hlcsg v3.4 VL33 (Feb 2 2014) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (vluzacn@163.com) ----- BEGIN hlcsg ----- Command line: C:\VALVEH~1\maps\hlcsg.exe "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\dutch_runoff" Arguments: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\dutch_runoff" -low -wadautodetect Entering C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\dutch_runoff.map Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 4 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] reset logfile [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 33554432 ] [ 33554432 ] max lighting memory [ 50331648 ] [ 50331648 ] priority [ Low ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ off ] [ off ] clip hull type [ simple ] [ simple ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] wad configuration file[ None ] [ None ] wad.cfg group name [ None ] [ None ] nullfile [ None ] [ None ] nullify trigger [ on ] [ on ] min surface area [ 0.000 ] [ 0.000 ] brush union threshold [ 0.000 ] [ 0.000 ] map scaling [ None ] [ None ] light name optimize [ on ] [ on ] UTF8 game_text [ on ] [ on ] Using mapfile wad configuration Wadfiles not in use by the map will be excluded Wadinclude list : [zhlt.wad] CreateBrush: (0.77 seconds) CSGBrush: (1.53 seconds) added 2 additional animating textures. Using Wadfile: \valve hammer editor\halflife.wad - Contains 18 used textures, 17.82 percent of map (3116 textures in wad) Using Wadfile: \valve hammer editor\terrain.wad - Contains 4 used textures, 3.96 percent of map (138 textures in wad) Using Wadfile: \valve hammer editor\dutch_textures6.wad - Contains 1 used texture, 0.99 percent of map (103 textures in wad) Using Wadfile: \valve hammer editor\vendetta.wad - Contains 63 used textures, 62.38 percent of map (858 textures in wad) Using Wadfile: \valve hammer editor\metal648.wad - Contains 15 used textures, 14.85 percent of map (279 textures in wad) Wad files required to run the map: "halflife.wad;terrain.wad;dutch_textures6.wad;vendetta.wad;metal648.wad;" Texture usage is at 2.96 mb (of 32.00 mb MAX) 2.71 seconds elapsed ----- END hlcsg ----- hlbsp v3.4 VL33 (Feb 2 2014) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (vluzacn@163.com) ----- BEGIN hlbsp ----- Command line: C:\VALVEH~1\maps\hlbsp.exe "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\dutch_runoff" Arguments: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\dutch_runoff" -low -chart Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 4 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ on ] [ off ] estimate [ off ] [ off ] max texture memory [ 33554432 ] [ 33554432 ] priority [ Low ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] noinsidefill [ off ] [ off ] noopt [ off ] [ off ] no clipnode merging [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] nobrink [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 65536) remove hull 2 [ off ] [ off ] SolidBSP [hull 0] 500...1000...1500...2000...2500...3000...3500...4000...4500...5000...5500...5776 (1.01 seconds) BSP generation successful, writing portal file 'C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\dutch_runoff.prt' SolidBSP [hull 1] 500...1000...1500...2000...2500...3000...3500...4000...4500...5000...5170 (0.88 seconds) SolidBSP [hull 2] 500...1000...1500...2000...2500...3000...3500...4000...4500...4938 (0.81 seconds) SolidBSP [hull 3] 500...1000...1500...2000...2500...3000...3500...4000...4500...5000...5500...5613 (0.98 seconds) Reduced 18981 clipnodes to 17375 Reduced 2017 texinfos to 1639 Reduced 101 texdatas to 101 (4448 bytes to 4448) Reduced 18008 planes to 6942 FixBrinks: Increased 17375 clipnodes to 17637. Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 106/512 6784/32768 (20.7%) planes 6942/32768 138840/655360 (21.2%) vertexes 21753/65535 261036/786420 (33.2%) nodes 6501/32767 156024/786408 (19.8%) texinfos 1639/32767 65560/1310680 ( 5.0%) faces 15514/65535 310280/1310700 (23.7%) * worldfaces 12728/32768 0/0 (38.8%) clipnodes 17637/32767 141096/262136 (53.8%) leaves 4289/32760 120092/917280 (13.1%) * worldleaves 3126/8192 0/0 (38.2%) marksurfaces 19569/65535 39138/131070 (29.9%) surfedges 74915/512000 299660/2048000 (14.6%) edges 37591/256000 150364/1024000 (14.7%) texdata [variable] 4448/33554432 ( 0.0%) lightdata [variable] 0/50331648 ( 0.0%) visdata [variable] 0/8388608 ( 0.0%) entdata [variable] 35378/2097152 ( 1.7%) * AllocBlock 50/64 0/0 (78.1%) 101 textures referenced === Total BSP file data space used: 1728700 bytes === Wad files required to run the map: "halflife.wad;terrain.wad;dutch_textures6.wad;vendetta.wad;metal648.wad;" 7.92 seconds elapsed ----- END hlbsp ----- hlvis v3.4 VL33 (Feb 2 2014) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (vluzacn@163.com) ----- BEGIN hlvis ----- Command line: C:\VALVEH~1\maps\hlvis.exe -fast "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\dutch_runoff" Arguments: -fast "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\dutch_runoff" -low 3126 portalleafs 11457 numportals -= Current hlvis Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 4 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 33554432 ] [ 33554432 ] max vis distance [ 0 ] [ 0 ] priority [ Low ] [ Normal ] fast vis [ on ] [ off ] full vis [ off ] [ off ] BasePortalVis: (5.46 seconds) average leafs visible: 2486 g_visdatasize:1151693 compressed from 1222266 5.69 seconds elapsed ----- END hlvis ----- hlrad v3.4 VL33 (Feb 2 2014) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (vluzacn@163.com) ----- BEGIN hlrad ----- Command line: C:\VALVEH~1\maps\hlrad.exe "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\dutch_runoff" Arguments: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\dutch_runoff" -low -= Current hlrad Settings =- Name | Setting | Default --------------------|---------------------|------------------------- threads [ 4 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 33554432 ] [ 33554432 ] max lighting memory [ 50331648 ] [ 50331648 ] priority [ Low ] [ Normal ] fast rad [ off ] [ off ] vismatrix algorithm [ Sparse ] [ Sparse ] oversampling (-extra)[ off ] [ off ] bounces [ 8 ] [ 8 ] ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ] light limit threshold[ 188.000 ] [ 188.000 ] circus mode [ off ] [ off ] smoothing threshold [ 50.000 ] [ 50.000 ] smoothing threshold 2[ no change ] [ no change ] direct threshold [ 10.000 ] [ 10.000 ] direct light scale [ 1.000 ] [ 1.000 ] coring threshold [ 0.010 ] [ 0.010 ] patch interpolation [ on ] [ on ] texscale [ on ] [ on ] patch subdividing [ on ] [ on ] chop value [ 64.000 ] [ 64.000 ] texchop value [ 32.000 ] [ 32.000 ] global fade [ 1.000 ] [ 1.000 ] global light scale [ 2.000 2.000 2.000 ] [ 2.000 2.000 2.000 ] global gamma [ 0.550 0.550 0.550 ] [ 0.550 0.550 0.550 ] global light scale [ 2.000 ] [ 2.000 ] global sky diffusion [ 1.000 ] [ 1.000 ] spread angles [ on ] [ on ] opaque entities [ on ] [ on ] sky lighting fix [ on ] [ on ] incremental [ off ] [ off ] dump [ off ] [ off ] colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] custom shadows with bounce light [ off ] [ off ] rgb transfers [ off ] [ off ] minimum final light [ 0 ] [ 0 ] size of transfer [ 1 (16bit) ] [ 1 (16bit) ] size of rgbtransfer [ 2 (32bit) ] [ 2 (32bit) ] soft sky [ on ] [ on ] translucent depth [ 2.000 ] [ 2.000 ] block opaque [ on ] [ on ] ignore textures [ off ] [ off ] reflectivity gamma [ 1.760 ] [ 1.760 ] reflectivity scale [ 0.700 ] [ 0.700 ] blur size [ 1.500 ] [ 1.500 ] no emitter range [ off ] [ off ] wall bleeding fix [ on ] [ on ] Load Textures: Using Wadfile: C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\dutch_runoff.wa_ 101 textures referenced Reading texlights from 'C:\VALVEH~1\maps\lights.rad' 0 opaque models 0 opaque faces 15514 faces Create Patches : 56271 base patches 784004 square feet [112896696.00 square inches] 526 direct lights and 16386 fast direct lights 1 light styles FindFacePositions: (6.96 seconds) BuildFacelights: (200.33 seconds) BuildVisLeafs: (162.26 seconds) visibility matrix : 69.8 megs MakeScales: (125.16 seconds) Transfer Lists : 169425108 : 169.43M transfers Indices : 106444464 : 101.51M bytes Data : 339014862 : 323.31M bytes Bounce 1 GatherLight: (3.56 seconds) Bounce 2 GatherLight: (3.54 seconds) Bounce 3 GatherLight: (3.62 seconds) Bounce 4 GatherLight: (3.55 seconds) Bounce 5 GatherLight: (3.56 seconds) Bounce 6 GatherLight: (3.56 seconds) Bounce 7 GatherLight: (3.56 seconds) Bounce 8 GatherLight: (3.56 seconds) CreateTriangulations: (0.71 seconds) AddPatchLights: (11.57 seconds) FinalLightFace: (0.07 seconds) 537.98 seconds elapsed [8m 57s] ----- END hlrad -----