hlcsg v3.4 VL33 (Feb 2 2014) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (vluzacn@163.com) ----- BEGIN hlcsg ----- Command line: C:\VALVEH~1\maps\hlcsg.exe "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\dutch_shafted" Arguments: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\dutch_shafted" -low -wadautodetect Entering C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\dutch_shafted.map Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 4 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] reset logfile [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 33554432 ] [ 33554432 ] max lighting memory [ 50331648 ] [ 50331648 ] priority [ Low ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ off ] [ off ] clip hull type [ simple ] [ simple ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] wad configuration file[ None ] [ None ] wad.cfg group name [ None ] [ None ] nullfile [ None ] [ None ] nullify trigger [ on ] [ on ] min surface area [ 0.000 ] [ 0.000 ] brush union threshold [ 0.000 ] [ 0.000 ] map scaling [ None ] [ None ] light name optimize [ on ] [ on ] UTF8 game_text [ on ] [ on ] Using mapfile wad configuration Wadfiles not in use by the map will be excluded Wadinclude list : [zhlt.wad] CreateBrush: (0.19 seconds) CSGBrush: (0.47 seconds) added 3 additional animating textures. Using Wadfile: \valve hammer editor\halflife.wad - Contains 19 used textures, 31.67 percent of map (3116 textures in wad) Using Wadfile: \valve hammer editor\terrain.wad - Contains 4 used textures, 6.67 percent of map (138 textures in wad) Using Wadfile: \valve hammer editor\vendetta.wad - Contains 36 used textures, 60.00 percent of map (858 textures in wad) Using Wadfile: \valve hammer editor\metal648.wad - Contains 1 used texture, 1.67 percent of map (279 textures in wad) Wad files required to run the map: "halflife.wad;terrain.wad;vendetta.wad;metal648.wad;" Texture usage is at 1.36 mb (of 32.00 mb MAX) 0.95 seconds elapsed ----- END hlcsg ----- hlbsp v3.4 VL33 (Feb 2 2014) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (vluzacn@163.com) ----- BEGIN hlbsp ----- Command line: C:\VALVEH~1\maps\hlbsp.exe "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\dutch_shafted" Arguments: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\dutch_shafted" -low -chart Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 4 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ on ] [ off ] estimate [ off ] [ off ] max texture memory [ 33554432 ] [ 33554432 ] priority [ Low ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] noinsidefill [ off ] [ off ] noopt [ off ] [ off ] no clipnode merging [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] nobrink [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 65536) remove hull 2 [ off ] [ off ] SolidBSP [hull 0] 500...1000...1500...1701 (0.28 seconds) BSP generation successful, writing portal file 'C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\dutch_shafted.prt' SolidBSP [hull 1] 500...1000...1500...1675 (0.28 seconds) SolidBSP [hull 2] 500...1000...1397 (0.22 seconds) SolidBSP [hull 3] 500...1000...1500...1763 (0.31 seconds) Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-2252,1107,-28)-(-2170,1110,-22) in hull 1 of model 28 (entity: classname "func_wall", origin "", targetname "") Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-2268,1123,-32)-(-2154,1126,-26) in hull 2 of model 28 (entity: classname "func_wall", origin "", targetname "") Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-2252,1107,-46)-(-2170,1110,-40) in hull 3 of model 28 (entity: classname "func_wall", origin "", targetname "") Reduced 5740 clipnodes to 5089 Reduced 1030 texinfos to 833 Reduced 60 texdatas to 60 (2644 bytes to 2644) Reduced 6904 planes to 2380 FixBrinks: Increased 5089 clipnodes to 5177. Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 33/512 2112/32768 ( 6.4%) planes 2380/32768 47600/655360 ( 7.3%) vertexes 7462/65535 89544/786420 (11.4%) nodes 2207/32767 52968/786408 ( 6.7%) texinfos 833/32767 33320/1310680 ( 2.5%) faces 5452/65535 109040/1310700 ( 8.3%) * worldfaces 4572/32768 0/0 (14.0%) clipnodes 5177/32767 41416/262136 (15.8%) leaves 1393/32760 39004/917280 ( 4.3%) * worldleaves 1011/8192 0/0 (12.3%) marksurfaces 6947/65535 13894/131070 (10.6%) surfedges 26462/512000 105848/2048000 ( 5.2%) edges 13232/256000 52928/1024000 ( 5.2%) texdata [variable] 2644/33554432 ( 0.0%) lightdata [variable] 0/50331648 ( 0.0%) visdata [variable] 0/8388608 ( 0.0%) entdata [variable] 5600/2097152 ( 0.3%) * AllocBlock 20/64 0/0 (31.3%) 60 textures referenced === Total BSP file data space used: 595918 bytes === Wad files required to run the map: "halflife.wad;terrain.wad;vendetta.wad;metal648.wad;" 2.27 seconds elapsed ----- END hlbsp ----- hlvis v3.4 VL33 (Feb 2 2014) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (vluzacn@163.com) ----- BEGIN hlvis ----- Command line: C:\VALVEH~1\maps\hlvis.exe -fast "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\dutch_shafted" Arguments: -fast "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\dutch_shafted" -low 1011 portalleafs 3299 numportals -= Current hlvis Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 4 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 33554432 ] [ 33554432 ] max vis distance [ 0 ] [ 0 ] priority [ Low ] [ Normal ] fast vis [ on ] [ off ] full vis [ off ] [ off ] BasePortalVis: (0.44 seconds) average leafs visible: 551 g_visdatasize:112470 compressed from 128397 0.50 seconds elapsed ----- END hlvis ----- hlrad v3.4 VL33 (Feb 2 2014) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (vluzacn@163.com) ----- BEGIN hlrad ----- Command line: C:\VALVEH~1\maps\hlrad.exe "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\dutch_shafted" Arguments: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\dutch_shafted" -low -= Current hlrad Settings =- Name | Setting | Default --------------------|---------------------|------------------------- threads [ 4 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 33554432 ] [ 33554432 ] max lighting memory [ 50331648 ] [ 50331648 ] priority [ Low ] [ Normal ] fast rad [ off ] [ off ] vismatrix algorithm [ Sparse ] [ Sparse ] oversampling (-extra)[ off ] [ off ] bounces [ 8 ] [ 8 ] ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ] light limit threshold[ 188.000 ] [ 188.000 ] circus mode [ off ] [ off ] smoothing threshold [ 50.000 ] [ 50.000 ] smoothing threshold 2[ no change ] [ no change ] direct threshold [ 10.000 ] [ 10.000 ] direct light scale [ 1.000 ] [ 1.000 ] coring threshold [ 0.010 ] [ 0.010 ] patch interpolation [ on ] [ on ] texscale [ on ] [ on ] patch subdividing [ on ] [ on ] chop value [ 64.000 ] [ 64.000 ] texchop value [ 32.000 ] [ 32.000 ] global fade [ 1.000 ] [ 1.000 ] global light scale [ 2.000 2.000 2.000 ] [ 2.000 2.000 2.000 ] global gamma [ 0.550 0.550 0.550 ] [ 0.550 0.550 0.550 ] global light scale [ 2.000 ] [ 2.000 ] global sky diffusion [ 1.000 ] [ 1.000 ] spread angles [ on ] [ on ] opaque entities [ on ] [ on ] sky lighting fix [ on ] [ on ] incremental [ off ] [ off ] dump [ off ] [ off ] colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] custom shadows with bounce light [ off ] [ off ] rgb transfers [ off ] [ off ] minimum final light [ 0 ] [ 0 ] size of transfer [ 1 (16bit) ] [ 1 (16bit) ] size of rgbtransfer [ 2 (32bit) ] [ 2 (32bit) ] soft sky [ on ] [ on ] translucent depth [ 2.000 ] [ 2.000 ] block opaque [ on ] [ on ] ignore textures [ off ] [ off ] reflectivity gamma [ 1.760 ] [ 1.760 ] reflectivity scale [ 0.700 ] [ 0.700 ] blur size [ 1.500 ] [ 1.500 ] no emitter range [ off ] [ off ] wall bleeding fix [ on ] [ on ] Load Textures: Using Wadfile: C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\dutch_shafted.wa_ 60 textures referenced Reading texlights from 'C:\VALVEH~1\maps\lights.rad' 0 opaque models 0 opaque faces 5452 faces Create Patches : 20887 base patches 288486 square feet [41542120.00 square inches] 361 direct lights and 16386 fast direct lights 1 light styles FindFacePositions: (1.92 seconds) BuildFacelights: (53.16 seconds) BuildVisLeafs: (11.95 seconds) visibility matrix : 6.9 megs MakeScales: (10.59 seconds) Transfer Lists : 14304839 : 14.30M transfers Indices : 10470608 : 9.99M bytes Data : 28668901 : 27.34M bytes Bounce 1 GatherLight: (0.28 seconds) Bounce 2 GatherLight: (0.30 seconds) Bounce 3 GatherLight: (0.30 seconds) Bounce 4 GatherLight: (0.28 seconds) Bounce 5 GatherLight: (0.30 seconds) Bounce 6 GatherLight: (0.30 seconds) Bounce 7 GatherLight: (0.30 seconds) Bounce 8 GatherLight: (0.30 seconds) CreateTriangulations: (0.28 seconds) AddPatchLights: (4.56 seconds) FinalLightFace: (0.03 seconds) 86.23 seconds elapsed [1m 26s] ----- END hlrad -----