hlcsg v3.4 VL33 (Feb 2 2014) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (vluzacn@163.com) ----- BEGIN hlcsg ----- Command line: C:\VALVEH~1\maps\hlcsg.exe "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\dutch_trainride" Arguments: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\dutch_trainride" -low -wadautodetect Entering C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\dutch_trainride.map Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 4 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] reset logfile [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 33554432 ] [ 33554432 ] max lighting memory [ 50331648 ] [ 50331648 ] priority [ Low ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ off ] [ off ] clip hull type [ simple ] [ simple ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] wad configuration file[ None ] [ None ] wad.cfg group name [ None ] [ None ] nullfile [ None ] [ None ] nullify trigger [ on ] [ on ] min surface area [ 0.000 ] [ 0.000 ] brush union threshold [ 0.000 ] [ 0.000 ] map scaling [ None ] [ None ] light name optimize [ on ] [ on ] UTF8 game_text [ on ] [ on ] Using mapfile wad configuration Wadfiles not in use by the map will be excluded Wadinclude list : [zhlt.wad] CreateBrush: (0.14 seconds) CSGBrush: (0.48 seconds) added 4 additional animating textures. Using Wadfile: \valve hammer editor\halflife.wad - Contains 23 used textures, 32.39 percent of map (3116 textures in wad) Using Wadfile: \valve hammer editor\duw.wad - Contains 7 used textures, 9.86 percent of map (1683 textures in wad) Using Wadfile: \valve hammer editor\dutch_textures8.wad - Contains 16 used textures, 22.54 percent of map (376 textures in wad) Using Wadfile: \valve hammer editor\dutch_textures7.wad - Contains 25 used textures, 35.21 percent of map (719 textures in wad) Wad files required to run the map: "halflife.wad;duw.wad;dutch_textures8.wad;dutch_textures7.wad;" Texture usage is at 2.06 mb (of 32.00 mb MAX) 0.86 seconds elapsed ----- END hlcsg ----- hlbsp v3.4 VL33 (Feb 2 2014) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (vluzacn@163.com) ----- BEGIN hlbsp ----- Command line: C:\VALVEH~1\maps\hlbsp.exe "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\dutch_trainride" Arguments: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\dutch_trainride" -low -chart Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 4 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ on ] [ off ] estimate [ off ] [ off ] max texture memory [ 33554432 ] [ 33554432 ] priority [ Low ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] noinsidefill [ off ] [ off ] noopt [ off ] [ off ] no clipnode merging [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] nobrink [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 65536) remove hull 2 [ off ] [ off ] SolidBSP [hull 0] 500...1000...1500...1845 (0.33 seconds) BSP generation successful, writing portal file 'C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\dutch_trainride.prt' SolidBSP [hull 1] 500...1000...1203 (0.25 seconds) SolidBSP [hull 2] 500...1000...1108 (0.19 seconds) SolidBSP [hull 3] 500...1000...1500...1650 (0.34 seconds) Reduced 5024 clipnodes to 4370 Reduced 872 texinfos to 759 Reduced 71 texdatas to 71 (3128 bytes to 3128) Reduced 4102 planes to 1534 FixBrinks: Increased 4370 clipnodes to 4398. Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 59/512 3776/32768 (11.5%) planes 1534/32768 30680/655360 ( 4.7%) vertexes 7414/65535 88968/786420 (11.3%) nodes 2415/32767 57960/786408 ( 7.4%) texinfos 759/32767 30360/1310680 ( 2.3%) faces 5532/65535 110640/1310700 ( 8.4%) * worldfaces 4161/32768 0/0 (12.7%) clipnodes 4398/32767 35184/262136 (13.4%) leaves 1624/32760 45472/917280 ( 5.0%) * worldleaves 1155/8192 0/0 (14.1%) marksurfaces 6774/65535 13548/131070 (10.3%) surfedges 25978/512000 103912/2048000 ( 5.1%) edges 12990/256000 51960/1024000 ( 5.1%) texdata [variable] 3128/33554432 ( 0.0%) lightdata [variable] 0/50331648 ( 0.0%) visdata [variable] 0/8388608 ( 0.0%) entdata [variable] 15982/2097152 ( 0.8%) * AllocBlock 13/64 0/0 (20.3%) 71 textures referenced === Total BSP