hlcsg v3.4 VL33 (Feb 2 2014) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (vluzacn@163.com) ----- BEGIN hlcsg ----- Command line: C:\VALVEH~1\maps\hlcsg.exe "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\dutch_wintersport" Arguments: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\dutch_wintersport" -low -wadautodetect Entering C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\dutch_wintersport.map Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 4 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] reset logfile [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 33554432 ] [ 33554432 ] max lighting memory [ 50331648 ] [ 50331648 ] priority [ Low ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ off ] [ off ] clip hull type [ simple ] [ simple ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] wad configuration file[ None ] [ None ] wad.cfg group name [ None ] [ None ] nullfile [ None ] [ None ] nullify trigger [ on ] [ on ] min surface area [ 0.000 ] [ 0.000 ] brush union threshold [ 0.000 ] [ 0.000 ] map scaling [ None ] [ None ] light name optimize [ on ] [ on ] UTF8 game_text [ on ] [ on ] Using mapfile wad configuration Wadfiles not in use by the map will be excluded Wadinclude list : [zhlt.wad] CreateBrush: (1.02 seconds) CSGBrush: (1.22 seconds) added 6 additional animating textures. Using Wadfile: \valve hammer editor\halflife.wad - Contains 30 used textures, 26.55 percent of map (3116 textures in wad) Using Wadfile: \valve hammer editor\tfc2.wad - Contains 11 used textures, 9.73 percent of map (395 textures in wad) Using Wadfile: \valve hammer editor\terrain.wad - Contains 2 used textures, 1.77 percent of map (138 textures in wad) Using Wadfile: \valve hammer editor\ancient2.wad - Contains 16 used textures, 14.16 percent of map (105 textures in wad) Using Wadfile: \valve hammer editor\aom-real.wad - Contains 31 used textures, 27.43 percent of map (511 textures in wad) Using Wadfile: \valve hammer editor\dutch_textures6.wad - Contains 21 used textures, 18.58 percent of map (41 textures in wad) Using Wadfile: \valve hammer editor\hlrally_winter.wad - Contains 2 used textures, 1.77 percent of map (45 textures in wad) Wad files required to run the map: "halflife.wad;tfc2.wad;terrain.wad;ancient2.wad;aom-real.wad;dutch_textures6.wad;hlrally_winter.wad;" Texture usage is at 3.66 mb (of 32.00 mb MAX) 3.03 seconds elapsed ----- END hlcsg ----- hlbsp v3.4 VL33 (Feb 2 2014) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (vluzacn@163.com) ----- BEGIN hlbsp ----- Command line: C:\VALVEH~1\maps\hlbsp.exe "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\dutch_wintersport" Arguments: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\dutch_wintersport" -low -chart Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 4 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ on ] [ off ] estimate [ off ] [ off ] max texture memory [ 33554432 ] [ 33554432 ] priority [ Low ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] noinsidefill [ off ] [ off ] noopt [ off ] [ off ] no clipnode merging [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] nobrink [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 65536) remove hull 2 [ off ] [ off ] SolidBSP [hull 0] 500...1000...1500...2000...2500...3000...3500...4000...4500...4537 (0.78 seconds) BSP generation successful, writing portal file 'C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\dutch_wintersport.prt' SolidBSP [hull 1] 500...1000...1500...2000...2500...3000...3500...4000...4149 (0.72 seconds) SolidBSP [hull 2] 500...1000...1500...2000...2500...3000...3500...3877 (0.64 seconds) SolidBSP [hull 3] 500...1000...1500...2000...2500...3000...3500...4000...4467 (0.83 seconds) Reduced 18219 clipnodes to 16346 Reduced 2602 texinfos to 2151 Reduced 113 texdatas to 112 (4976 bytes to 4932) Reduced 15316 planes to 5949 FixBrinks: Increased 16346 clipnodes to 16864. Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 107/512 6848/32768 (20.9%) planes 5949/32768 118980/655360 (18.2%) vertexes 23220/65535 278640/786420 (35.4%) nodes 6843/32767 164232/786408 (20.9%) texinfos 2151/32767 86040/1310680 ( 6.6%) faces 16763/65535 335260/1310700 (25.6%) * worldfaces 12368/32768 0/0 (37.7%) clipnodes 16864/32767 134912/262136 (51.5%) leaves 4376/32760 122528/917280 (13.4%) * worldleaves 2621/8192 0/0 (32.0%) marksurfaces 21215/65535 42430/131070 (32.4%) surfedges 80689/512000 322756/2048000 (15.8%) edges 40459/256000 161836/1024000 (15.8%) texdata [variable] 4932/33554432 ( 0.0%) lightdata [variable] 0/50331648 ( 0.0%) visdata [variable] 0/8388608 ( 0.0%) entdata [variable] 41320/2097152 ( 2.0%) * AllocBlock 58/64 0/0 (90.6%) 112 textures referenced === Total BSP file data space used: 1820714 bytes === Wad files required to run the map: "halflife.wad;tfc2.wad;terrain.wad;ancient2.wad;aom-real.wad;dutch_textures6.wad;hlrally_winter.wad;" 7.20 seconds elapsed ----- END hlbsp ----- hlvis v3.4 VL33 (Feb 2 2014) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (vluzacn@163.com) ----- BEGIN hlvis ----- Command line: C:\VALVEH~1\maps\hlvis.exe -fast "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\dutch_wintersport" Arguments: -fast "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\dutch_wintersport" -low 2621 portalleafs 8878 numportals -= Current hlvis Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 4 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 33554432 ] [ 33554432 ] max vis distance [ 0 ] [ 0 ] priority [ Low ] [ Normal ] fast vis [ on ] [ off ] full vis [ off ] [ off ] BasePortalVis: (3.92 seconds) average leafs visible: 1966 g_visdatasize:825269 compressed from 859688 4.12 seconds elapsed ----- END hlvis ----- hlrad v3.4 VL33 (Feb 2 2014) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (vluzacn@163.com) ----- BEGIN hlrad ----- Command line: C:\VALVEH~1\maps\hlrad.exe "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\dutch_wintersport" Arguments: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\dutch_wintersport" -low -= Current hlrad Settings =- Name | Setting | Default --------------------|---------------------|------------------------- threads [ 4 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 33554432 ] [ 33554432 ] max lighting memory [ 50331648 ] [ 50331648 ] priority [ Low ] [ Normal ] fast rad [ off ] [ off ] vismatrix algorithm [ Sparse ] [ Sparse ] oversampling (-extra)[ off ] [ off ] bounces [ 8 ] [ 8 ] ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ] light limit threshold[ 188.000 ] [ 188.000 ] circus mode [ off ] [ off ] smoothing threshold [ 50.000 ] [ 50.000 ] smoothing threshold 2[ no change ] [ no change ] direct threshold [ 10.000 ] [ 10.000 ] direct light scale [ 1.000 ] [ 1.000 ] coring threshold [ 0.010 ] [ 0.010 ] patch interpolation [ on ] [ on ] texscale [ on ] [ on ] patch subdividing [ on ] [ on ] chop value [ 64.000 ] [ 64.000 ] texchop value [ 32.000 ] [ 32.000 ] global fade [ 1.000 ] [ 1.000 ] global light scale [ 2.000 2.000 2.000 ] [ 2.000 2.000 2.000 ] global gamma [ 0.550 0.550 0.550 ] [ 0.550 0.550 0.550 ] global light scale [ 2.000 ] [ 2.000 ] global sky diffusion [ 1.000 ] [ 1.000 ] spread angles [ on ] [ on ] opaque entities [ on ] [ on ] sky lighting fix [ on ] [ on ] incremental [ off ] [ off ] dump [ off ] [ off ] colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] custom shadows with bounce light [ off ] [ off ] rgb transfers [ off ] [ off ] minimum final light [ 0 ] [ 0 ] size of transfer [ 1 (16bit) ] [ 1 (16bit) ] size of rgbtransfer [ 2 (32bit) ] [ 2 (32bit) ] soft sky [ on ] [ on ] translucent depth [ 2.000 ] [ 2.000 ] block opaque [ on ] [ on ] ignore textures [ off ] [ off ] reflectivity gamma [ 1.760 ] [ 1.760 ] reflectivity scale [ 0.700 ] [ 0.700 ] blur size [ 1.500 ] [ 1.500 ] no emitter range [ off ] [ off ] wall bleeding fix [ on ] [ on ] Load Textures: Using Wadfile: C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\dutch_wintersport.wa_ 112 textures referenced Reading texlights from 'C:\VALVEH~1\maps\lights.rad' 0 opaque models 0 opaque faces 16763 faces Create Patches : 63158 base patches 775601 square feet [111686544.00 square inches] 1736 direct lights and 16386 fast direct lights 1 light styles FindFacePositions: (5.83 seconds) BuildFacelights: (334.77 seconds) BuildVisLeafs: (190.93 seconds) visibility matrix : 69.1 megs MakeScales: (142.04 seconds) Transfer Lists : 160578446 : 160.58M transfers Indices : 108759060 : 103.72M bytes Data : 321343804 : 306.46M bytes Bounce 1 GatherLight: (3.33 seconds) Bounce 2 GatherLight: (3.31 seconds) Bounce 3 GatherLight: (3.33 seconds) Bounce 4 GatherLight: (3.33 seconds) Bounce 5 GatherLight: (3.31 seconds) Bounce 6 GatherLight: (3.33 seconds) Bounce 7 GatherLight: (3.37 seconds) Bounce 8 GatherLight: (3.33 seconds) CreateTriangulations: (0.84 seconds) AddPatchLights: (13.44 seconds) FinalLightFace: (0.08 seconds) 716.91 seconds elapsed [11m 56s] ----- END hlrad -----