hlcsg v3.4 VL33 (Feb 2 2014) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (vluzacn@163.com) ----- BEGIN hlcsg ----- Command line: C:\VALVEH~1\maps\hlcsg.exe "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\dutch_trainingcenter" Arguments: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\dutch_trainingcenter" -low -wadautodetect Entering C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\dutch_trainingcenter.map Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 4 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] reset logfile [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 33554432 ] [ 33554432 ] max lighting memory [ 50331648 ] [ 50331648 ] priority [ Low ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ off ] [ off ] clip hull type [ simple ] [ simple ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] wad configuration file[ None ] [ None ] wad.cfg group name [ None ] [ None ] nullfile [ None ] [ None ] nullify trigger [ on ] [ on ] min surface area [ 0.000 ] [ 0.000 ] brush union threshold [ 0.000 ] [ 0.000 ] map scaling [ None ] [ None ] light name optimize [ on ] [ on ] UTF8 game_text [ on ] [ on ] Using mapfile wad configuration Wadfiles not in use by the map will be excluded Wadinclude list : [zhlt.wad] CreateBrush: (0.08 seconds) CSGBrush: (0.27 seconds) added 2 additional animating textures. Using Wadfile: \valve hammer editor\halflife.wad - Contains 17 used textures, 37.78 percent of map (3116 textures in wad) Using Wadfile: \valve hammer editor\terrain.wad - Contains 5 used textures, 11.11 percent of map (138 textures in wad) Using Wadfile: \valve hammer editor\vendetta.wad - Contains 23 used textures, 51.11 percent of map (858 textures in wad) Wad files required to run the map: "halflife.wad;terrain.wad;vendetta.wad;" Texture usage is at 1.55 mb (of 32.00 mb MAX) 0.53 seconds elapsed ----- END hlcsg ----- hlbsp v3.4 VL33 (Feb 2 2014) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (vluzacn@163.com) ----- BEGIN hlbsp ----- Command line: C:\VALVEH~1\maps\hlbsp.exe "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\dutch_trainingcenter" Arguments: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\dutch_trainingcenter" -low -chart Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 4 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ on ] [ off ] estimate [ off ] [ off ] max texture memory [ 33554432 ] [ 33554432 ] priority [ Low ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] noinsidefill [ off ] [ off ] noopt [ off ] [ off ] no clipnode merging [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] nobrink [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 65536) remove hull 2 [ off ] [ off ] SolidBSP [hull 0] 500...1000...1046 (0.17 seconds) BSP generation successful, writing portal file 'C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\dutch_trainingcenter.prt' SolidBSP [hull 1] 500...984 (0.17 seconds) SolidBSP [hull 2] 500...934 (0.16 seconds) SolidBSP [hull 3] 500...1000...1081 (0.17 seconds) Reduced 4261 clipnodes to 3874 Reduced 313 texinfos to 284 Reduced 45 texdatas to 45 (1984 bytes to 1984) Reduced 4084 planes to 1770 FixBrinks: Increased 3874 clipnodes to 3953. Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 76/512 4864/32768 (14.8%) planes 1770/32768 35400/655360 ( 5.4%) vertexes 5745/65535 68940/786420 ( 8.8%) nodes 1573/32767 37752/786408 ( 4.8%) texinfos 284/32767 11360/1310680 ( 0.9%) faces 4150/65535 83000/1310700 ( 6.3%) * worldfaces 3504/32768 0/0 (10.7%) clipnodes 3953/32767 31624/262136 (12.1%) leaves 1166/32760 32648/917280 ( 3.6%) * worldleaves 684/8192 0/0 ( 8.3%) marksurfaces 5641/65535 11282/131070 ( 8.6%) surfedges 19684/512000 78736/2048000 ( 3.8%) edges 9843/256000 39372/1024000 ( 3.8%) texdata [variable] 1984/33554432 ( 0.0%) lightdata [variable] 0/50331648 ( 0.0%) visdata [variable] 0/8388608 ( 0.0%) entdata [variable] 27440/2097152 ( 1.3%) * AllocBlock 20/64 0/0 (31.3%) 45 textures referenced === Total BSP file data space used: 464402 bytes === Wad files required to run the map: "halflife.wad;terrain.wad;vendetta.wad;" 1.50 seconds elapsed ----- END hlbsp ----- hlvis v3.4 VL33 (Feb 2 2014) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (vluzacn@163.com) ----- BEGIN hlvis ----- Command line: C:\VALVEH~1\maps\hlvis.exe -fast "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\dutch_trainingcenter" Arguments: -fast "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\dutch_trainingcenter" -low 684 portalleafs 2104 numportals -= Current hlvis Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 4 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 33554432 ] [ 33554432 ] max vis distance [ 0 ] [ 0 ] priority [ Low ] [ Normal ] fast vis [ on ] [ off ] full vis [ off ] [ off ] BasePortalVis: (0.19 seconds) average leafs visible: 367 g_visdatasize:46563 compressed from 58824 0.27 seconds elapsed ----- END hlvis ----- hlrad v3.4 VL33 (Feb 2 2014) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (vluzacn@163.com) ----- BEGIN hlrad ----- Command line: C:\VALVEH~1\maps\hlrad.exe "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\dutch_trainingcenter" Arguments: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\dutch_trainingcenter" -low -= Current hlrad Settings =- Name | Setting | Default --------------------|---------------------|------------------------- threads [ 4 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 33554432 ] [ 33554432 ] max lighting memory [ 50331648 ] [ 50331648 ] priority [ Low ] [ Normal ] fast rad [ off ] [ off ] vismatrix algorithm [ Sparse ] [ Sparse ] oversampling (-extra)[ off ] [ off ] bounces [ 8 ] [ 8 ] ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ] light limit threshold[ 188.000 ] [ 188.000 ] circus mode [ off ] [ off ] smoothing threshold [ 50.000 ] [ 50.000 ] smoothing threshold 2[ no change ] [ no change ] direct threshold [ 10.000 ] [ 10.000 ] direct light scale [ 1.000 ] [ 1.000 ] coring threshold [ 0.010 ] [ 0.010 ] patch interpolation [ on ] [ on ] texscale [ on ] [ on ] patch subdividing [ on ] [ on ] chop value [ 64.000 ] [ 64.000 ] texchop value [ 32.000 ] [ 32.000 ] global fade [ 1.000 ] [ 1.000 ] global light scale [ 2.000 2.000 2.000 ] [ 2.000 2.000 2.000 ] global gamma [ 0.550 0.550 0.550 ] [ 0.550 0.550 0.550 ] global light scale [ 2.000 ] [ 2.000 ] global sky diffusion [ 1.000 ] [ 1.000 ] spread angles [ on ] [ on ] opaque entities [ on ] [ on ] sky lighting fix [ on ] [ on ] incremental [ off ] [ off ] dump [ off ] [ off ] colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] custom shadows with bounce light [ off ] [ off ] rgb transfers [ off ] [ off ] minimum final light [ 0 ] [ 0 ] size of transfer [ 1 (16bit) ] [ 1 (16bit) ] size of rgbtransfer [ 2 (32bit) ] [ 2 (32bit) ] soft sky [ on ] [ on ] translucent depth [ 2.000 ] [ 2.000 ] block opaque [ on ] [ on ] ignore textures [ off ] [ off ] reflectivity gamma [ 1.760 ] [ 1.760 ] reflectivity scale [ 0.700 ] [ 0.700 ] blur size [ 1.500 ] [ 1.500 ] no emitter range [ off ] [ off ] wall bleeding fix [ on ] [ on ] Load Textures: Using Wadfile: C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\dutch_trainingcenter.wa_ 45 textures referenced Reading texlights from 'C:\VALVEH~1\maps\lights.rad' 0 opaque models 0 opaque faces 4150 faces Create Patches : 21800 base patches 356559 square feet [51344608.00 square inches] 433 direct lights and 16386 fast direct lights 1 light styles FindFacePositions: (3.44 seconds) BuildFacelights: (54.31 seconds) BuildVisLeafs: (13.19 seconds) visibility matrix : 10.8 megs MakeScales: (13.36 seconds) Transfer Lists : 17874578 : 17.87M transfers Indices : 6846456 : 6.53M bytes Data : 35800168 : 34.14M bytes Bounce 1 GatherLight: (0.34 seconds) Bounce 2 GatherLight: (0.36 seconds) Bounce 3 GatherLight: (0.34 seconds) Bounce 4 GatherLight: (0.34 seconds) Bounce 5 GatherLight: (0.36 seconds) Bounce 6 GatherLight: (0.34 seconds) Bounce 7 GatherLight: (0.36 seconds) Bounce 8 GatherLight: (0.36 seconds) CreateTriangulations: (0.42 seconds) AddPatchLights: (7.66 seconds) FinalLightFace: (0.03 seconds) 96.75 seconds elapsed [1m 36s] ----- END hlrad -----