file data space used: 591570 bytes === Wad files required to run the map: "halflife.wad;duw.wad;dutch_textures8.wad;dutch_textures7.wad;" 2.17 seconds elapsed ----- END hlbsp ----- hlvis v3.4 VL33 (Feb 2 2014) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (vluzacn@163.com) ----- BEGIN hlvis ----- Command line: C:\VALVEH~1\maps\hlvis.exe -fast "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\dutch_trainride" Arguments: -fast "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\dutch_trainride" -low 1155 portalleafs 3963 numportals -= Current hlvis Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 4 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 33554432 ] [ 33554432 ] max vis distance [ 0 ] [ 0 ] priority [ Low ] [ Normal ] fast vis [ on ] [ off ] full vis [ off ] [ off ] BasePortalVis: (0.66 seconds) average leafs visible: 764 g_visdatasize:150875 compressed from 167475 0.73 seconds elapsed ----- END hlvis ----- hlrad v3.4 VL33 (Feb 2 2014) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (vluzacn@163.com) ----- BEGIN hlrad ----- Command line: C:\VALVEH~1\maps\hlrad.exe "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\dutch_trainride" Arguments: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\dutch_trainride" -low -= Current hlrad Settings =- Name | Setting | Default --------------------|---------------------|------------------------- threads [ 4 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 33554432 ] [ 33554432 ] max lighting memory [ 50331648 ] [ 50331648 ] priority [ Low ] [ Normal ] fast rad [ off ] [ off ] vismatrix algorithm [ Sparse ] [ Sparse ] oversampling (-extra)[ off ] [ off ] bounces [ 8 ] [ 8 ] ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ] light limit threshold[ 188.000 ] [ 188.000 ] circus mode [ off ] [ off ] smoothing threshold [ 50.000 ] [ 50.000 ] smoothing threshold 2[ no change ] [ no change ] direct threshold [ 10.000 ] [ 10.000 ] direct light scale [ 1.000 ] [ 1.000 ] coring threshold [ 0.010 ] [ 0.010 ] patch interpolation [ on ] [ on ] texscale [ on ] [ on ] patch subdividing [ on ] [ on ] chop value [ 64.000 ] [ 64.000 ] texchop value [ 32.000 ] [ 32.000 ] global fade [ 1.000 ] [ 1.000 ] global light scale [ 2.000 2.000 2.000 ] [ 2.000 2.000 2.000 ] global gamma [ 0.550 0.550 0.550 ] [ 0.550 0.550 0.550 ] global light scale [ 2.000 ] [ 2.000 ] global sky diffusion [ 1.000 ] [ 1.000 ] spread angles [ on ] [ on ] opaque entities [ on ] [ on ] sky lighting fix [ on ] [ on ] incremental [ off ] [ off ] dump [ off ] [ off ] colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] custom shadows with bounce light [ off ] [ off ] rgb transfers [ off ] [ off ] minimum final light [ 0 ] [ 0 ] size of transfer [ 1 (16bit) ] [ 1 (16bit) ] size of rgbtransfer [ 2 (32bit) ] [ 2 (32bit) ] soft sky [ on ] [ on ] translucent depth [ 2.000 ] [ 2.000 ] block opaque [ on ] [ on ] ignore textures [ off ] [ off ] reflectivity gamma [ 1.760 ] [ 1.760 ] reflectivity scale [ 0.700 ] [ 0.700 ] blur size [ 1.500 ] [ 1.500 ] no emitter range [ off ] [ off ] wall bleeding fix [ on ] [ on ] Load Textures: Using Wadfile: C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\dutch_trainride.wa_ 71 textures referenced Reading texlights from 'C:\VALVEH~1\maps\lights.rad' 0 opaque models 0 opaque faces 5532 faces Create Patches : 13517 base patches 354585 square feet [51060312.00 square inches] 58 direct lights and 16386 fast direct lights 1 light styles FindFacePositions: (1.72 seconds) BuildFacelights: (27.39 seconds) BuildVisLeafs: (5.39 seconds) visibility matrix : 2.5 megs MakeScales: (4.12 seconds) Transfer Lists : 4388068 : 4.39M transfers Indices : 3757932 : 3.58M bytes Data : 8814233 : 8.41M bytes Bounce 1 GatherLight: (0.09 seconds) Bounce 2 GatherLight: (0.09 seconds) Bounce 3 GatherLight: (0.09 seconds) Bounce 4 GatherLight: (0.09 seconds) Bounce 5 GatherLight: (0.09 seconds) Bounce 6 GatherLight: (0.09 seconds) Bounce 7 GatherLight: (0.09 seconds) Bounce 8 GatherLight: (0.09 seconds) CreateTriangulations: (0.12 seconds) AddPatchLights: (2.02 seconds) FinalLightFace: (0.02 seconds) 43.05 seconds elapsed ----- END hlrad -----