 seconds) BuildVisLeafs: (159.07 seconds) visibility matrix : 64.5 megs MakeScales: (104.50 seconds) Transfer Lists : 151874232 : 151.87M transfers Indices : 107838256 : 102.84M bytes Data : 303899463 : 289.82M bytes Bounce 1 GatherLight: (3.30 seconds) Bounce 2 GatherLight: (3.25 seconds) Bounce 3 GatherLight: (3.27 seconds) Bounce 4 GatherLight: (3.25 seconds) Bounce 5 GatherLight: (3.23 seconds) Bounce 6 GatherLight: (3.25 seconds) Bounce 7 GatherLight: (3.25 seconds) Bounce 8 GatherLight: (3.25 seconds) CreateTriangulations: (0.53 seconds) AddPatchLights: (8.00 seconds) FinalLightFace: (0.06 seconds) 1043.44 seconds elapsed [17m 23s] ----- END hlrad -----