hlcsg v3.4 VL33 (Feb 2 2014) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (vluzacn@163.com) ----- BEGIN hlcsg ----- Command line: C:\VALVEH~1\maps\hlcsg.exe "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\graffworks" Arguments: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\graffworks" -low -wadautodetect Entering C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\graffworks.map Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 4 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] reset logfile [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 33554432 ] [ 33554432 ] max lighting memory [ 50331648 ] [ 50331648 ] priority [ Low ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ off ] [ off ] clip hull type [ simple ] [ simple ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] wad configuration file[ None ] [ None ] wad.cfg group name [ None ] [ None ] nullfile [ None ] [ None ] nullify trigger [ on ] [ on ] min surface area [ 0.000 ] [ 0.000 ] brush union threshold [ 0.000 ] [ 0.000 ] map scaling [ None ] [ None ] light name optimize [ on ] [ on ] UTF8 game_text [ on ] [ on ] Using mapfile wad configuration Wadfiles not in use by the map will be excluded Wadinclude list : [zhlt.wad] CreateBrush: (0.31 seconds) CSGBrush: (0.67 seconds) added 3 additional animating textures. Using Wadfile: \valve hammer editor\halflife.wad - Contains 24 used textures, 24.00 percent of map (3116 textures in wad) Using Wadfile: \valve hammer editor\dutch_textures3.wad - Contains 3 used textures, 3.00 percent of map (45 textures in wad) Using Wadfile: \valve hammer editor\xt_snowflake.wad - Contains 45 used textures, 45.00 percent of map (274 textures in wad) Using Wadfile: \valve hammer editor\terrain.wad - Contains 4 used textures, 4.00 percent of map (138 textures in wad) Using Wadfile: \valve hammer editor\xmas.wad - Contains 18 used textures, 18.00 percent of map (457 textures in wad) Using Wadfile: \valve hammer editor\dutch_textures5.wad - Contains 6 used textures, 6.00 percent of map (6 textures in wad) Wad files required to run the map: "halflife.wad;dutch_textures3.wad;xt_snowflake.wad;terrain.wad;xmas.wad;dutch_textures5.wad;" Texture usage is at 3.40 mb (of 32.00 mb MAX) 1.55 seconds elapsed ----- END hlcsg ----- hlbsp v3.4 VL33 (Feb 2 2014) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (vluzacn@163.com) ----- BEGIN hlbsp ----- Command line: C:\VALVEH~1\maps\hlbsp.exe "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\graffworks" Arguments: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\graffworks" -low -chart Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 4 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ on ] [ off ] estimate [ off ] [ off ] max texture memory [ 33554432 ] [ 33554432 ] priority [ Low ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] noinsidefill [ off ] [ off ] noopt [ off ] [ off ] no clipnode merging [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] nobrink [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 65536) remove hull 2 [ off ] [ off ] SolidBSP [hull 0] 500...1000...1500...2000...2500...2518 (0.41 seconds) BSP generation successful, writing portal file 'C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\graffworks.prt' SolidBSP [hull 1] 500...1000...1500...2000...2352 (0.34 seconds) SolidBSP [hull 2] 500...1000...1500...2000...2158 (0.31 seconds) SolidBSP [hull 3] 500...1000...1500...2000...2434 (0.36 seconds) Reduced 13948 clipnodes to 12709 Reduced 1578 texinfos to 1423 Reduced 100 texdatas to 99 (4404 bytes to 4360) Reduced 9532 planes to 4227 FixBrinks: Increased 12709 clipnodes to 12822. Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 144/512 9216/32768 (28.1%) planes 4227/32768 84540/655360 (12.9%) vertexes 18534/65535 222408/786420 (28.3%) nodes 4797/32767 115128/786408 (14.6%) texinfos 1423/32767 56920/1310680 ( 4.3%) faces 13511/65535 270220/1310700 (20.6%) * worldfaces 8666/32768 0/0 (26.4%) clipnodes 12822/32767 102576/262136 (39.1%) leaves 3319/32760 92932/917280 (10.1%) * worldleaves 1396/8192 0/0 (17.0%) marksurfaces 15795/65535 31590/131070 (24.1%) surfedges 64012/512000 256048/2048000 (12.5%) edges 32166/256000 128664/1024000 (12.6%) texdata [variable] 4360/33554432 ( 0.0%) lightdata [variable] 0/50331648 ( 0.0%) visdata [variable] 0/8388608 ( 0.0%) entdata [variable] 22936/2097152 ( 1.1%) * AllocBlock 50/64 0/0 (78.1%) 99 textures referenced === Total BSP file data space used: 1397538 bytes === Wad files required to run the map: "halflife.wad;dutch_textures3.wad;xt_snowflake.wad;terrain.wad;xmas.wad;dutch_textures5.wad;" 4.36 seconds elapsed ----- END hlbsp ----- hlvis v3.4 VL33 (Feb 2 2014) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (vluzacn@163.com) ----- BEGIN hlvis ----- Command line: C:\VALVEH~1\maps\hlvis.exe "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\graffworks" Arguments: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\graffworks" -low 1396 portalleafs 4753 numportals -= Current hlvis Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 4 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 33554432 ] [ 33554432 ] max vis distance [ 0 ] [ 0 ] priority [ Low ] [ Normal ] fast vis [ off ] [ off ] full vis [ off ] [ off ] BasePortalVis: (0.94 seconds) LeafThread: (247.34 seconds) average leafs visible: 349 g_visdatasize:133903 compressed from 244300 248.37 seconds elapsed [4m 8s] ----- END hlvis ----- hlrad v3.4 VL33 (Feb 2 2014) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (vluzacn@163.com) ----- BEGIN hlrad ----- Command line: C:\VALVEH~1\maps\hlrad.exe "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\graffworks" Arguments: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\graffworks" -low -= Current hlrad Settings =- Name | Setting | Default --------------------|---------------------|------------------------- threads [ 4 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 33554432 ] [ 33554432 ] max lighting memory [ 50331648 ] [ 50331648 ] priority [ Low ] [ Normal ] fast rad [ off ] [ off ] vismatrix algorithm [ Sparse ] [ Sparse ] oversampling (-extra)[ off ] [ off ] bounces [ 8 ] [ 8 ] ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ] light limit threshold[ 188.000 ] [ 188.000 ] circus mode [ off ] [ off ] smoothing threshold [ 50.000 ] [ 50.000 ] smoothing threshold 2[ no change ] [ no change ] direct threshold [ 10.000 ] [ 10.000 ] direct light scale [ 1.000 ] [ 1.000 ] coring threshold [ 0.010 ] [ 0.010 ] patch interpolation [ on ] [ on ] texscale [ on ] [ on ] patch subdividing [ on ] [ on ] chop value [ 64.000 ] [ 64.000 ] texchop value [ 32.000 ] [ 32.000 ] global fade [ 1.000 ] [ 1.000 ] global light scale [ 2.000 2.000 2.000 ] [ 2.000 2.000 2.000 ] global gamma [ 0.550 0.550 0.550 ] [ 0.550 0.550 0.550 ] global light scale [ 2.000 ] [ 2.000 ] global sky diffusion [ 1.000 ] [ 1.000 ] spread angles [ on ] [ on ] opaque entities [ on ] [ on ] sky lighting fix [ on ] [ on ] incremental [ off ] [ off ] dump [ off ] [ off ] colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] custom shadows with bounce light [ off ] [ off ] rgb transfers [ off ] [ off ] minimum final light [ 0 ] [ 0 ] size of transfer [ 1 (16bit) ] [ 1 (16bit) ] size of rgbtransfer [ 2 (32bit) ] [ 2 (32bit) ] soft sky [ on ] [ on ] translucent depth [ 2.000 ] [ 2.000 ] block opaque [ on ] [ on ] ignore textures [ off ] [ off ] reflectivity gamma [ 1.760 ] [ 1.760 ] reflectivity scale [ 0.700 ] [ 0.700 ] blur size [ 1.500 ] [ 1.500 ] no emitter range [ off ] [ off ] wall bleeding fix [ on ] [ on ] Load Textures: Using Wadfile: C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\graffworks.wa_ 99 textures referenced Reading texlights from 'C:\VALVEH~1\maps\lights.rad' 0 opaque models 0 opaque faces 13511 faces Create Patches : 55766 base patches 787899 square feet [113457488.00 square inches] 19 direct lights and 16386 fast direct lights 1 light styles FindFacePositions: (7.91 seconds) BuildFacelights: (100.14 seconds) BuildVisLeafs: (70.45 seconds) visibility matrix : 56.8 megs MakeScales: (114.45 seconds) Transfer Lists : 127203422 : 127.20M transfers Indices : 68974884 : 65.78M bytes Data : 254565157 : 242.77M bytes Bounce 1 GatherLight: (2.55 seconds) Bounce 2 GatherLight: (2.55 seconds) Bounce 3 GatherLight: (2.56 seconds) Bounce 4 GatherLight: (2.53 seconds) Bounce 5 GatherLight: (2.53 seconds) Bounce 6 GatherLight: (2.55 seconds) Bounce 7 GatherLight: (2.53 seconds) Bounce 8 GatherLight: (2.53 seconds) CreateTriangulations: (0.75 seconds) AddPatchLights: (12.69 seconds) FinalLightFace: (0.08 seconds) 329.24 seconds elapsed [5m 29s] ----- END hlrad -----