"parking_readme.txt"============================================================================= (11.06.2005) Map proporties: +Name: dm_parking +Type: Half-Life - Multiplayer DM (deathmach) +Size: meddium +Last update: 10.07.2005 +Map started: 19.02.2005 Description: Map is a low levels of science complex. There are parking, cannals, reception office, and other. As a bonus I can tell that there is a secret place in the map. Author: (-[PREDATOR]-) PL / predator_koszalin E-m@il: predator_koszalin2003@wp.pl Site: http://www.predator.koszalin.prv.pl/ Prefarbs: +Computer monitor and keyboard ("Detailed Corner Desk"): URL: http://www.snarkpit.com/editing.php?page=files&download=22 made by R@lph VViggum +Detailed Explorer: -original prefarb by Carlos Salgado -hollowed version by Michael Kubilis -inside/additional textures by RabidMonkey777 (-[PREDATOR]-)'s other maps: URL: -Understation (HL-MP) http://www.psy1.toxic.pl/predator/files/understation.zip -Floracomplex (HL-MP) http://www.psy1.toxic.pl/predator/files/floracomplex.zip -cs_snowhidingplace (HL:CS) http://www.psy1.toxic.pl/predator/download_cs_snowhidingplace.htm Compile process register::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: ** Executing... ** Command: Change Directory ** Parameters: "D:\Program Files\Sierra\Half-Life" ** Executing... ** Command: D:\PROGRA~1\VALVEH~1\TOOLS\HLCSG.EXE ** Parameters: "d:\(-[predator]-)\worldcraft - pliki\moje mapy\dm_parking" hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlcsg ----- Command line: D:\PROGRA~1\VALVEH~1\TOOLS\HLCSG.EXE "d:\(-[predator]-)\worldcraft - pliki\moje mapy\dm_parking" Entering d:\(-[predator]-)\worldcraft - pliki\moje mapy\dm_parking.map Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Using mapfile wad configuration Wadinclude list : [zhlt.wad] 49 brushes (totalling 294 sides) discarded from clipping hulls CreateBrush: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (7.74 seconds) SetModelCenters: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds) CSGBrush: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (7.14 seconds) Using Wadfile: \program files\sierra\half-life\halflife.wad - Contains 96 used textures, 100.00 percent of map (3116 textures in wad) Using Wadfile: \program files\sierra\half-life\cstrike\decals.wad - Contains 0 used textures, 0.00 percent of map (225 textures in wad) Using Wadfile: \program files\sierra\half-life\cstrike\cstrike.wad - Contains 0 used textures, 0.00 percent of map (123 textures in wad) added 9 additional animating textures. Texture usage is at 1.16 mb (of 4.00 mb MAX) 16.25 seconds elapsed ----- END hlcsg ----- ** Executing... ** Command: D:\PROGRA~1\VALVEH~1\TOOLS\HLBSP.EXE ** Parameters: "d:\(-[predator]-)\worldcraft - pliki\moje mapy\dm_parking" hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlbsp ----- Command line: D:\PROGRA~1\VALVEH~1\TOOLS\HLBSP.EXE "d:\(-[predator]-)\worldcraft - pliki\moje mapy\dm_parking" Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096) BSP generation successful, writing portal file 'd:\(-[predator]-)\worldcraft - pliki\moje mapy\dm_parking.prt' 20.70 seconds elapsed ----- END hlbsp ----- ** Executing... ** Command: D:\PROGRA~1\VALVEH~1\TOOLS\HLVIS.EXE ** Parameters: "d:\(-[predator]-)\worldcraft - pliki\moje mapy\dm_parking" -full hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlvis ----- Command line: D:\PROGRA~1\VALVEH~1\TOOLS\HLVIS.EXE "d:\(-[predator]-)\worldcraft - pliki\moje mapy\dm_parking"-full 2661 portalleafs 9003 numportals -= Current hlvis Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max vis distance [ 0 ] [ 0 ] priority [ Normal ] [ Normal ] fast vis [ off ] [ off ] full vis [ on ] [ off ] BasePortalVis: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (37.02 seconds) LeafThread: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (6388.50 seconds) average leafs visible: 232 g_visdatasize:176461 compressed from 886113 6426.06 seconds elapsed [1h 47m 6s] ----- END hlvis ----- ** Executing... ** Command: D:\PROGRA~1\VALVEH~1\TOOLS\HLRAD.EXE ** Parameters: "d:\(-[predator]-)\worldcraft - pliki\moje mapy\dm_parking" -extra hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to (merlinis@bigpond.net.au) ----- BEGIN hlrad ----- Command line: D:\PROGRA~1\VALVEH~1\TOOLS\HLRAD.EXE "d:\(-[predator]-)\worldcraft - pliki\moje mapy\dm_parking"-extra -= Current hlrad Settings =- Name | Setting | Default --------------------|---------------------|------------------------- threads [ 1 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] vismatrix algorithm [ Original ] [ Original ] oversampling (-extra)[ on ] [ off ] bounces [ 1 ] [ 1 ] ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ] maximum light [ 255.000 ] [ 256.000 ] circus mode [ off ] [ off ] smoothing threshold [ 50.000 ] [ 50.000 ] direct threshold [ 25.000 ] [ 25.000 ] direct light scale [ 2.000 ] [ 2.000 ] coring threshold [ 1.000 ] [ 1.000 ] patch interpolation [ on ] [ on ] texscale [ on ] [ on ] patch subdividing [ on ] [ on ] chop value [ 64.000 ] [ 64.000 ] texchop value [ 32.000 ] [ 32.000 ] global fade [ 1.000 ] [ 1.000 ] global falloff [ 2 ] [ 2 ] global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ] global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ] global light scale [ 1.000 ] [ 1.000 ] global sky diffusion [ 1.000 ] [ 1.000 ] opaque entities [ on ] [ on ] sky lighting fix [ on ] [ on ] incremental [ off ] [ off ] dump [ off ] [ off ] colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ] diffuse hack [ on ] [ on ] spotlight points [ on ] [ on ] custom shadows with bounce light [ off ] [ off ] rgb transfers [ off ] [ off ] [Reading texlights from 'D:\PROGRAM FILES\VALVE HAMMER EDITOR\TOOLS\lights.rad'] [1 texlights parsed from 'D:\PROGRAM FILES\VALVE HAMMER EDITOR\TOOLS\lights.rad'] 10004 faces Create Patches : 31672 base patches 0 opaque faces 143413 square feet [20651526.00 square inches] 121 direct lights BuildFacelights: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (476.04 seconds) visibility matrix : 59.8 megs BuildVisLeafs: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (190.32 seconds) MakeScales: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (98.37 seconds) SwapTransfers: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (19.77 seconds) Transfer Lists : 19884704 : 19.88M transfers Indices : 16617304 : 15.85M bytes Data : 79538816 : 75.85M bytes Bounce 1 GatherLight: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (7.09 seconds) FinalLightFace: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (4.34 seconds) 800.21 seconds elapsed [13m 20s] ----- END hlrad ----- ** Executing... ** Command: Copy File ** Parameters: "d:\(-[predator]-)\worldcraft - pliki\moje mapy\dm_parking.bsp" "D:\Program Files\Sierra\Half-Life\valve\maps\dm_parking.bsp" ** Executing... ** Command: Copy File ** Parameters: "d:\(-[predator]-)\worldcraft - pliki\moje mapy\dm_parking.pts" "D:\Program Files\Sierra\Half-Life\valve\maps\dm_parking.pts"