hlcsg v3.4 VL33 (Feb 2 2014) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (vluzacn@163.com) ----- BEGIN hlcsg ----- Command line: C:\VALVEH~1\maps\hlcsg.exe "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\dutch_yard" Arguments: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\dutch_yard" -low -wadautodetect Entering C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\dutch_yard.map Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 4 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] reset logfile [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 33554432 ] [ 33554432 ] max lighting memory [ 50331648 ] [ 50331648 ] priority [ Low ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ off ] [ off ] clip hull type [ simple ] [ simple ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] wad configuration file[ None ] [ None ] wad.cfg group name [ None ] [ None ] nullfile [ None ] [ None ] nullify trigger [ on ] [ on ] min surface area [ 0.000 ] [ 0.000 ] brush union threshold [ 0.000 ] [ 0.000 ] map scaling [ None ] [ None ] light name optimize [ on ] [ on ] UTF8 game_text [ on ] [ on ] Using mapfile wad configuration Wadfiles not in use by the map will be excluded Wadinclude list : [zhlt.wad] CreateBrush: (0.73 seconds) CSGBrush: (1.58 seconds) added 18 additional animating textures. Using Wadfile: \valve hammer editor\halflife.wad - Contains 110 used textures, 47.62 percent of map (3116 textures in wad) Using Wadfile: \valve hammer editor\terrain.wad - Contains 2 used textures, 0.87 percent of map (138 textures in wad) Using Wadfile: \valve hammer editor\dutch_textures6.wad - Contains 8 used textures, 3.46 percent of map (103 textures in wad) Using Wadfile: \valve hammer editor\vendetta.wad - Contains 89 used textures, 38.53 percent of map (858 textures in wad) Using Wadfile: \valve hammer editor\metal648.wad - Contains 22 used textures, 9.52 percent of map (279 textures in wad) Wad files required to run the map: "halflife.wad;terrain.wad;dutch_textures6.wad;vendetta.wad;metal648.wad;" Texture usage is at 5.00 mb (of 32.00 mb MAX) 3.27 seconds elapsed ----- END hlcsg ----- hlbsp v3.4 VL33 (Feb 2 2014) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (vluzacn@163.com) ----- BEGIN hlbsp ----- Command line: C:\VALVEH~1\maps\hlbsp.exe "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\dutch_yard" Arguments: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\dutch_yard" -low -chart Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 4 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ on ] [ off ] estimate [ off ] [ off ] max texture memory [ 33554432 ] [ 33554432 ] priority [ Low ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] noinsidefill [ off ] [ off ] noopt [ off ] [ off ] no clipnode merging [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] nobrink [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 65536) remove hull 2 [ off ] [ off ] SolidBSP [hull 0] 500...1000...1500...2000...2500...3000...3500...4000...4500...5000...5369 (1.00 seconds) BSP generation successful, writing portal file 'C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\dutch_yard.prt' SolidBSP [hull 1] 500...1000...1500...2000...2500...3000...3500...4000...4500...4793 (0.89 seconds) SolidBSP [hull 2] 500...1000...1500...2000...2500...3000...3500...4000...4064 (0.73 seconds) SolidBSP [hull 3] 500...1000...1500...2000...2500...3000...3500...4000...4500...5000...5419 (1.05 seconds) Reduced 21352 clipnodes to 19418 Reduced 3714 texinfos to 3002 Reduced 231 texdatas to 229 (10168 bytes to 10080) Reduced 13904 planes to 5426 FixBrinks: Increased 19418 clipnodes to 19788. Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 208/512 13312/32768 (40.6%) planes 5426/32768 108520/655360 (16.6%) vertexes 29127/65535 349524/786420 (44.4%) nodes 8162/32767 195888/786408 (24.9%) texinfos 3002/32767 120080/1310680 ( 9.2%) faces 19994/65535 399880/1310700 (30.5%) * worldfaces 13271/32768 0/0 (40.5%) clipnodes 19788/32767 158304/262136 (60.4%) leaves 5487/32760 153636/917280 (16.7%) * worldleaves 3169/8192 0/0 (38.7%) marksurfaces 26176/65535 52352/131070 (39.9%) surfedges 96958/512000 387832/2048000 (18.9%) edges 49710/256000 198840/1024000 (19.4%) texdata [variable] 10080/33554432 ( 0.0%) lightdata [variable] 0/50331648 ( 0.0%) visdata [variable] 