===================================================================== Half-Life Map Spec Sheet ===================================================================== ------General Information-------------------------------------------- Title : Frenzied Filename : frenzied.bsp Author : Andy Marshall Author Email : andy@auto-line.freeserve.co.uk Home page : N/A Previous Maps : None, this is my first attempt ------Credits and Thanks--------------------------------------------- Thanks to [DRS]Orpheus for all his support during the construction of this map, the community at Prefabland [www.nin64.com/prefabland] for answering any questions that I had during construction. Thanks to Valve for creating Half-Life. Special thanks go to Ben Morris who is the original creator of Worldcraft back in the days of version 1. Also thanks to Leon Hartwig for creating Phineas Bot [A really cool bot program] which I used to do some of the playtesting for the map. I also want to thank and congratulate all amatuer Half-Life tutorial sites for helping me understand the concepts of Half-Life editing when I first started HL editing. ------Additional Info, Tips, and Notes------------------------------- This map should run fine on anyone's machine that is powerful enough to run Half-Life, r_speeds are relatively low, there is only one tiny spot of the map that caused w_polys to rise above 600, and they never rise above 650, so lag shouldn't be too much of a problem for you. This map has a lot of good features for sniping, dark ledges make for excellent hiding places for while you launch crossbow bolts into the backs of everyone battling out in the arena below. ------Play Information----------------------------------------------- Deathmatch : Yes Single Player : Unless you like to run round empty rooms, no. Map Description : I suppose you could call this map a sequel to Valve's "Frenzy". It is quite a small map that uses the same texture set as "Frenzy" but I have included different features and architecture in the map that weren't included in Valve's map. Better weapons [Gauss, RPG, crossbow] are harder to get. The gauss is located at the bottom of a slio full of radioactive waste, 10 seconds after the Gauss is collected, the liquid will rise, the only way of escaping is using the gauss to jump up onto the catwalk. The RPG is protected by a laser. The laser needs to be switched off, then the player must gauss jump up to reach the RPG and escape before the laser is reactivated. The crossbow also requires a gauss jump, although no danger seems present at a first glance, the player will be in serious trouble if he decides to snipe from where the crossbow is held, a switch on the other side of the catwalk, when pressed by another player, will trigger an explosion in the sniper spot, usually killing the sniper. How Many Players: : 2-6 ------Map Information------------------------------------------------ New Textures : None New Sounds : None ------Construction--------------------------------------------------- Base : None Editor(s) used : Worldcraft 2.1 (Despite the recent release of WC3.3) Compile Machine : AMD Athlon 600 128Mb SDRAM Compile time : About 15 mins Playtest time : Hours upon hours ------Map Instructions----------------------------------------------- Unzip the files in this archive. Place the map, "frenzied.bsp" in your half-life/valve/maps directory. ------Copyright-Permissions------------------------------------------ Authors MAY NOT use this level as a base to build additional levels. You MUST NOT distribute this level UNLESS you INCLUDE THIS FILE WITH NO MODIFICATIONS!!!. If you don't co-operate, then DON'T DISTRIBUTE IT IN ANY FORM!!.