hlcsg v3.4 VL33 (Feb 2 2014) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (vluzacn@163.com) ----- BEGIN hlcsg ----- Command line: C:\VALVEH~1\maps\hlcsg.exe "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\dutch_zombielab" Arguments: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\dutch_zombielab" -low -wadautodetect Entering C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\dutch_zombielab.map Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 4 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] reset logfile [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 33554432 ] [ 33554432 ] max lighting memory [ 50331648 ] [ 50331648 ] priority [ Low ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ off ] [ off ] clip hull type [ simple ] [ simple ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] wad configuration file[ None ] [ None ] wad.cfg group name [ None ] [ None ] nullfile [ None ] [ None ] nullify trigger [ on ] [ on ] min surface area [ 0.000 ] [ 0.000 ] brush union threshold [ 0.000 ] [ 0.000 ] map scaling [ None ] [ None ] light name optimize [ on ] [ on ] UTF8 game_text [ on ] [ on ] Using mapfile wad configuration Wadfiles not in use by the map will be excluded Wadinclude list : [zhlt.wad] CreateBrush: (0.61 seconds) CSGBrush: (1.05 seconds) added 33 additional animating textures. Using Wadfile: \valve hammer editor\halflife.wad - Contains 131 used textures, 90.97 percent of map (3116 textures in wad) Using Wadfile: \valve hammer editor\cstrike.wad - Contains 4 used textures, 2.78 percent of map (123 textures in wad) Using Wadfile: \valve hammer editor\cs_town.wad - Contains 1 used texture, 0.69 percent of map (83 textures in wad) Using Wadfile: \valve hammer editor\de_storm.wad - Contains 3 used textures, 2.08 percent of map (74 textures in wad) Using Wadfile: \valve hammer editor\cs_cbble.wad - Contains 4 used textures, 2.78 percent of map (53 textures in wad) Using Wadfile: \valve hammer editor\dutch_textures3.wad - Contains 1 used texture, 0.69 percent of map (45 textures in wad) Wad files required to run the map: "halflife.wad;cstrike.wad;cs_town.wad;de_storm.wad;cs_cbble.wad;dutch_textures3.wad;" Texture usage is at 1.58 mb (of 32.00 mb MAX) 2.69 seconds elapsed ----- END hlcsg ----- hlbsp v3.4 VL33 (Feb 2 2014) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (vluzacn@163.com) ----- BEGIN hlbsp ----- Command line: C:\VALVEH~1\maps\hlbsp.exe "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\dutch_zombielab" Arguments: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\dutch_zombielab" -low -chart Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 4 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ on ] [ off ] estimate [ off ] [ off ] max texture memory [ 33554432 ] [ 33554432 ] priority [ Low ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] noinsidefill [ off ] [ off ] noopt [ off ] [ off ] no clipnode merging [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] nobrink [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 65536) remove hull 2 [ off ] [ off ] SolidBSP [hull 0] 500...1000...1500...2000...2500...3000...3500...4000...4049 (0.72 seconds) BSP generation successful, writing portal file 'C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\dutch_zombielab.prt' SolidBSP [hull 1] 500...1000...1500...2000...2500...3000...3500...3857 (0.70 seconds) SolidBSP [hull 2] 500...1000...1500...2000...2500...3000...3500 (0.58 seconds) SolidBSP [hull 3] 500...1000...1500...2000...2500...3000...3500...4000...4133 (0.73 seconds) Reduced 16599 clipnodes to 15020 Reduced 2852 texinfos to 2116 Reduced 144 texdatas to 140 (6340 bytes to 6164) Reduced 10024 planes to 4211 FixBrinks: Increased 15020 clipnodes to 15298. Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 161/512 10304/32768 (31.4%) planes 4211/32768 84220/655360 (12.9%) vertexes 17497/65535 209964/786420 (26.7%) nodes 6030/32767 144720/786408 (18.4%) texinfos 2116/32767 84640/1310680 ( 6.5%) faces 12661/65535 253220/1310700 (19.3%) * worldfaces 9378/32768 0/0 (28.6%) clipnodes 15298/32767 122384/262136 (46.7%) leaves 4140/32760 115920/917280 (12.6%) * worldleaves 2399/8192 0/0 (29.3%) marksurfaces 16402/65535 32804/131070 (25.0%) surfedges 60586/512000 242344/2048000 (11.8%) edges 30300/256000 121200/1024000 (11.8%) texdata [variable] 6164/33554432 ( 0.0%) lightdata [variable] 0/50331648 ( 0.0%) visdata [variable] 0/8388608 ( 0.0%) entdata [variable] 62053/2097152 ( 3.0%) * AllocBlock 39/64 0/0 (60.9%) 140 textures referenced === Total BSP file data space used: 1489937 bytes === Wad files required to run the map: "halflife.wad;cstrike.wad;cs_town.wad;de_storm.wad;cs_cbble.wad;dutch_textures3.wad;" 6.16 seconds elapsed ----- END hlbsp ----- hlvis v3.4 VL33 (Feb 2 2014) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (vluzacn@163.com) ----- BEGIN hlvis ----- Command line: C:\VALVEH~1\maps\hlvis.exe "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\dutch_zombielab" Arguments: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\dutch_zombielab" -low 2399 portalleafs 7853 numportals -= Current hlvis Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 4 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 33554432 ] [ 33554432 ] max vis distance [ 0 ] [ 0 ] priority [ Low ] [ Normal ] fast vis [ off ] [ off ] full vis [ off ] [ off ] BasePortalVis: (2.69 seconds) LeafThread: (172.57 seconds) average leafs visible: 190 g_visdatasize:183212 compressed from 719700 175.42 seconds elapsed [2m 55s] ----- END hlvis ----- hlrad v3.4 VL33 (Feb 2 2014) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (vluzacn@163.com) ----- BEGIN hlrad ----- Command line: C:\VALVEH~1\maps\hlrad.exe "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\dutch_zombielab" Arguments: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\dutch_zombielab" -low -= Current hlrad Settings =- Name | Setting | Default --------------------|---------------------|------------------------- threads [ 4 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 33554432 ] [ 33554432 ] max lighting memory [ 50331648 ] [ 50331648 ] priority [ Low ] [ Normal ] fast rad [ off ] [ off ] vismatrix algorithm [ Sparse ] [ Sparse ] oversampling (-extra)[ off ] [ off ] bounces [ 8 ] [ 8 ] ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ] light limit threshold[ 188.000 ] [ 188.000 ] circus mode [ off ] [ off ] smoothing threshold [ 50.000 ] [ 50.000 ] smoothing threshold 2[ no change ] [ no change ] direct threshold [ 10.000 ] [ 10.000 ] direct light scale [ 1.000 ] [ 1.000 ] coring threshold [ 0.010 ] [ 0.010 ] patch interpolation [ on ] [ on ] texscale [ on ] [ on ] patch subdividing [ on ] [ on ] chop value [ 64.000 ] [ 64.000 ] texchop value [ 32.000 ] [ 32.000 ] global fade [ 1.000 ] [ 1.000 ] global light scale [ 2.000 2.000 2.000 ] [ 2.000 2.000 2.000 ] global gamma [ 0.550 0.550 0.550 ] [ 0.550 0.550 0.550 ] global light scale [ 2.000 ] [ 2.000 ] global sky diffusion [ 1.000 ] [ 1.000 ] spread angles [ on ] [ on ] opaque entities [ on ] [ on ] sky lighting fix [ on ] [ on ] incremental [ off ] [ off ] dump [ off ] [ off ] colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] custom shadows with bounce light [ off ] [ off ] rgb transfers [ off ] [ off ] minimum final light [ 0 ] [ 0 ] size of transfer [ 1 (16bit) ] [ 1 (16bit) ] size of rgbtransfer [ 2 (32bit) ] [ 2 (32bit) ] soft sky [ on ] [ on ] translucent depth [ 2.000 ] [ 2.000 ] block opaque [ on ] [ on ] ignore textures [ off ] [ off ] reflectivity gamma [ 1.760 ] [ 1.760 ] reflectivity scale [ 0.700 ] [ 0.700 ] blur size [ 1.500 ] [ 1.500 ] no emitter range [ off ] [ off ] wall bleeding fix [ on ] [ on ] Load Textures: Using Wadfile: C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\dutch_zombielab.wa_ 140 textures referenced Reading texlights from 'C:\VALVEH~1\maps\lights.rad' 0 opaque models 0 opaque faces 12661 faces Create Patches : 40046 base patches 534650 square feet [76989736.00 square inches] 142 direct lights and 16386 fast direct lights 5 light styles FindFacePositions: (4.19 seconds) BuildFacelights: (84.23 seconds) BuildVisLeafs: (18.62 seconds) visibility matrix : 11.7 megs MakeScales: (40.86 seconds) Transfer Lists : 23160195 : 23.16M transfers Indices : 17749864 : 16.93M bytes Data : 46434078 : 44.28M bytes Bounce 1 GatherLight: (0.48 seconds) Bounce 2 GatherLight: (0.56 seconds) Bounce 3 GatherLight: (0.55 seconds) Bounce 4 GatherLight: (0.55 seconds) Bounce 5 GatherLight: (0.56 seconds) Bounce 6 GatherLight: (0.55 seconds) Bounce 7 GatherLight: (0.56 seconds) Bounce 8 GatherLight: (0.55 seconds) CreateTriangulations: (0.44 seconds) AddPatchLights: (7.91 seconds) FinalLightFace: (0.06 seconds) 162.56 seconds elapsed [2m 42s] ----- END hlrad -----