0/8388608 ( 0.0%) entdata [variable] 44562/2097152 ( 2.1%) * AllocBlock 59/64 0/0 (92.2%) 229 textures referenced === Total BSP file data space used: 2192810 bytes === Wad files required to run the map: "halflife.wad;terrain.wad;dutch_textures6.wad;vendetta.wad;metal648.wad;" 8.96 seconds elapsed ----- END hlbsp ----- hlvis v3.4 VL33 (Feb 2 2014) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (vluzacn@163.com) ----- BEGIN hlvis ----- Command line: C:\VALVEH~1\maps\hlvis.exe "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\dutch_yard" Arguments: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\dutch_yard" -low 3169 portalleafs 10623 numportals -= Current hlvis Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 4 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 33554432 ] [ 33554432 ] max vis distance [ 0 ] [ 0 ] priority [ Low ] [ Normal ] fast vis [ off ] [ off ] full vis [ off ] [ off ] BasePortalVis: (4.26 seconds) LeafThread: (1570.22 seconds) average leafs visible: 335 g_visdatasize:332838 compressed from 1258093 1574.70 seconds elapsed [26m 14s] ----- END hlvis ----- hlrad v3.4 VL33 (Feb 2 2014) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (vluzacn@163.com) ----- BEGIN hlrad ----- Command line: C:\VALVEH~1\maps\hlrad.exe "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\dutch_yard" Arguments: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\dutch_yard" -low -= Current hlrad Settings =- Name | Setting | Default --------------------|---------------------|------------------------- threads [ 4 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 33554432 ] [ 33554432 ] max lighting memory [ 50331648 ] [ 50331648 ] priority [ Low ] [ Normal ] fast rad [ off ] [ off ] vismatrix algorithm [ Sparse ] [ Sparse ] oversampling (-extra)[ off ] [ off ] bounces [ 8 ] [ 8 ] ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ] light limit threshold[ 188.000 ] [ 188.000 ] circus mode [ off ] [ off ] smoothing threshold [ 50.000 ] [ 50.000 ] smoothing threshold 2[ no change ] [ no change ] direct threshold [ 10.000 ] [ 10.000 ] direct light scale [ 1.000 ] [ 1.000 ] coring threshold [ 0.010 ] [ 0.010 ] patch interpolation [ on ] [ on ] texscale [ on ] [ on ] patch subdividing [ on ] [ on ] chop value [ 64.000 ] [ 64.000 ] texchop value [ 32.000 ] [ 32.000 ] global fade [ 1.000 ] [ 1.000 ] global light scale [ 2.000 2.000 2.000 ] [ 2.000 2.000 2.000 ] global gamma [ 0.550 0.550 0.550 ] [ 0.550 0.550 0.550 ] global light scale [ 2.000 ] [ 2.000 ] global sky diffusion [ 1.000 ] [ 1.000 ] spread angles [ on ] [ on ] opaque entities [ on ] [ on ] sky lighting fix [ on ] [ on ] incremental [ off ] [ off ] dump [ off ] [ off ] colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] custom shadows with bounce light [ off ] [ off ] rgb transfers [ off ] [ off ] minimum final light [ 0 ] [ 0 ] size of transfer [ 1 (16bit) ] [ 1 (16bit) ] size of rgbtransfer [ 2 (32bit) ] [ 2 (32bit) ] soft sky [ on ] [ on ] translucent depth [ 2.000 ] [ 2.000 ] block opaque [ on ] [ on ] ignore textures [ off ] [ off ] reflectivity gamma [ 1.760 ] [ 1.760 ] reflectivity scale [ 0.700 ] [ 0.700 ] blur size [ 1.500 ] [ 1.500 ] no emitter range [ off ] [ off ] wall bleeding fix [ on ] [ on ] Load Textures: Using Wadfile: C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\dutch_yard.wa_ 229 textures referenced Reading texlights from 'C:\VALVEH~1\maps\lights.rad' 0 opaque models 0 opaque faces 19994 faces Create Patches : 64484 base patches 519298 square feet [74778968.00 square inches] 1084 direct lights and 16386 fast direct lights 1 light styles FindFacePositions: (6.39 seconds) BuildFacelights: (159.15 seconds) BuildVisLeafs: (62.82 seconds) visibility matrix : 33.8 megs MakeScales: (128.08 seconds) Transfer Lists : 79108012 : 79.11M transfers Indices : 52415780 : 49.99M bytes Data : 158405414 : 151.07M bytes Bounce 1 GatherLight: (1.59 seconds) Bounce 2 GatherLight: (1.58 seconds) Bounce 3 GatherLight: (1.59 seconds) Bounce 4 GatherLight: (1.58 seconds) Bounce 5 GatherLight: (1.58 seconds) Bounce 6 GatherLight: (1.61 seconds) Bounce 7 GatherLight: (1.58 seconds) Bounce 8 GatherLight: (1.58 seconds) CreateTriangulations: (0.58 seconds) AddPatchLights: (8.41 seconds) FinalLightFace: (0.08 seconds) 380.69 seconds elapsed [6m 20s] ----- END hlrad -----